Original War Support Bug Tracker
Original War (originalwar)
August 20, 2017
bug_report_tiny.png 18:14  Bug report #394 - Freezing Game (dropping FPS)
Sali : Issue created
We have a problem with freezing he game. This map has been turned off by AI every time so they do not get any commands so the units are practically just mapped and do nothing (except for the start of the start)

In multiplayers is dropping FPS a lot. It goes to 7 FPS (OGL), Gravitr down to 30FPS (DD).

In single player works better, but it is not yet best(me 20 FPS)

It's best cool in Editor (me 27 FPS)

But with AI, it can not be playeble in multiplayers. Single is still good and editor is best. But (mybe) onty the render is freezing, because all everyting else is running fain at the given time, I mean what's going on, the movement of the units, their reactions, etc.

(with include, because OW still recompoling during loading map.)
August 18, 2017
bug_report_tiny.png 02:53  Bug report #392 - Invincible but dead russian apeman armed with machinegun
stucuk : Issue closed
August 17, 2017
bug_report_tiny.png 21:27  Bug report #393 - Backspace in SAIL editor can sometimes cause cursor to go to the end of the line
stucuk : Issue created
Backspace in SAIL editor can sometimes cause cursor to go to the end of the line
August 16, 2017
bug_report_tiny.png 18:36  Bug report #392 - Invincible but dead russian apeman armed with machinegun
koad96 : Issue created
Apeman appears to be dead but is not. hp bar is empty and visible. characters can heal or attack it for xp.
feature_request_tiny.png 04:25  Feature request #391 - SAIL - Event On MinePlaced
Serpent : Issue created
Add event to detect where unit placed remote mine.
August 11, 2017
feature_request_tiny.png 16:24  Feature request #390 - Make it possible for a vehicle to transport more than one character / for a building to host more or less characters
Morgan : Issue created
With the use of a SAIL command like "SetMaxSlotsNumber(un,number);" make it possible for any vehicle or building to host or transport the given amount of persons.
feature_request_tiny.png 16:02  Feature request #388 - SAIL - IsAsleep
stucuk : Issue closed
August 10, 2017
bug_report_tiny.png 16:36  Bug report #389 - Setting the dimensions of a new map doesn't work properly
stucuk : Issue closed
bug_report_tiny.png 03:28  Bug report #389 - Setting the dimensions of a new map doesn't work properly
Morgan : Issue created
Setting the dimensions of a new map doesn't work properly.
July 25, 2017
feature_request_tiny.png 15:43  Feature request #388 - SAIL - IsAsleep
Serpent : Issue created
Add a function which returns "true" if the specified unit is in a sleep mode.
July 12, 2017
bug_report_tiny.png 18:35  Bug report #387 - Sound Systems StopAll could prevent future sounds playing
stucuk : Issue closed
bug_report_tiny.png 18:34  Bug report #387 - Sound Systems StopAll could prevent future sounds playing
stucuk : Issue created
When Sound.StopAll was called in the source code if a sound was added to the sound system before it had stopped all sounds it would also stop the newly added sound.
July 10, 2017
feature_request_tiny.png 07:23  Feature request #386 - Add PlaySound, PlaySoundLoop functions
Gravitr_2 : Issue created
PlaySound(file, volume), PlaySoundLoop(-same-)

There are no functions to play a sound globally, you can only play sounds in the specific areas you create (using #SND names of them). PlaySound and PlaySoundLoop would play sounds globally, independently on where's your screen on the map at the moment.
June 29, 2017
feature_request_tiny.png 09:12  Feature request #385 - SAIL - Event OnAttack
Gravitr_2 : Issue created
* I haven't seen Attacks function, delete or close this request *

SAIL - Event OnAttack(attacker, un)

When unit "attacker" attacks unit "un", this event would be called. It should be fired at the moment when attacker just fires (fx. laser starts shooting).
June 28, 2017
bug_report_tiny.png 11:41  Bug report #384 - OWed - big areas causes Range check
Gravitr_2 : Issue created
Larger area over a large map causes range check.
June 17, 2017
bug_report_tiny.png 09:23  Bug report #383 - OW editor ogl - start loaded map
Sali : Issue created
When I start map (go to game) Alian Base (our version) editor is crashed with error text Access violation at address 004E5956 in module 'ow_editorOGL.exe'. Read of address 3720A024. But only on OGL, in DD is load and start correct.
June 14, 2017
bug_report_tiny.png 19:07  Bug report #382 - Error in czech tooltip for placing turret weapon
Enguzrad : Issue created
There is an error in tooltip for button which confirms placement of new weapon on bunker/automatic turret.
When you have bunker with a weapon placed on it and you want to place a different weapon there and you select the same weapon which is already placed on the bunker, the tooltip for the button which confirms the selection of the new weapon has this line in it:

"(Vybraná zbraň je již na turetu umístěna)"

The error here is that "turetu" is not a correct Czech word. It is a word taken from English and it is not recognized by dictionary.
The line should be corrected to this:

"(Vybraná zbraň je již na věži umístěna)"
June 09, 2017
feature_request_tiny.png 11:47  Feature request #381 - SAIL - GetXYEnvironmentType(x, y)
Serpent : Issue created
Add function return's type of environment on hex.
feature_request_tiny.png 11:34  Feature request #380 - SAIL - AddArea(array_coords)
Serpent : Issue created
My idea, function AddArea(array_coords) allows user to create new area in SAIL.

