Original War Support Bug Tracker
Original War (originalwar)
November 16, 2019
bug_report_tiny.png 14:53  Bug report #560 - SAIL - Place fish on map
Serpent : Issue created
Fish placed on river by SAIL is created with hidden status. It's because terrain type - don't enter water.
Fish placed by mouse click is created normally.

Creating fish by SAIL should also place fish normally.
October 23, 2019
bug_report_tiny.png 03:15  Bug report #559 - MoveAreaXY will keep old location of SetAreaMapShow minimap spot
Morgan : Issue created
The minimap will keep the old area minimap spot that is displayed when using SetAreaMapShow and after it's being moved with moveareaxy
October 14, 2019
feature_request_tiny.png 21:32  Feature request #558 - Editor - Debug Visible - New section
Serpent : Issue created
Section TASKS which shows each unit tasks in array. See: GetTaskList function in SAIL.

October 10, 2019
bug_report_tiny.png 19:40  Bug report #557 - Editor - Remember SAIL Editor scroll position
Serpent : Issue created
Every time when user goes to test mode (F9), scroll in sail editor is always reset:
October 02, 2019
feature_request_tiny.png 01:40  Feature request #556 - Disallow multiple buildings to be placed when SHIFT key is held
Bren : Issue created
Low priority

Revert changes, limit it to certain building only (powerplants & turrets), or make it somehow customizable (off/on switch, off by default). 9 times out of 10 it's just isn't useful (there's rarely any reason to place multiple buildings of the same type in a row).
September 30, 2019
feature_request_tiny.png 22:47  Feature request #555 - Editor - Inspect Profile Tool - add/edit/delete values
Serpent : Issue created
The next list of improvements for inspect profile tool:
* Add value feature for lists [ alive, groups, variables ]
* Edit value feature for lists [ alive, groups, variables ]
* Delete value featrue for lists [ alive, groups, variable ]

Each change should be saved in current profile file.

Related ticket:
September 28, 2019
feature_request_tiny.png 18:45  Feature request #554 - Game Engine - Make 4th campaign runnable
Serpent : Issue created
Make apeman campaign (Ap directory) runnable (with SGUI) like the other campaigns.
September 26, 2019
feature_request_tiny.png 20:18  Feature request #553 - Editor - Inspect Profile Tool
stucuk : Issue closed
feature_request_tiny.png 11:47  Feature request #553 - Editor - Inspect Profile Tool
Serpent : Issue created

The inspect tool needs some improvments:
* resizable lists
* copy selected values to clipboard
September 23, 2019
August 24, 2019
feature_request_tiny.png 16:16  Feature request #552 - New missions - extend missions limit
Serpent : Issue created
At the moment, u can create 20 full playable missions:
# 01
# 02
# 03
# 04
# 05
# 06
# 07
# 08
# 09
# 10
# 11
# 12
# 13
# 14
# 15
# 12a
# 13a
# 14a
# 15a
# 12b

If u create mission named "16" then u got strange bug:

There is also mission limit in ow_editor (Files -> Map Preferences):

August 14, 2019
bug_report_tiny.png 18:22  Bug report #547 - Cinematics skip - music still playing (build .169)
stucuk : Issue closed
July 26, 2019
bug_report_tiny.png 23:28  Bug report #551 - "Copy Units" option in Paste Mod results in error
Morgan : Issue created
Pasting a terrain using the "Copy Units" option will result in an error.
feature_request_tiny.png 16:31  Feature request #550 - Function - GetTeleportExit
Serpent : Issue created
Add function GetTeleportExit(teleport_id:integer) which return teleport exit or 0 for specified teleport.
feature_request_tiny.png 16:27  Feature request #549 - Event - TeleportExitPlaced
Serpent : Issue created
Add event TeleportExitPlaced(scientist:integer, x:integer, y:integer, teleport_id:integer) which is trigger when ComTeleportExit(units:plist x:integer y:integer un:integer) is executed.
July 07, 2019
bug_report_tiny.png 15:18  Bug report #548 - Interface - Campaign tree (build .169 OGL)
Serpent : Issue created
Just look on screenshot:
bug_report_tiny.png 15:05  Bug report #547 - Cinematics skip - music still playing (build .169)
Serpent : Issue created
I'm try to skip video between missions but video music still playing (in loop and with music volume set on 0).
July 05, 2019
bug_report_tiny.png 21:32  Bug report #546 - Bug - Cannot tame apeman nearby timelapser
Serpent : Issue created
Scientists cannot tame apeman nearby timelapser.

