We have a problem with freezing he game. This map has been turned off by AI every time so they do not get any commands so the units are practically just mapped and do nothing (except for the start of the start)
In multiplayers is dropping FPS a lot. It goes to 7 FPS (OGL), Gravitr down to 30FPS (DD).
In single player works better, but it is not yet best(me 20 FPS)
It's best cool in Editor (me 27 FPS)
But with AI, it can not be playeble in multiplayers. Single is still good and editor is best. But (mybe) onty the render is freezing, because all everyting else is running fain at the given time, I mean what's going on, the movement of the units, their reactions, etc.
(with include, because OW still recompoling during loading map.)
There are no functions to play a sound globally, you can only play sounds in the specific areas you create (using #SND names of them). PlaySound and PlaySoundLoop would play sounds globally, independently on where's your screen on the map at the moment.
When I start map (go to game) Alian Base (our version) editor is crashed with error text Access violation at address 004E5956 in module 'ow_editorOGL.exe'. Read of address 3720A024. But only on OGL, in DD is load and start correct.
There is an error in tooltip for button which confirms placement of new weapon on bunker/automatic turret.
When you have bunker with a weapon placed on it and you want to place a different weapon there and you select the same weapon which is already placed on the bunker, the tooltip for the button which confirms the selection of the new weapon has this line in it:
"(Vybraná zbraň je již na turetu umístěna)"
The error here is that "turetu" is not a correct Czech word. It is a word taken from English and it is not recognized by dictionary.
The line should be corrected to this:
Joan Fergusson didn't spawn in my 6AM gameplay at all.
I decided to rush Russian base in the very beginning of the game. I set up one depot in starting position and second one close to Russian base. During attack, I settled up 3rd depot as a vision-blocker (I didn't want Russians to kill my engineer while he was taking over the Russian depot). Few moments later, I had whole Russian base under my control and decided to settle up there. I destroyed 2nd and 3rd depots and left only starting one and Russian one.
All other events triggered - Dennis came, people spawned normally, Kurt aswell, but, of course, Russians didn't scout the map at all since they didn't exist.
I've got all the medals possible. Didn't lost a single soldier.
First and second depots got named, other depots didn't get any names.
I didn't build any buildings in my starting position but the depot. I settled up everything in former Russian base.
I'm on my way to check if Fergusson will be available in future missions.
"Additional Oil Deposits" setting is fine. "Default" value means one oil per player, "Extra" two oils per player.
"Additional Siberite Deposits" description is bad. "Additional" sounds like there is already one siberite deposit, and you are choosing between adding another or not. But this setting actually does: "None" - no siberite at all, "Default" - 1 sib, "Extra" 2 sib.
So to fix this, '''change "Additional Siberite Deposits" to "Siberite Deposits"'''. Current description is misleading (I've been in a few games where the game had to be restarted because people thought there will be one sib). (Also, do this in Polish .wri too, since it is same as in English). All four .wri gamemodes contains this.
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By the way, Czech translation of the map is missing at the moment, so I will create it and send it in the bright future.
Issue existing since .. OW.
Problem is that your selection boxes dissapear if someone else makes a selection or joins/changes teams. This issue gets really annoying especially if you have a full set of 8 players on your server.
Add unicode encoding support for OW. Currently, you're able to type in say non standard characters i.e. cyrylic in your player-name box and chat box, sending the message or saving the nickname results in the non standard character being replaced with a question mark (?).
When a cargo that holds an artifact, is given the order to take resources from a depot/warehouse, it only picks up the free remainder (the full capacity minus the artifact), but using GetCargo for that material will return 100 as though the artifact got unloaded first.
In AM 13: 10 seconds after the start of the mission the Hugh and Macmillan start talking as if they dropped the test siberite bomb and the mark where Hugh wants to go is highlighted. It doesn't affect the mission that much, but it's there.
In AM 14: after you destroy the russian vehicle with cargo bay, they don't build new one and the engineers are lagging when they go for the crates...or in the other words they go for the crates, they stop, they go back without it, they stop, they go for the crates again. So you can basically avoid dealing with their attacks since they run out of crates.
In AM 15: the alliance side doesn't surrender even after they are all killed.
After about 5 seconds from mission start, dialogue between Hugh and Macmillan apears (like you just drop the syberit bomb "God forgive us" etc.) and game skip the mission to the point where you have to take your scientist to the explode area to do the research about radiation. It happen with newest 126.96.36.199 patch