Original War Support Bug Tracker
Original War (originalwar)
March 11, 2019
bug_report_tiny.png 20:05  Bug report #523 - Access violation when using function GetHexInfo
0dd1 : Issue created
When GetHexInfo is used, game crashes with:

Access violation at address 004CF0C8 in module 'OwarOGL.exe'. Read of address 80006BCD

Happens in game on OpenGL only. Not on Direct Draw and not in editor.
bug_report_tiny.png 12:29  Bug report #522 - SayEffect, PlaySoundXY & cutscene sounds - volume not regulated by options
Pra┼╝anin : Issue created
Sounds played by SayEffect and PlaySoundXY commands in SAIL, as well as sounds in cutscenes (dialogues, music), are always been played in full volume, regardless of volume options. This causes problems (especially for headphone users) when the game volume is reduced in options and then SayEffect/PlaySoundXY/cutscene sound kicks in at full volume.
March 09, 2019
feature_request_tiny.png 22:16  Feature request #521 - Custom side color
Serpent : Issue created
OWEditor allows to change side color:

But everything is back to default color after map restart.

It would be great if each map could have its own custom sides colors.
February 23, 2019
bug_report_tiny.png 20:36  Bug report #520 - [Multiplayer] Rocky Pass, Wilderness
stucuk : Issue closed
bug_report_tiny.png 20:27  Bug report #520 - [Multiplayer] Rocky Pass, Wilderness
Nefek : Issue closed
bug_report_tiny.png 20:27  Bug report #520 - [Multiplayer] Rocky Pass, Wilderness
Nefek : Issue created
Rocky Pass:
- Fix BT zone.
- Fix spawn start buildings.
- Other fixes.

- Add spectator for all game modes.
- Fix sync lost in Arabian night mode.

- Add polish translate map name rocky pass.
bug_report_tiny.png 00:33  Bug report #519 - Driver's disappearance bug - video
Nefek : Issue created
February 21, 2019
bug_report_tiny.png 18:25  Bug report #518 - Video with bugs + time lapser bug
Nefek : Issue created

SAIL command "RemoveUnit" on time lapsers vehicle remove veh but slow field no.
February 17, 2019
feature_request_tiny.png 11:19  Feature request #517 - Observer FOW
stucuk : Issue created
Make it so Observers have Fog of war but for all players vision.
February 16, 2019
bug_report_tiny.png 18:55  Bug report #516 - Arabian Campaign Mission 04 - Missing dialog
Prodef : Issue created
The last speech from the initial dialog of the mission 04 is not played.
This one is important because it tells the player how to to use radio frequency to init diplomacy by building a lab (no hint has been made).

I spoted the problem in the following screen:


[[Image:https://i.imgur.com/TKFEkgm.jpeg|SAIL fix]]

My current working fix has been to rename the i variable with k (already declared above) on line 1033, 1036 and 1037.

February 07, 2019
bug_report_tiny.png 17:47  Bug report #515 - GroundAnim - PNG Format
stucuk : Issue closed
bug_report_tiny.png 13:53  Bug report #515 - GroundAnim - PNG Format
Serpent : Issue created
GroundAnim won't work correctly with .gbi created from .png.

February 02, 2019
bug_report_tiny.png 22:15  Bug report #514 - AM11, camera guy gets stuck in truck and never gives access to cameras
Psojed : Issue created
After you get the offer from the arab camera guy, I gave him a truck, but the event didn't continue. I went to check what happened, and his car got stuck because there was an empty arab vehicle near the edge of the map. Probably its a vehicle from one of the regular arab attacks on the southern base. Apart from the empty vehicle, there were a bunch of other arab vehicles, I killed those to try to free some space for the camera guy, but that didn't help. Destroying the empty vehicle didn't help either, he just stood there in his truck, so I completed the mission without his help.
Screenshot: [[Image:https://imgur.com/7dWV61Q|]]
January 15, 2019
bug_report_tiny.png 19:13  Bug report #513 - Fixes for Ru05
Nefek : Issue closed
bug_report_tiny.png 19:12  Bug report #513 - Fixes for Ru05
Nefek : Issue created
- Fix Arabian AI error.
- Fix Stevens bug.
January 09, 2019
bug_report_tiny.png 22:50  Bug report #512 - Fixes for Am08
Nefek : Issue closed
bug_report_tiny.png 22:50  Bug report #512 - Fixes for Am08
Nefek : Issue created
2 death soldiers from cutscene will don't show in player panel and is possible save dying soldier.
January 07, 2019
bug_report_tiny.png 08:00  Bug report #511 - Draw black stroke around multiplayer chat text
Gravitr_2 : Issue created
Like in DD, draw black stroke around every text char in multiplayer chat messages. Currently there is no stroke and the text is hard to read.
January 06, 2019
bug_report_tiny.png 12:37  Bug report #510 - Fixes for [AM06_cont] and [AM12]
Nefek : Issue closed
bug_report_tiny.png 12:35  Bug report #510 - Fixes for [AM06_cont] and [AM12]
Nefek : Issue created
AM 06_cont:
- American soldiers will not spawn in the middle of the Russian base.