June 20, 2019
feature_request_tiny.png 07:16  Feature request #545 - Variable for weapons to generate small contamination field upon attack
Pra┼╝anin : Issue created
Add a variable in vehicles/people.txt, which allows generating a small area of contamination (for short length of time) on the place of an attack (object, ground) during the attack (something like C&C Generals Toxic Tractor/C&C Renegade NOD Chem Trooper).
feature_request_tiny.png 02:13  Feature request #544 - Add SAIL Libraries inside mod directory
Serpent : Issue created
SAIL library inside the mod directory where you could add shared modules for multiple missions.

* __ ...
* __ Missions
* __ Library
* ____ MyModule.src
* ____ OtherModule.src
* ____ ...
* __ ...


June 16, 2019
feature_request_tiny.png 17:29  Feature request #543 - Make Flamethrower Destroy Environment and Burn Grass
stucuk : Issue closed
feature_request_tiny.png 17:29  Feature request #543 - Make Flamethrower Destroy Environment and Burn Grass
stucuk : Issue closed
feature_request_tiny.png 17:28  Feature request #543 - Make Flamethrower Destroy Environment and Burn Grass
stucuk : Issue created
Make Flamethrower Destroy Environment and Burn Grass
June 04, 2019
feature_request_tiny.png 18:18  Feature request #542 - Upgrading WRI files
Sali : Issue created
<source lang="php">
OGL ignore this
enable/disbale Technology limits (like max 5 special soldiers) and if locked for this gametype
tech bool bool

OGL Ignore this
enable/disbale locked teams and if option locked for this gametype
tech bool bool

Static computer players.
This comps must be set automaticaly. Can`t be kicked by host, Must be automaticaly kicked when host change map/gametype.
(if team is 0, comp isn`t in team if isn`t team game. Anything else is random when is 0) (for lua also contain ISSTATIC = TRUE)
COMP1 "name" team position nation side
COMP7 "Harly" 2 3 3 0

OGL ignore this
Every position can contain from only one coord (X1 Y1) up to three (X1 Y1 X2 Y2 X3 Y3)
Coors1 X Y X2 Y2 X3 Y3
Corrs8 X Y X2 Y2 X3 Y3
Also marks (the items displayed in mappic but isn`t position, like goals of cooperation modes)
Mark X Y W H "bla.png" "NAME"

OGL ignore this
NationMod (note, Nationmod can contain more varian for same position, if is request a team, so store it to array
Position Nation ifTeam Team Icon Name
NATIONMOD 1 1 bool 1 "Bla.png" "BlaBla"

Count is how many items is. every number is example

Is normal listbox, but SGUI ignore it.
for SGUI return type 0 (will ignore this)
Type 0
ListBox0 ID "NAME" count 3 items "ITEM1" "ITEM2" "ITEM3" default 2 "HINT1" "HINT2" "HINT3"

Is normal listbox
type 1
ListBox ID "NAME" count 3 items "ITEM1" "ITEM2" "ITEM3" default 2 "HINT1" "HINT2" "HINT3"

Is normal listbox for OGL
type 2
Radio ID "NAME" count 3 items "ITEM1" "ITEM2" "ITEM3" default 2 "HINT1" "HINT2" "HINT3"

for OGL you can make from this listbox.. just Item1 = 4 (buf for item1 set MinName and for hint1 MinHint), Item2 = 4 + step * 1 (so 6), Item3 = 4 + step *2 (so 8) up to 24 so Item Item11 = 4 + step*10 (so 24)
also just using VALUESTRING, where you replace the <VALUE> with the resulting number.
so like <value> peoples Item11 = 24 peoples (also for valuestringhint)
(item1 is number 0 and item11 is number 10 for sail of course.. it's same) defailt 2 = item3 ofcourse, it's same as in listbox. MaxName and MaxHint you can ignore
Type 3
Range ID "NAME" default 2 min 4 step 2 max 24 items "MINNAME" "MINHINT" "MAXNAME" "MAXHINT" "VALUESTRING" "VALUESTRINGHINT"

For OGL you do it same like prevous (Range), just ignore enable and max names and hints and make Disable as 0 value
Type 4

for OGL is normal Listbox
Type 5
RangeList ID "NAME" count 3 items "ITEM1" "ITEM2" "ITEM3" default 2 "HINT1" "HINT2" "HINT3"

for OGL is normal Listbox just ingore EnableName and EnableHint (Item1 is Disable)
Type 6
RangeListD ID "NAME" count 3 items "ITEM1" "ITEM2" "ITEM3" default 2 "HINT1" "HINT2" "HINT3" enable "ENABLENAME" "ENABLEHINT"

