1) Tutorial for capturing bases comes after Ovsyenko capture, not at the start when it is appropriate
2) Alaskite research objective comes directly after capturing Ovsyenko capture which has some alaskite inside (2-5), should come after making the mine or getting any significant amount
OWAR original CD updated to version 18.104.22.168 through web. The game is not linked to steam.
MOD downloaded from web https://original-war.net/files.php?id=189&lang=cs on 20.11.2022
MOD starts and I can chose the first mission. Arab units destroy american base (no dialog sound but all other sound ok). Mercenary units enter EON and loading screen appears but that is where it stops. The game crashes with the following error:
Application : Owarfull
Version : 22.214.171.124
ModName : Arabian
ModDir : Arabian
ModVer : 1.0 (1.48)
ErrorType : Unknown
ErrorText : Linking error at Main line 199: undefined identifier 'escapesouth'!
When writing text in the editor, the cursor graphic jumps forward half a character, making it much harder to find its current location.
It looks like that, when I write sign then the cursor jump forward behind the sign:
> | - cursor;
> q,w,e,r,t,y - the signs I write one by one;
> q |
> qw |
> qwe |
> qwer |
> qwert |
> qwerty |
When you start am04 (tested on czech version, medium difficulty except first mission on hard), most of your new people have skills higher than their experience in those profession. After reloading a save or fast restart these additional skill points disappear dropping your best mechanic, builder and scientist down 2 points + other skills making a significant change in difficulty.
If any player happen to remove a tree in multiplayer games, other players can see the trees disappearing etc even when they have no vision over area under question.
Fog of war is ignored when it comes to tree removal.
Gameplay wise this bug is more important than it seems to be, especially on maps heavily covered with trees, or gamemodes with special rules (like Nuclear War). On Nuclear War it hints the placements of enemy buildings (in the past players used to bulldoser trees off for some extra building space, so their bases don't get removed with a single shot); on maps like The Abyss it may give away potential attacks.
When I choose to stay with americans on 12 mission, the cutscene starts when americans go to russian base, when they reach the river, there is no information about retreat, people are going on the east side of river but american tanks are attacking russians and win, game dosen't give to player control. If you stay longer it will play other dialog lines and even Powell will give support troops.
I have a lot of mods installed and quite often after loading one I'm wondering which one I actually loaded. And because of that I have to go back to mod selection menu and search which is selected. In main menu in bottom-right corner there is shown mod version so you already have it partially done but it would be even better if you would add mod name to it as well.