Original War Support Bug Tracker
Original War (originalwar)
July 14, 2018
enhancement_tiny.png 10:11  Enhancement #493 - Editor - align labels to free more space of the main window
Gravitr_2 : Issue created
Align bottom layer labels (Height layer, Terrain layer..) to the right of the eye checkboxes to save more free space of the main map view.

https://imgur.com/a/rQye6yz
feature_request_tiny.png 10:03  Feature request #492 - Editor - show direction based on selected arrow
Gravitr_2 : Issue created
Editor could show the current selected direction, for example in the center between the arrows.

https://imgur.com/a/NSA0W3r
July 13, 2018
feature_request_tiny.png 08:31  Feature request #491 - Editor - Update editor's map view on MouseHover on the minimap
Gravitr_2 : Issue created
Update the main editor window (the map view) on mouse hover on the minimap (while holding down left mouse button and hovering among the minimap). Currently, you have to click every time on the minimap when you want to move the view.
June 30, 2018
feature_request_tiny.png 11:11  Feature request #490 - Shortcuts
Iroks : Issue created
How about changing messy shortcuts to grid setup ?
Shortcuts depend on context, mortar under "s" have attack ground, weapon laboratory have research rockets, radar tower have add to grid. All shortcuts depend on the place in the panel. First from the left in top row is "q", middle is "w", right one is "e". Second row have "a" "s" "d". Last row have "z" "x" "c".

So far it's used in arabian campaign for polish version but it can be easily adapted to other languages.
http://puu.sh/AOv8G/6e9948c827.rar my version so far, there are still 2-3 misplaced shortcuts that i keep forgetting to change.
In basic laboratory for some reason shift + w doesn't work and gas engine still needs to be clicked manually.
If you want to use repair function by the driver you can't use shortcut.
May 01, 2018
feature_request_tiny.png 18:26  Feature request #489 - Get movement path
0dd1 : Issue created
Would it be possible to get a function or event, that would return the path that a unit will follow to travel to a hex its ordered to? Or at least some information about the path, like its length?
April 30, 2018
feature_request_tiny.png 21:50  Feature request #488 - Random Music in Menu
Serpent : Issue created
Allow to play random track from Sound/Hudba folder in Mod main menu.
April 08, 2018
feature_request_tiny.png 13:22  Feature request #345 - Add timer SAIL commands
stucuk : Issue closed
bug_report_tiny.png 12:24  Bug report #356 - Babylon - Respawn at hill without exit
SaliSakal : Issue closed
bug_report_tiny.png 12:22  Bug report #356 - Babylon - Respawn at hill without exit
SaliSakal : Issue closed
bug_report_tiny.png 12:22  Bug report #356 - Babylon - Respawn at hill without exit
SaliSakal : Issue closed
bug_report_tiny.png 11:26  Bug report #484 - Access Violation caused by Multi-Missile Ballista
stucuk : Issue closed
April 06, 2018
bug_report_tiny.png 22:45  Bug report #487 - Access Violation at 006479E5 in OwarOGL (2.0.6.141)
stucuk : Issue closed
bug_report_tiny.png 22:44  Bug report #487 - Access Violation at 006479E5 in OwarOGL (2.0.6.141)
stucuk : Issue created
if CharNames has the identifier but no name on the next line it will crash
March 23, 2018
feature_request_tiny.png 22:37  Feature request #486 - SAIL - IsReachableXY
Serpent : Issue created
Add function IsReachableXY(unit, x, y) which return true if hex is reachable for current unit.
March 20, 2018
feature_request_tiny.png 19:25  Feature request #485 - UI visualization when the building cannot work
pomek : Issue created
Sometimes buildings in our base cannot work. Most probably if I'm looking for the base, I'll notice it and do something in order to fix that.

The question is - what if I'm fighting out of the base or anything other that steals my attention. My base won't work because something is being blocked. What can it be?

Please see the attached image:

[[Image:https://content.screencast.com/users/pomekPL/folders/Jing/media/d0294f3e-a69d-4b0d-b40b-b700193dd44a/2018-03-20_2013.png|Blocked buildings]]

# An apeman is missing.
# Missing people in the factory.
# The exit from the factory is disabled. The car cannot leave the factory.
# Missing electricity.
# Missing a gun on the tower.
# Missing people in the laboratory.