<source lang="sail">array_coords := [ [x1, x2, x3, ...], [y1, y2, y3, ...] ];</source>

<source lang="sail">coords := [ [28, 29, 30 ], [ 21, 22, 23] ];
new_area := AddArea(coords);</source>

May 26, 2017
bug_report_tiny.png 06:58  Bug report #369 - Am13 - (Cold War) - mission complete itself
McBenn : Issue closed
May 21, 2017
bug_report_tiny.png 21:32  Bug report #379 - Crash.
Scrubwave : Issue created
General Info
Application : Owarogl
Version : (Steam)

ModName :
ModDir :
ModVer : (0.0)

ErrorType : Unknown
ErrorText : Access violation at address 006542B6 in module 'OwarOGL.exe'. Read of address 00000012 EAddress: 006542B6

Exception : None

Params : -LAUNCH
ParamCount : 1

Game Info
Multiplayer : False
Multi.GameState : Undef
Multi.ChatConnLost : False
Multi.IAMServer : False
Multi.Joined : False
Multi.Loaded : False
Multi.MapVersion : 0
Multi.OffLine : False
Multi.OnLine : False
Multi.ServerLost : False
Multi.StatusText :
MultiDef.MapName :

mission_number : 4
mission_campaign : 1
camp_names[mission_campaign] : Am
mission_names[mission_number] : 04
game_difficulty : 3
ingame_video : False
stop_talking : False
stop_action : False
end_of_mission : 0
end_the_mission_allowed : False
dialogue_skipped : False
last_title_ident : -1
last_title_unit : 67
last_title_radio : False
last_title : Yo! Anyone for Poker?

lastSail : 16069
tick : 38108

Random Stuff
GodMode : False
DeveloperMode : False
ModCBMode : True
OfficialMod : False
InterfSide : 1

Windows Info
Product : Windows 7
Win32MajorVersion : 6
Win32MinorVersion : 1
BuildNumber : 7601
ServicePack : Service Pack 1
ServicePackMajor : 1
ServicePackMinor : 0

Physical Memory : 12269MB
CPU Name : AMD FX(tm)-4100 Quad-Core Processor
CPU Clock : 3624Mhz
Current CPU Clock : 3625Mhz
bug_report_tiny.png 11:34  Bug report #378 - 6AM - An event spawning Joan Fergusson doesn't trigger
Bren : Issue created
Joan Fergusson didn't spawn in my 6AM gameplay at all.
I decided to rush Russian base in the very beginning of the game. I set up one depot in starting position and second one close to Russian base. During attack, I settled up 3rd depot as a vision-blocker (I didn't want Russians to kill my engineer while he was taking over the Russian depot). Few moments later, I had whole Russian base under my control and decided to settle up there. I destroyed 2nd and 3rd depots and left only starting one and Russian one.
All other events triggered - Dennis came, people spawned normally, Kurt aswell, but, of course, Russians didn't scout the map at all since they didn't exist.
I've got all the medals possible. Didn't lost a single soldier.
First and second depots got named, other depots didn't get any names.
I didn't build any buildings in my starting position but the depot. I settled up everything in former Russian base.

I'm on my way to check if Fergusson will be available in future missions.
May 20, 2017
bug_report_tiny.png 11:24  Bug report #377 - Multiplayer lobby - gamemode switch error
Gravitr_2 : Issue created
"List index out of bounds" appears when you select gamemode with less teams.
bug_report_tiny.png 09:42  Bug report #376 - Siberia - wrongly placed deposits and units etc.
Gravitr_2 : Issue created
When you have a base level to max (so everyones base has a depot and 2 breastworks), extra oil and extra siberite, and morale flags:

- Right center position has a breastwork placed on one oil source

- Right center position has a morale flag too near to a siberite deposit, so you just can't build a mine here

- Bottom right position has a breastwork placed on one oil source

Note: Top right position has a tree on one oil source (the extra one), but that's okay because it's pretty adventageous position (also I think mapper is aware of this). So that's not the issue.

- - -

Another misunderstanding is in map settings files and description.
See this:

ListBox 5 "Additional Oil Deposits" count 2 items "Default" "Extra" default 0 "" ""

ListBox 6 "Additional Siberite Deposits" count 3 items "None" "Default" "Extra" default 0 "" "" ""

"Additional Oil Deposits" setting is fine. "Default" value means one oil per player, "Extra" two oils per player.
"Additional Siberite Deposits" description is bad. "Additional" sounds like there is already one siberite deposit, and you are choosing between adding another or not. But this setting actually does: "None" - no siberite at all, "Default" - 1 sib, "Extra" 2 sib.

