Please make it possible somehow that a "height value limit" can be set, which is to say that when raising and lowering the terrain then it cannot go below or above the given limit. Example: I want to lower the terrain, so I am just painting on the map with the Lower Terrain tool, but I don't want my terrain to go below 10. Setting a height value limit to 10 with the option "do not go below" would make it so even if I use the Lower Terrain tool on the hexagons whom heights are 10 then it would remain 10... until I change the new height value limit. Could be used with either "do not go below" and "do not go above" options. Thanks!
Please make it possible to have it so a Selection of hexagons can be set to a height value given. I've tried using copy/pasting as an alternative way but 1- I didn't manage to use the tool? and 2- it would be better with a simple button. Thanks!
I would like to have it so it's possible to reverse (as in: mirror) the hexagons in OW editor. For instance, mirroring a map that has a mountain represented as < would end up with the mountain being moved to the other side of the map and inclined in another way, in this case : >
When you choose anything, like gun, or engine for vehicle, or weapon for turret from extended list, and it's still open, you are unable to use pause. It doesn't work while any extended list is opened in general. It's not a huge deal, but it still may be annoying.
Hi, got a problem that I hope someone could advise on. In short, OW crashes immediately every time I try to launch it on Steam, I do not even get to any loading screens or production Co. shorts. I've tried a few different things, running from other apps in the Steam folder and also tried re-installation most recently with no luck. Below is the entire error report:-
Application : Owarogl
Version : 184.108.40.206_OGL (Steam)
ModVer : (0.0)
ErrorType : Unknown
ErrorText : Access violation at address 00000000. Read of address 00000000 EAddress: 00000000
Am10_cont: Fix wrong chassis in spawn enemy vehicles.
Am14: If you decide leave only with Macmillan, in AM15 should spawn Vsevolod.
Am15: Now Joan spawn in vehicle if you decide fast end mission 14 without destroy enemy base.
At the start of Ru07 AutoEnemy is set to false, which prevents neutral side becoming an enemy after being attacked by the player. It needs to be set back to true for the next missions, because it doesn't reset on its own, unless the player exits ow.
As it is, AutoEnemy setting is carried over to following missions and creates bugs of neutral sides completely ignoring player's attack, as in Ru12 bug.
I moved Burlak to the green base and encircled it with my tanks. After their commander demanded to attack his base, I fired on base defences. However, he didn't change attitude to "enemy", still was neutral. When I destroyed depot, his engineer annouced surrender and all green personel joined me.
Update the main editor window (the map view) on mouse hover on the minimap (while holding down left mouse button and hovering among the minimap). Currently, you have to click every time on the minimap when you want to move the view.
How about changing messy shortcuts to grid setup ?
Shortcuts depend on context, mortar under "s" have attack ground, weapon laboratory have research rockets, radar tower have add to grid. All shortcuts depend on the place in the panel. First from the left in top row is "q", middle is "w", right one is "e". Second row have "a" "s" "d". Last row have "z" "x" "c".
So far it's used in arabian campaign for polish version but it can be easily adapted to other languages.
http://puu.sh/AOv8G/6e9948c827.rar my version so far, there are still 2-3 misplaced shortcuts that i keep forgetting to change.
In basic laboratory for some reason shift + w doesn't work and gas engine still needs to be clicked manually.
If you want to use repair function by the driver you can't use shortcut.
# An apeman is missing.
# Missing people in the factory.
# The exit from the factory is disabled. The car cannot leave the factory.
# Missing electricity.
# Missing a gun on the tower.
# Missing people in the laboratory.
I'm thinking about some UI visualization. The same when our base is under fire or research has been done.
[[Image:https://content.screencast.com/users/pomekPL/folders/Jing/media/a02955b4-4651-4700-8859-b5a4d91ecb61/2018-03-20_2021.png|Events in the base]]
Not sure about the color of the blinking. Maybe yellow or gray. You know better the game's engine so I believe you will do it right.
The second option that I thought was the same icon which is in the building which has an issue but it may be less visible.
While trying out some new stuff in editor I found out that when Multi-Missile Ballista shoots at a target and some of the missiles land off the edge of the map, it causes an Access Violation error (address 006BFEB9 in ow_editorOGL.exe. Write of address 00000672).