I'm thinking about some UI visualization. The same when our base is under fire or research has been done.

[[Image:https://content.screencast.com/users/pomekPL/folders/Jing/media/a02955b4-4651-4700-8859-b5a4d91ecb61/2018-03-20_2021.png|Events in the base]]

Not sure about the color of the blinking. Maybe yellow or gray. You know better the game's engine so I believe you will do it right.

The second option that I thought was the same icon which is in the building which has an issue but it may be less visible.

WDYT?
February 23, 2018
bug_report_tiny.png 18:18  Bug report #484 - Access Violation caused by Multi-Missile Ballista
Enguzrad : Issue created
While trying out some new stuff in editor I found out that when Multi-Missile Ballista shoots at a target and some of the missiles land off the edge of the map, it causes an Access Violation error (address 006BFEB9 in ow_editorOGL.exe. Write of address 00000672).
February 20, 2018
bug_report_tiny.png 21:38  Bug report #483 - Modding - DevMode Bug
Serpent : Issue created
When I press CTRL+F5 or CTRL+F8 on DevMode:
[[Image:https://i.gyazo.com/78506778c9f10b9e626849e1bc2eeff3.png|]]
February 14, 2018
bug_report_tiny.png 18:27  Bug report #482 - Incorrect hint for American Double Gun
Enguzrad : Issue created
The hint for American Double Gun weapon says:
"Like light and gatling guns, it is not very effective against people, but ..."

Where is incorrectly stated that Gatling Gun is not effective against people, which is of course wrong.
February 12, 2018
feature_request_tiny.png 19:09  Feature request #481 - Expand Weapons
stucuk : Issue closed
feature_request_tiny.png 19:08  Feature request #481 - Expand Weapons
stucuk : Issue created
Add PAYLOADOVERRIDE to vehicles.txt and people.txt to allow payloads of certain weapons to be overridden.

Add ROCKETREMAINDERWEAPON and ROCKETIGNITIONDELAY to vehicles.txt to allow Siberite Rocket's to specify the weapon to remain after it has been fired as well as the ignition delay time.

Add RENDER_TYPE to people.txt's attack bit so that a different weapons animation can be played (Needed so Laser and Flame types can be used by humans and be rendered with the correct animation).

Add Laser Rifle Weapon Type (People only) ID 29 which works like a Sniper Rifle but is a laser beam.

examples:

https://pastebin.com/JCBKZWbQ

https://pastebin.com/92ZNALCQ
February 11, 2018
bug_report_tiny.png 13:22  Bug report #480 - Access Violation at 00620E5E in OwarOGL (2.0.6.132)
stucuk : Issue closed
bug_report_tiny.png 13:21  Bug report #480 - Access Violation at 00620E5E in OwarOGL (2.0.6.132)
stucuk : Issue created
.
February 08, 2018
bug_report_tiny.png 08:51  Bug report #479 - Access Violation at 00625D61 in OwarOGL (2.0.6.132)
stucuk : Issue closed
bug_report_tiny.png 08:49  Bug report #479 - Access Violation at 00625D61 in OwarOGL (2.0.6.132)
stucuk : Issue created
Bug is related to setting the cursors image when its over an environment which can block unit movement and you are wanting to attack. Additional checks to prevent crashes need to be added.
bug_report_tiny.png 08:47  Bug report #478 - Modify OW to send the 4 Settings in multiplayer while in the Game Room
stucuk : Issue closed
bug_report_tiny.png 07:55  Bug report #478 - Modify OW to send the 4 Settings in multiplayer while in the Game Room
stucuk : Issue created
OW sends 4 player settings (Like run away when low health) during the first seconds of the match. This doesn't always seem to be sent correctly to players resulting in Sync Loss if a player has different settings to the default and it wasn't sent/received correctly.
February 07, 2018
bug_report_tiny.png 19:36  Bug report #477 - 2.0.6.132 The Abbyss - Start desynchronisation still not fixed
mostwanted095 : Issue created
Multiplayer game mode desynchronises right at the start kicking out one or two players.

