Original War Support Bug Tracker
Original War (originalwar)
May 12, 2021
bug_report_tiny.png 21:57  Bug report #659 - Am11 artifact dialog freeze
Serpent : Issue closed
bug_report_tiny.png 21:56  Bug report #659 - Am11 artifact dialog freeze
Serpent : Issue created
Reported on Steam: https://steamcommunity.com/app/235320/discussions/0/558747922664416564/?ctp=4
bug_report_tiny.png 21:55  Bug report #658 - Multiplayer - Game settings (options) always reset on each game
Serpent : Issue closed
March 28, 2021
bug_report_tiny.png 17:48  Bug report #658 - Multiplayer - Game settings (options) always reset on each game
Serpent : Issue created
Since last patch (.291) all game options/settings are reset in each game - no matter what u set earlier.
bug_report_tiny.png 17:46  Bug report #655 - AM12 - retreat fail
Serpent : Issue closed
March 11, 2021
bug_report_tiny.png 16:48  Bug report #657 - Can see trees getting removed despite fog of war in multiplayer
Bren : Issue created
If any player happen to remove a tree in multiplayer games, other players can see the trees disappearing etc even when they have no vision over area under question.
Fog of war is ignored when it comes to tree removal.

Gameplay wise this bug is more important than it seems to be, especially on maps heavily covered with trees, or gamemodes with special rules (like Nuclear War). On Nuclear War it hints the placements of enemy buildings (in the past players used to bulldoser trees off for some extra building space, so their bases don't get removed with a single shot); on maps like The Abyss it may give away potential attacks.
March 06, 2021
enhancement_tiny.png 02:36  Enhancement #656 - Game speed changing with mouse scroll
kostek00 : Issue created
Could you change behavior for mouse scroll? Currently mouse scroll moves camera which is complately useless. Instead it could change game speed which would be much more useful.
March 05, 2021
bug_report_tiny.png 09:26  Bug report #655 - AM12 - retreat fail
GBannan : Issue created
When I choose to stay with americans on 12 mission, the cutscene starts when americans go to russian base, when they reach the river, there is no information about retreat, people are going on the east side of river but american tanks are attacking russians and win, game dosen't give to player control. If you stay longer it will play other dialog lines and even Powell will give support troops.
March 03, 2021
bug_report_tiny.png 02:41  Bug report #654 - Editor - Missing campaigns in testing section
Serpent : Issue created
Testing section contains only 3 campaings instead of 6.

March 02, 2021
enhancement_tiny.png 21:03  Enhancement #653 - Mod name in main menu
kostek00 : Issue created
I have a lot of mods installed and quite often after loading one I'm wondering which one I actually loaded. And because of that I have to go back to mod selection menu and search which is selected. In main menu in bottom-right corner there is shown mod version so you already have it partially done but it would be even better if you would add mod name to it as well.
February 25, 2021
feature_request_tiny.png 21:23  Feature request #652 - Multiplayer - Ping cooldown time
Serpent : Issue created
Pinging on ground should have cooldown - on ping per 5 seconds.
feature_request_tiny.png 21:22  Feature request #651 - DediServer - Allow to kick player while game
Serpent : Issue created
Add feature which allows to kick player while game from dedicated server by dedi panel/console.
feature_request_tiny.png 21:20  Feature request #650 - DediServer - Add blacklist
Serpent : Issue created
Add blacklist which block specific player.
February 24, 2021
bug_report_tiny.png 20:24  Bug report #649 - GameEngine - Flamethrower cut tree bug
Serpent : Issue created
Flamethrower still shoot on hex where tree was, even if this hex is empty.

bug_report_tiny.png 20:17  Bug report #648 - GameEngine - One extension for two factories
Serpent : Issue created
One extension building can be linked to two factories at the same time.

bug_report_tiny.png 20:13  Bug report #647 - SGUI - Crash on spectator slot
Serpent : Issue created
In multiplayer lobby, if u have "ready" status, change your position to spectator - lobby will crash for each player on server.
feature_request_tiny.png 20:04  Feature request #646 - SGUI - Bury All button
Serpent : Issue created
Please add "Bury All Units" button if player got more than one dead unit.
bug_report_tiny.png 20:00  Bug report #645 - SGUI - Factory extension bug
Serpent : Issue created
Factory extensions have factory GUI with parts list and produce icon which not work.


Factory GUI should show only if player click on factory itself.
bug_report_tiny.png 19:55  Bug report #644 - SGUI - Spectator interface bug
Serpent : Issue created
For some reason sometimes spectator got russian/arab interface:
February 01, 2021
bug_report_tiny.png 18:35  Bug report #643 - Ru06 - Fixes
Serpent : Issue closed
bug_report_tiny.png 18:34  Bug report #643 - Ru06 - Fixes
Serpent : Issue created
* Oil barrels in forest removed
* AI attacks fixed
* Ovsyenko defense fixed
* Minor bugs fix
January 31, 2021
bug_report_tiny.png 06:03  Bug report #629 - Can't control Gossudarov
Serpent : Issue closed
January 23, 2021
enhancement_tiny.png 14:19  Enhancement #642 - More stats in team select
Evil : Issue created
Having stamina and dexterity listed when selecting people for a mission would be nice.