So to fix this, '''change "Additional Siberite Deposits" to "Siberite Deposits"'''. Current description is misleading (I've been in a few games where the game had to be restarted because people thought there will be one sib). (Also, do this in Polish .wri too, since it is same as in English). All four .wri gamemodes contains this.

- - -

By the way, Czech translation of the map is missing at the moment, so I will create it and send it in the bright future.
May 13, 2017
bug_report_tiny.png 16:48  Bug report #375 - [MULTIPLAYER] - Lobby interface glitch
mostwanted095 : Issue created
Issue existing since .. OW.
Problem is that your selection boxes dissapear if someone else makes a selection or joins/changes teams. This issue gets really annoying especially if you have a full set of 8 players on your server.
feature_request_tiny.png 16:45  Feature request #374 - Add unicode support
mostwanted095 : Issue created
Add unicode encoding support for OW. Currently, you're able to type in say non standard characters i.e. cyrylic in your player-name box and chat box, sending the message or saving the nickname results in the non standard character being replaced with a question mark (?).
May 11, 2017
bug_report_tiny.png 20:41  Bug report #373 - Function GetCargo() sometimes shows wrong value
0dd1 : Issue created
When a cargo that holds an artifact, is given the order to take resources from a depot/warehouse, it only picks up the free remainder (the full capacity minus the artifact), but using GetCargo for that material will return 100 as though the artifact got unloaded first.
April 29, 2017
bug_report_tiny.png 09:44  Bug report #372 - Bugs in AM 11, AM 13, AM 14 and AM 15
McBenn : Issue created
From http://forum.stucuk.net/viewtopic.php?f=4&t=3131

In AM 13: 10 seconds after the start of the mission the Hugh and Macmillan start talking as if they dropped the test siberite bomb and the mark where Hugh wants to go is highlighted. It doesn't affect the mission that much, but it's there.

In AM 14: after you destroy the russian vehicle with cargo bay, they don't build new one and the engineers are lagging when they go for the crates...or in the other words they go for the crates, they stop, they go back without it, they stop, they go for the crates again. So you can basically avoid dealing with their attacks since they run out of crates.

In AM 15: the alliance side doesn't surrender even after they are all killed.
April 06, 2017
feature_request_tiny.png 23:30  Feature request #371 - Add SetInterface function
Serpent : Issue created
Add SetInterface function to allow's change user interface via SAIL.
March 30, 2017
enhancement_tiny.png 14:51  Enhancement #258 - Remove .txt override
stucuk : Issue closed
March 19, 2017
feature_request_tiny.png 11:58  Feature request #370 - Ground Attack Button
stucuk : Issue closed
March 18, 2017
feature_request_tiny.png 15:17  Feature request #370 - Ground Attack Button
Serpent : Issue created
Add parameter for weapon in vehicles.txt allows to set visible ground attack button.

March 15, 2017
bug_report_tiny.png 01:16  Bug report #369 - Am13 - (Cold War) - mission complete itself
AleMuPowiedziales : Issue created
After about 5 seconds from mission start, dialogue between Hugh and Macmillan apears (like you just drop the syberit bomb "God forgive us" etc.) and game skip the mission to the point where you have to take your scientist to the explode area to do the research about radiation. It happen with newest patch
March 13, 2017
bug_report_tiny.png 20:33  Bug report #368 - SetCargo - 100 resources limit
stucuk : Issue closed
bug_report_tiny.png 19:25  Bug report #368 - SetCargo - 100 resources limit
Serpent : Issue created
For example: SetCargo(CargoBay, mat_cans, 200); sets only 100 crates for cargo bay with capacity larger than 100.
March 12, 2017
bug_report_tiny.png 09:37  Bug report #367 - SAIL Com Commands fail with more than 42 units
stucuk : Issue closed
bug_report_tiny.png 09:37  Bug report #367 - SAIL Com Commands fail with more than 42 units
stucuk : Issue created
SAIL Com Commands fail with more than 42 units
March 11, 2017
bug_report_tiny.png 13:01  Bug report #366 - Saves with -1 as a unit id reference crash OW
stucuk : Issue closed
bug_report_tiny.png 13:00  Bug report #366 - Saves with -1 as a unit id reference crash OW
stucuk : Issue created
Saves with -1 as a unit id reference crash OW
March 10, 2017
feature_request_tiny.png 08:35  Feature request #365 - Change class for sheik
SaliSakal : Issue created
Command Enable / Disable, which would enable change profession for Sheik.
It would also allow change profession to Sheik (only one per side).

(Enable to prevent violations of the Arab campaigns)
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