Issue still not resolved and map unplayable
February 06, 2018
feature_request_tiny.png 12:31  Feature request #476 - AddToLog for Editor
stucuk : Issue closed
feature_request_tiny.png 12:27  Feature request #476 - AddToLog for Editor
stucuk : Issue created
Add AddToLog for debugging the SAIL code which would only effect the editor. It would create a text file in the maps folder called SAILLOG.txt . Add enable_addtolog as a SAIL variable which enables/disables the log being created.

Usage
AddToLog('Some Text');
February 05, 2018
bug_report_tiny.png 17:49  Bug report #475 - Damage bonus for soldiers displays on special professions
Enguzrad : Issue created
The damage bonus from Weapon Upgrade 1 technology, which increases machine gun's damage and also soldier's damage against vehicles and buildings by 40%, does not apply for special proffesions (Bazooker, Mortar Operator, Sniper) but it is still displayed in their EFF statistics.
Therefore the special proffesions appear to have higher EFF than what they really have.
February 03, 2018
enhancement_tiny.png 17:37  Enhancement #474 - Modify CreateHuman so that invalid nation or sex for that class is automatically fixed
stucuk : Issue closed
enhancement_tiny.png 17:36  Enhancement #474 - Modify CreateHuman so that invalid nation or sex for that class is automatically fixed
stucuk : Issue created
Modify CreateHuman so that invalid nation or sex for that class is automatically fixed by selecting a valid sex or nation for that class. Classes like the Arabian Sheikhs can only be created with their nation set to Arabian, any other nation will cause OW to crash.
February 02, 2018
bug_report_tiny.png 16:04  Bug report #473 - Division by zero EAddress: 0061BA56 (2.0.6.132)
stucuk : Issue closed
bug_report_tiny.png 15:43  Bug report #473 - Division by zero EAddress: 0061BA56 (2.0.6.132)
stucuk : Issue created
Division by zero
February 01, 2018
bug_report_tiny.png 15:47  Bug report #472 - Access Violation at 005E003B in OwarOGL (2.0.6.132)
stucuk : Issue closed
bug_report_tiny.png 15:47  Bug report #472 - Access Violation at 005E003B in OwarOGL (2.0.6.132)
stucuk : Issue created
The bug seems to be a rare one which is caused when a unit is entering a factory to be recycled but the factory is destroyed before its finished entering.
January 29, 2018
bug_report_tiny.png 12:30  Bug report #471 - 2.0.6.132 Task Programming (Labs / Workshops)
mostwanted095 : Issue created
Task programming still has an issue with labs and workshops. If you order one of the personel (say 1 scientist out of 6) to quit whilst you have for example, 5 technologies qued to research, all of the personel will later have this action qued - this is incorrect. Please verify against 1.12.10.15 as no issues existed there.
bug_report_tiny.png 12:24  Bug report #470 - 2.0.6.132 Direct Draw - Interface Issues
mostwanted095 : Issue created
Seems that since the last couple of patches the interface issues for the DD version were more and more neglected.

Really all it takes is to power up OW and see whether it works fine in game; 1 minute testing.

Two issues existing:

1) All interfaces have an incomplete main menu bar, there is a blank space that flashes with the texture occasionally; it is right below the 'help and tips' bar.

2) Arabian interface selection issues, selecting multiple units quickly results in them not deselecting in time (graphically only); there is about a 5s delay. Surprisingly it is only the arabian interface; US and RU work OK.


Please resolve this issues and provide a hotfix as really ruins the game experiance

feature_request_tiny.png 11:41  Feature request #469 - 2.0.6.132 Open GL - Windowed mode
mostwanted095 : Issue created
Add a feature to correctly display windowed mode, the same as on Direct Draw.

Taking a case where for example desktop resolution is 1920x1080 and OW at 1024x768: Direct Draw will window the game whilst keeping 1920x1080 desktop resolution.

Issue is that OGL refuses windowed mode (yes I know game is windowed itself). Minimizing is also not very useful since desktop will set its resolution from 1920x1080 to 1024x768.
bug_report_tiny.png 11:36  Bug report #468 - 2.0.6.132 Direct Draw Interface Bug
mostwanted095 : Issue created
2.0.6.132 Introduces a new bug with the user interfaces. A row of transparent 'pixels' (or lack of pixels) is introduced across the main bottom bar.
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