Original War Support Bug Tracker
Original War (originalwar)
December 11, 2017
feature_request_tiny.png 17:31  Feature request #457 - Create an OBJtoGMZ app for characters
Morgan : Issue created
Creating new models would be something I am 100% sure I could do. Having a dedicated app for such purpose would certainly make things easier, though I am willing to keep trying without.
feature_request_tiny.png 03:58  Feature request #456 - Look at the old code for Trees animations and make it functional
Morgan : Issue created
During the night of the 11th December, we investigated on how to make trees for Original War using Bryce and OBJtoGMZ. We succeeded and thought it would be interesting to make it possible to have animations for trees. It looks like Original War has an old code to do such thing but it's disabled. We should try to take it back and make it functional so modders can have animated trees, which would be a way to enrich our work on Bryce if we are experienced enough to animate them correctly.
December 08, 2017
bug_report_tiny.png 19:26  Bug report #455 - Mission Bug
OverAngel : Issue created
I was playing first mission from American Campain. I did three Steam achievements before which are "Shoot your allies before enter EON", "Don't enter the EON" and "Enter the EON", in this order. But when I enter the EON the game crashed. I thought maybe it was because OpenGL so I turned it off but the game still crashed.
bug_report_tiny.png 00:53  Bug report #451 - Vehicle didin't auto shoot when direction is behinde enemy
stucuk : Issue closed
December 06, 2017
bug_report_tiny.png 15:53  Bug report #454 - PakView does not extract Data2.owp
stucuk : Issue closed
bug_report_tiny.png 00:17  Bug report #454 - PakView does not extract Data2.owp
P40fA : Issue created
In 2.0.5.12, PakView does not extract most of the files contained in the Data2.owp archive. All steps within the program work normally but no or only some files (with no apparent distinction) appear in the extracted folders. Specifically, the Data4.wav and such are not extracted in any run. Multiple folders tried, write rights checked.

Using Windows 10.
December 05, 2017
bug_report_tiny.png 23:47  Bug report #453 - AM13 Steam version "bug report"
Nefek : Issue closed
bug_report_tiny.png 12:05  Bug report #453 - AM13 Steam version "bug report"
zyzziu : Issue created
When the army is going south, dialogues appear, as if I have already dropped the bomb.
For this there is no notification that Gorki is crossing the map.

I bought OW on steam some time ago, when I once had the original OW on CDs, it was not a bug

Best wishes
http://www7.zippyshare.com/v/xxcaKBuv/file.html
http://www7.zippyshare.com/v/6fztxLEY/file.html
http://www7.zippyshare.com/v/vWAt6GsE/file.html
http://www7.zippyshare.com/v/saowSKAK/file.html
http://www7.zippyshare.com/v/QcrkNFFc/file.html
http://www7.zippyshare.com/v/DR4lhinu/file.html
http://www7.zippyshare.com/v/LmHYnrXl/file.html
http://www7.zippyshare.com/v/BRH8jxn1/file.html
December 02, 2017
bug_report_tiny.png 11:15  Bug report #214 - RU14 - Arabian attacks not commencing
stucuk : Issue closed
bug_report_tiny.png 11:06  Bug report #452 - AM09, AM10, RU03, RU11 Fixes
stucuk : Issue closed
bug_report_tiny.png 11:05  Bug report #452 - AM09, AM10, RU03, RU11 Fixes
stucuk : Issue created
Am09:
- If you lost Ovsyenko base, Arabian will not spawn.

Am10:
- https://bugs.owsupport.com/originalwar/issues/175
- If you start build base without meet Cathy Simms, They will go to You.
- For attack Cathy Simms or other, You lost.
- Possible enable dialog about Russian's spacetime bazook.

Ru03:
- Fix AI attack.
- Polish counters.txt fix - show time

Ru11:
- Fix weapon on turrets.
December 01, 2017
bug_report_tiny.png 22:33  Bug report #451 - Vehicle didin't auto shoot when direction is behinde enemy
Nefek : Issue created
1. Build / Spawn any vehicle.
2. Drive to near enemy vehicle.
3. If your vehicle is forward to enemy vehicle should auto shoot, ok but if you change direction your vehicle start jammed animation change weapon rotation.
4. When you set order to attack then vehicle start not jammed animation weapon rotation.

