Original War Support Bug Tracker
Original War (originalwar)
August 20, 2017
bug_report_tiny.png 18:14  Bug report #394 - Freezing Game (dropping FPS)
Sali : Issue created
We have a problem with freezing he game. This map has been turned off by AI every time so they do not get any commands so the units are practically just mapped and do nothing (except for the start of the start)

In multiplayers is dropping FPS a lot. It goes to 7 FPS (OGL), Gravitr down to 30FPS (DD).

In single player works better, but it is not yet best(me 20 FPS)

It's best cool in Editor (me 27 FPS)

But with AI, it can not be playeble in multiplayers. Single is still good and editor is best. But (mybe) onty the render is freezing, because all everyting else is running fain at the given time, I mean what's going on, the movement of the units, their reactions, etc.


(with include, because OW still recompoling during loading map.)
August 18, 2017
bug_report_tiny.png 02:53  Bug report #392 - Invincible but dead russian apeman armed with machinegun
stucuk : Issue closed
bug_report_tiny.png 02:53  Bug report #392 - Invincible but dead russian apeman armed with machinegun
stucuk : Status changed: New ⇒ Fixed
bug_report_tiny.png 02:53  Bug report #392 - Invincible but dead russian apeman armed with machinegun
stucuk : Percent completed: 0% ⇒ 100%
bug_report_tiny.png 02:53  Bug report #392 - Invincible but dead russian apeman armed with machinegun
stucuk : Resolution changed: Not determined ⇒ RESOLVED
August 17, 2017
bug_report_tiny.png 21:27  Bug report #393 - Backspace in SAIL editor can sometimes cause cursor to go to the end of the line
stucuk : Issue created
Backspace in SAIL editor can sometimes cause cursor to go to the end of the line
August 16, 2017
bug_report_tiny.png 18:36  Bug report #392 - Invincible but dead russian apeman armed with machinegun
koad96 : Issue created
Apeman appears to be dead but is not. hp bar is empty and visible. characters can heal or attack it for xp.
feature_request_tiny.png 04:25  Feature request #391 - SAIL - Event On MinePlaced
Serpent : Issue created
Add event to detect where unit placed remote mine.
August 11, 2017
feature_request_tiny.png 16:24  Feature request #390 - Make it possible for a vehicle to transport more than one character / for a building to host more or less characters
Morgan : Issue created
With the use of a SAIL command like "SetMaxSlotsNumber(un,number);" make it possible for any vehicle or building to host or transport the given amount of persons.
feature_request_tiny.png 16:02  Feature request #388 - SAIL - IsAsleep
stucuk : Issue closed
feature_request_tiny.png 16:02  Feature request #388 - SAIL - IsAsleep
stucuk : Status changed: New ⇒ Done
feature_request_tiny.png 16:02  Feature request #388 - SAIL - IsAsleep
stucuk : Percent completed: 0% ⇒ 100%
feature_request_tiny.png 16:02  Feature request #388 - SAIL - IsAsleep
stucuk : Resolution changed: Not determined ⇒ RESOLVED
August 10, 2017
bug_report_tiny.png 16:36  Bug report #389 - Setting the dimensions of a new map doesn't work properly
stucuk : Issue closed
bug_report_tiny.png 16:36  Bug report #389 - Setting the dimensions of a new map doesn't work properly
stucuk : Status changed: New ⇒ Fixed
bug_report_tiny.png 16:36  Bug report #389 - Setting the dimensions of a new map doesn't work properly
stucuk : Percent completed: 0% ⇒ 100%
bug_report_tiny.png 16:36  Bug report #389 - Setting the dimensions of a new map doesn't work properly
stucuk : Resolution changed: Not determined ⇒ RESOLVED
bug_report_tiny.png 03:28  Bug report #389 - Setting the dimensions of a new map doesn't work properly
Morgan : Issue created
Setting the dimensions of a new map doesn't work properly.
July 25, 2017
feature_request_tiny.png 15:43  Feature request #388 - SAIL - IsAsleep
Serpent : Issue created
Add a function which returns "true" if the specified unit is in a sleep mode.
July 12, 2017
bug_report_tiny.png 18:35  Bug report #387 - Sound Systems StopAll could prevent future sounds playing
stucuk : Issue closed
bug_report_tiny.png 18:35  Bug report #387 - Sound Systems StopAll could prevent future sounds playing
stucuk : Status changed: New ⇒ Fixed
bug_report_tiny.png 18:35  Bug report #387 - Sound Systems StopAll could prevent future sounds playing
stucuk : Percent completed: 0% ⇒ 100%
bug_report_tiny.png 18:35  Bug report #387 - Sound Systems StopAll could prevent future sounds playing
stucuk : Resolution changed: Not determined ⇒ RESOLVED
bug_report_tiny.png 18:34  Bug report #387 - Sound Systems StopAll could prevent future sounds playing
stucuk : Issue created
When Sound.StopAll was called in the source code if a sound was added to the sound system before it had stopped all sounds it would also stop the newly added sound.
July 10, 2017
feature_request_tiny.png 07:23  Feature request #386 - Add PlaySound, PlaySoundLoop functions
Gravitr_2 : Issue created
PlaySound(file, volume), PlaySoundLoop(-same-)