Maybe add a sort for both of those?
January 09, 2021
feature_request_tiny.png 23:36  Feature request #641 - Event - On UnitHacked
stucuk : Issue closed
feature_request_tiny.png 20:38  Feature request #641 - Event - On UnitHacked
Serpent : Issue created
Please add event which trigger if unit was hacked by russian scientist.

<source lang="delphi">UnitHacked(hackedUnit, scientist)</source>
January 07, 2021
bug_report_tiny.png 18:11  Bug report #640 - Editor loads video during Loading times when OW_VIDEO_PLAY(video.vid); is called in LUA
Morgan : Issue created
Whenever the OW editor loads anything, it will initialize LUA and play any video and possibly sound that is called in LUA.
December 19, 2020
bug_report_tiny.png 09:12  Bug report #639 - Changing settings in lanucher causes errors
stucuk : Issue closed
December 16, 2020
bug_report_tiny.png 16:16  Bug report #639 - Changing settings in lanucher causes errors
Evil : Issue created
Changing your game settings in the laucnher causes undefined behaviour.
December 08, 2020
bug_report_tiny.png 23:01  Bug report #638 - [] Changing voice language changes the video subtitle language
argoneus : Issue created
The subtitles don't match the selected interface language.

The only solution seems to be to unpack the LangXXX.owp as its own mod and running that.
December 03, 2020
bug_report_tiny.png 19:28  Bug report #637 - Too small minimap
Tomasz : Issue created
In the editor, a minimap is created that does not take up all the available space in the interface. Visible on large maps, e.g. the Mastodon Trail. The larger minimap is than the Flag.
enhancement_tiny.png 16:53  Enhancement #636 - Multiplayer room lock password
Evil : Issue created
Currently we can only set a room password when it is created. When you have enough people, you may lock the room not letting anyone in. This causes problems for streamers who cannot get into rooms for spectating as they cannot bypass the lock and unlocking the room results in the room getting flooded by other people.

As we discussed - Adding a lock-bypass password would solve this issue as you could set the password midway.

You could probably even merge the two features, making a password-locked room be the same as creating a room and immadietely locking it with a password.

December 02, 2020
feature_request_tiny.png 18:07  Feature request #635 - An ingame timer
Evil : Issue created
It would be really nice to be able to see, how much time passed on missions. Something in the style of the siberite bomb enable countdown in multiplayer except counting from 0 to infinity and being toggle-able in the options menu.
November 26, 2020
bug_report_tiny.png 21:02  Bug report #634 - Cannot scroll between 2 monitors (customres)
Gelwe : Issue created
I can only scroll on one monitor at a time. It seems that the game creates an artificial boundary between two monitors.
November 25, 2020
feature_request_tiny.png 23:53  Feature request #633 - Recycling cost tooltip
Evil : Issue created
It would be nice if the game would show us how much stuff - crates, oil, siberite - we will be getting when recycling a vehicle.

I suggest using the tooltip for building deconstruction and showing us the numbers when we have the recycling action selected and are hovering over a factory.
November 23, 2020
enhancement_tiny.png 11:18  Enhancement #32 - Loading screen is too quick to read
stucuk : Issue closed
bug_report_tiny.png 11:12  Bug report #632 - Game speed ignores slider
Evil : Issue created
When you load a save/start a game and change the speed in the first couple seconds, the change does not get registered. It does not matter whether you are slowing down or speeding up the game. To resolve it, you have to reaply the change later.

Ite issue exists in multiplayer aswell.

Also the rabbit and turtle buttons used to be clickable and changed the game speed, now only the bar can be used.
November 17, 2020
bug_report_tiny.png 20:59  Bug report #631 - Music resetting in debriefing screen
Pra┼╝anin : Issue created
When switching between medal rewarding screen\exp reward screen and debriefing, music is reseted. If actual music class is still victory music, then it's still playing in debriefing screen, instead of switching on preparation (2) class after the end of victory music (normal, pre-SGUI music behaviour). If victory music ends before switching on debriefing screen, preparation class music plays as normal.
November 14, 2020
bug_report_tiny.png 13:59  Bug report #402 - TimerLapser change side
stucuk : Issue closed
November 13, 2020
feature_request_tiny.png 20:36  Feature request #630 - Add TimeLapser switch mode
Serpent : Issue created
In game files you can find abandoned altar's feature: time lapse on/off. Many times (in multiplayer) players complained they couldn't turn it off. It's really annoying when you slow your ally.
October 26, 2020
feature_request_tiny.png 16:48  Feature request #579 - Increase limits of voices & exclamations probability
stucuk : Issue closed
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