Video : [https://www.youtube.com/watch?v=4MShRat--W0 Link to video]
bug_report_tiny.png 22:28  Bug report #450 - Change scientist to engineer in labolatory button
Nefek : Issue created
1. Send two or more scientist to labolatory.
2. Set order research some technology.
3. With shift send one scientist to depot/warehouse and change to enginner.
4. Click labolatory and shift and you have button change to enginner in labolatory.

Video: [https://www.youtube.com/watch?v=4MShRat--W0 Link to video]
bug_report_tiny.png 18:31  Bug report #449 - Failure on map preview
Morgan : Issue created
When you click on a map to load it in the editor, sometimes the map preview is completely glitched.
[[Image:https://gyazo.com/6992c1390a6a29a750ffe013c6c83301|map]]
bug_report_tiny.png 18:18  Bug report #448 - Height map doesn't support +42 height value
Morgan : Issue created
"Exporting height maps" won't export correctly the hexagons that are at least 43 hexagons up. Instead, they will be exported as a black hexagon, as if its height was 0. Note: several maps made by Altar contain hexagons that are higher than 42.
November 28, 2017
bug_report_tiny.png 18:25  Bug report #175 - Am10 - few problems
Nefek : Issue closed
bug_report_tiny.png 16:12  Bug report #447 - checking mod name when joining server does it case sensitive
stucuk : Issue created
When OW checks that a client joining a multiplayer game has the right mod it does it in a case sensitive way meaning that "MYMOD" and "mymod" are considered to be different mods.
November 27, 2017
bug_report_tiny.png 15:38  Bug report #324 - [AM15] - Wrong condition for appearance of arabians
Nefek : Issue closed
bug_report_tiny.png 15:37  Bug report #324 - [AM15] - Wrong condition for appearance of arabians
Nefek : Issue closed
bug_report_tiny.png 13:57  Bug report #446 - RU02, RU06, RU07, RU11 fixes
stucuk : Issue closed
bug_report_tiny.png 13:55  Bug report #446 - RU02, RU06, RU07, RU11 fixes
stucuk : Issue created
Ru02:
- Set max fuel when you when you deliver the vehicle to S. M. Kirov base.

Ru06:
- Block the march to north before capture Ovsyenko base.
- Activate dialog with the development of siberite technologies when you capture base where is 1 or more siberite, capture any siberite mine or search other siberite deposit.
- Base will be capture when 1 or more people / vehicle AM is in Ovsyenko base and 0 your people.

Ru07:
- Increasing the size of the area start1 and start1a because not all vehicles from the previous mission were spawn.
- Increasing the size of the area when Heike exit from map.
- Fix repeated Xavier's avatars.

Ru11:
- Lost game when you attack Yashin's soldiers.
November 26, 2017
bug_report_tiny.png 22:41  Bug report #445 - 9th Russian mission loading fail
Manranke : Issue created
I start the 9th Russian mission "Chapter Epsilon" It plays the cutscene with dialogues just fine. Cutscene end. Loading starts. Game crashes. No error reports or anything. Just crashed game and weird looking low res color scheme on the computer until restart.

I tried using mods and getting save files from the internet to try if its the original game or the mods, but in all cases it just crashed. (Default, Throwback Season VII, Kox Mod)

Works fine up until the point shown in pictures

[[Image:https://steamuserimages-a.akamaihd.net/ugc/871873319172776578/47001094285E9998D2565CF6FFA756F203F2EE04/|Chapter Epsilon]]

[[Image:https://steamuserimages-a.akamaihd.net/ugc/871873319172776060/5BAF6342D16785CE1818E75E5EADE7D8E0FB09DB/|Cutscene]]

(if the links dont work try) http://steamcommunity.com/sharedfiles/filedetails/?id=1213173766
http://steamcommunity.com/sharedfiles/filedetails/?id=1213173680
November 24, 2017
bug_report_tiny.png 19:50  Bug report #443 - Critical: Vehicles pathfinder failure!
stucuk : Issue closed
November 11, 2017
feature_request_tiny.png 18:12  Feature request #444 - PakView - Create/Open dialog - make it show "Favorite folders", "Documents" etc.
Gravitr_2 : Issue created
PakView - Create/Open dialog - make it show "Favorite folders", "Documents" etc.