AM 12:
- Do not save Legions soldiers and you can't take him to mission 13.
December 26, 2018
feature_request_tiny.png 13:11  Feature request #509 - Modding - Add commend to delete old save files
Serpent : Issue created
Please add the feature that allows you to delete old save files from current mod. Some people still use outdated save files after mod update and they are surprised if some errors appears.
December 02, 2018
feature_request_tiny.png 14:30  Feature request #508 - Set height value limit
Morgan : Issue created
Please make it possible somehow that a "height value limit" can be set, which is to say that when raising and lowering the terrain then it cannot go below or above the given limit. Example: I want to lower the terrain, so I am just painting on the map with the Lower Terrain tool, but I don't want my terrain to go below 10. Setting a height value limit to 10 with the option "do not go below" would make it so even if I use the Lower Terrain tool on the hexagons whom heights are 10 then it would remain 10... until I change the new height value limit. Could be used with either "do not go below" and "do not go above" options. Thanks!
feature_request_tiny.png 14:24  Feature request #507 - Set selection of hexagons to height value X
Morgan : Issue created
Please make it possible to have it so a Selection of hexagons can be set to a height value given. I've tried using copy/pasting as an alternative way but 1- I didn't manage to use the tool? and 2- it would be better with a simple button. Thanks!
December 01, 2018
feature_request_tiny.png 16:37  Feature request #506 - Select all hexagons that have the same height and are adjacent
Morgan : Issue created
Please make it possible to select all hexagons that have the same height and are adjacent.

Example: hexagons' height info

7 7 7 5 5 5
7 7 5 5 5 5
5 5 3 3 2 1

clicking on 5 would select all the hexagons whom height is 5 and not 7, nor 3, 2 and 1. But not those that are not adjacent.

7 7 7 '''5 5 5'''
7 7 5 5 5 5
5 5 3 3 2 1
feature_request_tiny.png 14:19  Feature request #505 - Make it possible to reverse all hexagons in OW editor
Morgan : Issue created
I would like to have it so it's possible to reverse (as in: mirror) the hexagons in OW editor. For instance, mirroring a map that has a mountain represented as < would end up with the mountain being moved to the other side of the map and inclined in another way, in this case : >

< _ _ _

_ _ _ >

(example of vertical mirroring)

where _ is standard flat terrain

thank you
October 01, 2018
bug_report_tiny.png 22:46  Bug report #504 - Can't pause game while extending a list of engines/guns, etc.
golab19952 : Issue created
When you choose anything, like gun, or engine for vehicle, or weapon for turret from extended list, and it's still open, you are unable to use pause. It doesn't work while any extended list is opened in general. It's not a huge deal, but it still may be annoying.
bug_report_tiny.png 22:31  Bug report #503 - Bug in AM#10
golab19952 : Issue created
[[Image:https://i.imgur.com/vNINWZZ.jpg|AM#10 mission HG medium tracked vehicle]]
Heavy gun on too light vehicle during Russian attacks. Mission on highest difficulty
September 28, 2018
bug_report_tiny.png 19:31  Bug report #502 - Fixes for Am09
Nefek : Issue closed
bug_report_tiny.png 19:30  Bug report #502 - Fixes for Am09
Nefek : Issue created
Bad chassis for heavy gun in mission 09 durring scene in Gamma base.
September 19, 2018
bug_report_tiny.png 19:36  Bug report #501 - OW crashes on launch
stucuk : Issue closed
September 16, 2018
bug_report_tiny.png 22:56  Bug report #501 - OW crashes on launch
Das_Esqueleto : Issue created
Hi, got a problem that I hope someone could advise on. In short, OW crashes immediately every time I try to launch it on Steam, I do not even get to any loading screens or production Co. shorts. I've tried a few different things, running from other apps in the Steam folder and also tried re-installation most recently with no luck. Below is the entire error report:-