And also Combo will have one option`s ID, and other items will have anythore option`s IDs (example 2)
Combo ID count 2 items ID ID

OGL this ignore
and enable load MPInfo.bp for load restrictions (and other things for mods)
They are too complex to go parsing from the text.
Load as table</source>
May 24, 2019
bug_report_tiny.png 18:02  Bug report #541 - Default English dubbings won't play but other Languages will
Morgan : Issue created
Situation: When moving a map from the Campaign (example RU 05 cont) to the Multiplayer folder and running it through the editor or via the real game, the dubbings will only play if you are not in English. The dialogs will show up but no sound will emit. In French, Spanish etc the dubbings will play. No sound is to be placed in the mods folder, we want the game to load the default dubbings from the default game files.
May 21, 2019
feature_request_tiny.png 11:45  Feature request #540 - Move all launcher settings to the game Settings menu
Gravitr_2 : Issue created
It would be comfortable if all the game settings would be accessible from one place - Settings section in the main menu.

There woudn't be need to have/use ModLauncher then and it would be easier to set up the game for new players.
feature_request_tiny.png 11:40  Feature request #539 - Add Steam workshop button in the game main menu
Gravitr_2 : Issue created
Add the button to the vanilla game main menu (where is Profile, Campaign, Mods etc.).
The button would pop up up Steam workshop page in Steam overlay.
May 01, 2019
feature_request_tiny.png 18:01  Feature request #538 - Add Unit Cost to Editor's vehicle creation tab
stucuk : Issue closed
feature_request_tiny.png 15:31  Feature request #538 - Add Unit Cost to Editor's vehicle creation tab
otOfm8iXdw0XTdSDwjoLpO1ka6746jHg : Issue created
I would like to request a small counter in the Editor's Units/Vehicle creation window that'd list the cost of a vehicle composed on the panel was added. It might be helpful for estimating costs of vehicles when creating a mission where you have limited resources.
feature_request_tiny.png 15:01  Feature request #537 - Add "Unit cost" to Editor's vehicle creator
otOfm8iXdw0XTdSDwjoLpO1ka6746jHg : Issue created
So Y'all know that window in the editor where you create units, and you pick their engine, weapon, etc. and it even says whether or not this vehicle can be constructed or not? Well I though a neat little addition to it would be listing how much cans/oil/siberite it would take to construct it. It's not a big request, but it's just something that I thought would make it a little easier when you need to estimate how much leeway you have when trying to create a mission with limited resources.
April 24, 2019
feature_request_tiny.png 11:39  Feature request #536 - Experiences limit in MP
SaliSakal : Issue created
Activation experiences limit for each mission in MP (so activation and setting according to which the mission is to take the limit.)
feature_request_tiny.png 11:36  Feature request #535 - Save and load information in MP
SaliSakal : Issue created
Save characters and variable for another map, and load it (sync from server's player)
feature_request_tiny.png 11:34  Feature request #534 - The murderer
SaliSakal : Issue created
Add to the event who was the killer / destroyer, the unit.
April 12, 2019
bug_report_tiny.png 15:05  Bug report #533 - [Ru 04, 05, 08, 10]
Nefek : Issue closed
bug_report_tiny.png 15:04  Bug report #533 - [Ru 04, 05, 08, 10]
Nefek : Issue created
- Block build depot near road.
- Block capture ally vehicles.

- Block change Stevens class

- Fix Masha save.
- Can't select Masha vehicle if its "neutral" weapon.

- Correct save other units.
April 10, 2019
feature_request_tiny.png 02:52  Feature request #532 - Allow multiple buildings to be placed when SHIFT key is held
stucuk : Issue closed
feature_request_tiny.png 02:50  Feature request #532 - Allow multiple buildings to be placed when SHIFT key is held
stucuk : Issue created
Allow multiple buildings to be placed when SHIFT key is held
April 04, 2019
feature_request_tiny.png 14:04  Feature request #531 - Separate Campaign/Singleplayer/Multiplayer GameInit files
stucuk : Issue created
Separate Campaign/Singleplayer/Multiplayer GameInit files
March 26, 2019
bug_report_tiny.png 16:37  Bug report #530 - Original War - Bug Rep - Recycling and Constructing Vehicle in Ally's Factory, Factory Addons
Nefek : Issue created
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