There are no functions to play a sound globally, you can only play sounds in the specific areas you create (using #SND names of them). PlaySound and PlaySoundLoop would play sounds globally, independently on where's your screen on the map at the moment.
June 29, 2017
feature_request_tiny.png 13:51  Feature request #385 - SAIL - Event OnAttack
Gravitr_2 : Description updated
feature_request_tiny.png 09:12  Feature request #385 - SAIL - Event OnAttack
Gravitr_2 : Issue created
* I haven't seen Attacks function, delete or close this request *

SAIL - Event OnAttack(attacker, un)

When unit "attacker" attacks unit "un", this event would be called. It should be fired at the moment when attacker just fires (fx. laser starts shooting).
June 28, 2017
bug_report_tiny.png 11:41  Bug report #384 - OWed - big areas causes Range check
Gravitr_2 : Issue created
Larger area over a large map causes range check.
June 17, 2017
bug_report_tiny.png 09:23  Bug report #383 - OW editor ogl - start loaded map
Sali : Issue created
When I start map (go to game) Alian Base (our version) editor is crashed with error text Access violation at address 004E5956 in module 'ow_editorOGL.exe'. Read of address 3720A024. But only on OGL, in DD is load and start correct.
June 14, 2017
bug_report_tiny.png 19:07  Bug report #382 - Error in czech tooltip for placing turret weapon
Enguzrad : Issue created
There is an error in tooltip for button which confirms placement of new weapon on bunker/automatic turret.
When you have bunker with a weapon placed on it and you want to place a different weapon there and you select the same weapon which is already placed on the bunker, the tooltip for the button which confirms the selection of the new weapon has this line in it:

"(Vybraná zbraň je již na turetu umístěna)"

The error here is that "turetu" is not a correct Czech word. It is a word taken from English and it is not recognized by dictionary.
The line should be corrected to this:

"(Vybraná zbraň je již na věži umístěna)"
June 09, 2017
feature_request_tiny.png 11:48  Feature request #381 - SAIL - GetXYEnvironmentType(x, y)
Serpent : Title updated
feature_request_tiny.png 11:47  Feature request #381 - SAIL - GetXYEnvironmentType(x, y)
Serpent : Description updated
feature_request_tiny.png 11:47  Feature request #381 - SAIL - GetXYEnvironmentType(x, y)
Serpent : Issue created
Add function return's type of environment on hex.
feature_request_tiny.png 11:36  Feature request #380 - SAIL - AddArea(array_coords)
Serpent : Description updated
feature_request_tiny.png 11:34  Feature request #380 - SAIL - AddArea(array_coords)
Serpent : Issue created
My idea, function AddArea(array_coords) allows user to create new area in SAIL.

<source lang="sail">array_coords := [ [x1, x2, x3, ...], [y1, y2, y3, ...] ];</source>

Example:
<source lang="sail">coords := [ [28, 29, 30 ], [ 21, 22, 23] ];
new_area := AddArea(coords);</source>

May 26, 2017
bug_report_tiny.png 06:58  Bug report #369 - Am13 - (Cold War) - mission complete itself
McBenn : Assignee changed: McBenn
bug_report_tiny.png 06:58  Bug report #369 - Am13 - (Cold War) - mission complete itself
McBenn : Issue closed
bug_report_tiny.png 06:58  Bug report #369 - Am13 - (Cold War) - mission complete itself
McBenn : Status changed: New ⇒ Fixed
bug_report_tiny.png 06:58  Bug report #369 - Am13 - (Cold War) - mission complete itself
McBenn : Percent completed: 0% ⇒ 100%
bug_report_tiny.png 06:58  Bug report #369 - Am13 - (Cold War) - mission complete itself
McBenn : Resolution changed: Not determined ⇒ RESOLVED
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