General Info
Application : Owarogl
Version : (Steam)

ModName :
ModDir :
ModVer : (0.0)

ErrorType : Unknown
ErrorText : Access violation at address 00000000. Read of address 00000000 EAddress: 00000000

Exception : None
Stack : 006A3BED
Stack : 006A530B
Stack : 7734337A
Stack : 77A292E2
Stack : 77A292B5

Params :
ParamCount : 0

Game Info
Multiplayer : False
Multi.GameState : Undef
Multi.ChatConnLost : False
Multi.IAMServer : False
Multi.Joined : False
Multi.Loaded : False
Multi.MapVersion : 0
Multi.OffLine : False
Multi.OnLine : False
Multi.ServerLost : False
Multi.StatusText :
MultiDef.MapName :

mission_number : 0
mission_campaign : 0
game_difficulty : 2
ingame_video : False
stop_talking : False
stop_action : False
end_of_mission : 0
end_the_mission_allowed : False
dialogue_skipped : False
last_title_ident : -1
last_title_unit : 0
last_title_radio : False
last_title :

lastSail : -1
tick : 0

Random Stuff
GodMode : False
DeveloperMode : False
ModCBMode : True
OfficialMod : False
InterfSide : 1
MultiCore : True

Windows Info
Product : Windows 7
Win32MajorVersion : 6
Win32MinorVersion : 1
BuildNumber : 7601
ServicePack : Service Pack 1
ServicePackMajor : 1
ServicePackMinor : 0

Physical Memory : 3989MB
CPU Name : Intel(R) Celeron(R) CPU B820 @ 1.70GHz
CPU Clock : 1696Mhz
Current CPU Clock : 1696Mhz

Anyone got any suggestions? I would really appreciate the help.
September 07, 2018
enhancement_tiny.png 09:43  Enhancement #500 - Fixed prakun model
stucuk : Issue closed
enhancement_tiny.png 09:42  Enhancement #500 - Fixed prakun model
Serpent : Issue created
My fixed parkun model:

[[http://serpent-site.pl/storage/download/Prakun%20Serpent.rar|New Parkun Files]]
August 31, 2018
bug_report_tiny.png 19:18  Bug report #499 - Cloned Character in Russian Campaign Mission "Pursuit of Progress"
gwren1 : Issue created
The character Jan Kuklajs has a clone/double/replica in the Team Selection of the Russian Mission "Pursuit of Progress".
August 29, 2018
bug_report_tiny.png 11:38  Bug report #498 - Fixes for [AM10_cont], [AM14] and [AM15]
Nefek : Issue closed
bug_report_tiny.png 11:36  Bug report #498 - Fixes for [AM10_cont], [AM14] and [AM15]
Nefek : Issue closed
bug_report_tiny.png 11:35  Bug report #498 - Fixes for [AM10_cont], [AM14] and [AM15]
Nefek : Issue created
Am10_cont: Fix wrong chassis in spawn enemy vehicles.
Am14: If you decide leave only with Macmillan, in AM15 should spawn Vsevolod.
Am15: Now Joan spawn in vehicle if you decide fast end mission 14 without destroy enemy base.
August 20, 2018
feature_request_tiny.png 13:32  Feature request #497 - SGUI should play a sound whenever new chat message appears
Bren : Issue created
Just like in short summary. Dunno, some kind of "ding", bass-boosted explosion, or just the same as in-game chat sound.
bug_report_tiny.png 12:09  Bug report #496 - Ru07 bug: AutoEnemy needs to be switched back on
stucuk : Issue closed
August 19, 2018
bug_report_tiny.png 15:52  Bug report #496 - Ru07 bug: AutoEnemy needs to be switched back on
0dd1 : Issue created
At the start of Ru07 AutoEnemy is set to false, which prevents neutral side becoming an enemy after being attacked by the player. It needs to be set back to true for the next missions, because it doesn't reset on its own, unless the player exits ow.
As it is, AutoEnemy setting is carried over to following missions and creates bugs of neutral sides completely ignoring player's attack, as in Ru12 bug.
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