Currently there's only a tree dialog starting in drive C: (Win)
November 10, 2017
bug_report_tiny.png 11:31  Bug report #443 - Critical: Vehicles pathfinder failure!
Morgan : Issue created
Vehicles will stop moving when they hit an obstacle, such as any construction.
GIF: https://gyazo.com/cc8a732e6ec2c80b60e16b4aed475890
November 03, 2017
bug_report_tiny.png 18:01  Bug report #423 - Weapon turrets and crate/oil/siberite cans colors not changeable
stucuk : Issue closed
bug_report_tiny.png 17:18  Bug report #424 - LoadColorsTXT grass not affected
stucuk : Issue closed
bug_report_tiny.png 17:18  Bug report #424 - LoadColorsTXT grass not affected
stucuk : Issue closed
November 02, 2017
bug_report_tiny.png 23:46  Bug report #432 - Editor - Saving color profile in InterConfigs triggers AccessViol
stucuk : Issue closed
October 30, 2017
bug_report_tiny.png 19:40  Bug report #440 - .prx video file won't play on RussianCamp-type of video on OpenGL
stucuk : Issue closed
October 25, 2017
feature_request_tiny.png 07:57  Feature request #319 - Reducing performances and turn off the solar panels
stucuk : Issue closed
feature_request_tiny.png 07:56  Feature request #319 - Reducing performances and turn off the solar panels
stucuk : Issue closed
October 22, 2017
feature_request_tiny.png 16:05  Feature request #442 - Editor - highlight hex on mouse hover
Gravitr_2 : Issue created
Highlight (add color filter) on a hex on which you currently have your cursor, without clicking.


Related request:
https://bugs.owsupport.com/originalwar/issues/441

With a bigger size of a brush, you would have higlighted more hexes.
feature_request_tiny.png 16:00  Feature request #441 - Editor - raise/lower hex brush size
Gravitr_2 : Issue created
Make brush size changeable when raising or lowering hex.

For example, with a size of 2, you would raise a "bigger hex" on a click. You would raise 7 hexes.

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bug_report_tiny.png 10:16  Bug report #439 - SAIL - hc_skills
McBenn : Issue closed
bug_report_tiny.png 00:34  Bug report #438 - Stop using Map.Bin
stucuk : Issue closed
bug_report_tiny.png 00:32  Bug report #180 - OW's Bin format can't handle strings larger than 255
stucuk : Issue closed
October 19, 2017
bug_report_tiny.png 18:54  Bug report #440 - .prx video file won't play on RussianCamp-type of video on OpenGL
0dd1 : Issue created
I'm working on Arabian Campaign mod and there's an issue with playing the path-choosing video, which works exactly like the Russian one except that I could only make it in .prx format instead of .frm .
It's the same problem as Bug report #171 only the other way around - it works on direct draw and not OpenGl.

The video works properly if used in American campaign, so one way to go around the problem in this case, would be to make the Arabian camp videos behave like the American ones (without that screen-like frame around it), assuming the question box wouldn't come up at the end or it was possible to edit it.
October 17, 2017
bug_report_tiny.png 14:13  Bug report #439 - SAIL - hc_skills
SaliSakal : Issue created
I can't set a 0 levels, I can only 1 and more.
bug_report_tiny.png 14:09  Bug report #438 - Stop using Map.Bin
SaliSakal : Issue created
Please stop using Map.Bin, the game does not need it, and it (map.bin) causes problems when the map contains too much information.
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