Original War Support Bug Tracker
Original War (originalwar)
July 14, 2018
enhancement_tiny.png 10:11  Enhancement #493 - Editor - align labels to free more space of the main window
Gravitr_2 : Issue created
Align bottom layer labels (Height layer, Terrain layer..) to the right of the eye checkboxes to save more free space of the main map view.

https://imgur.com/a/rQye6yz
feature_request_tiny.png 10:03  Feature request #492 - Editor - show direction based on selected arrow
Gravitr_2 : Title updated
feature_request_tiny.png 10:03  Feature request #492 - Editor - show direction based on selected arrow
Gravitr_2 : Issue created
Editor could show the current selected direction, for example in the center between the arrows.

https://imgur.com/a/NSA0W3r
July 13, 2018
feature_request_tiny.png 08:31  Feature request #491 - Editor - Update editor's map view on MouseHover on the minimap
Gravitr_2 : Issue created
Update the main editor window (the map view) on mouse hover on the minimap (while holding down left mouse button and hovering among the minimap). Currently, you have to click every time on the minimap when you want to move the view.
June 30, 2018
feature_request_tiny.png 11:11  Feature request #490 - Shortcuts
Iroks : Issue created
How about changing messy shortcuts to grid setup ?
Shortcuts depend on context, mortar under "s" have attack ground, weapon laboratory have research rockets, radar tower have add to grid. All shortcuts depend on the place in the panel. First from the left in top row is "q", middle is "w", right one is "e". Second row have "a" "s" "d". Last row have "z" "x" "c".

So far it's used in arabian campaign for polish version but it can be easily adapted to other languages.
http://puu.sh/AOv8G/6e9948c827.rar my version so far, there are still 2-3 misplaced shortcuts that i keep forgetting to change.
In basic laboratory for some reason shift + w doesn't work and gas engine still needs to be clicked manually.
If you want to use repair function by the driver you can't use shortcut.
May 01, 2018
feature_request_tiny.png 18:26  Feature request #489 - Get movement path
0dd1 : Issue created
Would it be possible to get a function or event, that would return the path that a unit will follow to travel to a hex its ordered to? Or at least some information about the path, like its length?
April 30, 2018
feature_request_tiny.png 21:50  Feature request #488 - Random Music in Menu
Serpent : Description updated
feature_request_tiny.png 21:50  Feature request #488 - Random Music in Menu
Serpent : Issue created
Allow to play random track from Sound/Hudba folder in Mod main menu.
April 08, 2018
feature_request_tiny.png 13:22  Feature request #345 - Add timer SAIL commands
stucuk : Issue closed
feature_request_tiny.png 13:22  Feature request #345 - Add timer SAIL commands
stucuk : Status changed: New ⇒ Done
feature_request_tiny.png 13:22  Feature request #345 - Add timer SAIL commands
stucuk : Percent completed: 0% ⇒ 100%
feature_request_tiny.png 13:22  Feature request #345 - Add timer SAIL commands
stucuk : Resolution changed: Not determined ⇒ RESOLVED
bug_report_tiny.png 12:26  Bug report #356 - Babylon - Respawn at hill without exit
stucuk : Time spent: 26 weeks, 13 hours ⇒ No time spent
bug_report_tiny.png 12:24  Bug report #356 - Babylon - Respawn at hill without exit
SaliSakal : Issue closed
bug_report_tiny.png 12:24  Bug report #356 - Babylon - Respawn at hill without exit
SaliSakal : Status changed: New ⇒ Fixed
bug_report_tiny.png 12:24  Bug report #356 - Babylon - Respawn at hill without exit
SaliSakal : Percent completed: 0% ⇒ 100%
bug_report_tiny.png 12:24  Bug report #356 - Babylon - Respawn at hill without exit
SaliSakal : Resolution changed: Not determined ⇒ RESOLVED
bug_report_tiny.png 12:24  Bug report #356 - Babylon - Respawn at hill without exit
SaliSakal : Status changed: Fixed ⇒ New
bug_report_tiny.png 12:24  Bug report #356 - Babylon - Respawn at hill without exit
SaliSakal : Issue reopened
bug_report_tiny.png 12:24  Bug report #356 - Babylon - Respawn at hill without exit
SaliSakal : Resolution changed: RESOLVED ⇒ Not determined
bug_report_tiny.png 12:24  Bug report #356 - Babylon - Respawn at hill without exit
SaliSakal : Percent completed: 100% ⇒ 0%
bug_report_tiny.png 12:22  Bug report #356 - Babylon - Respawn at hill without exit
SaliSakal : Issue closed
bug_report_tiny.png 12:22  Bug report #356 - Babylon - Respawn at hill without exit
SaliSakal : Status changed: New ⇒ Fixed
bug_report_tiny.png 12:22  Bug report #356 - Babylon - Respawn at hill without exit
SaliSakal : Percent completed: 0% ⇒ 100%
bug_report_tiny.png 12:22  Bug report #356 - Babylon - Respawn at hill without exit
SaliSakal : Resolution changed: Not determined ⇒ RESOLVED
bug_report_tiny.png 12:22  Bug report #356 - Babylon - Respawn at hill without exit
SaliSakal : Status changed: Not a bug ⇒ New
bug_report_tiny.png 12:22  Bug report #356 - Babylon - Respawn at hill without exit
SaliSakal : Issue reopened
bug_report_tiny.png 12:22  Bug report #356 - Babylon - Respawn at hill without exit
SaliSakal : Resolution changed: CAN'T FIX ⇒ Not determined
bug_report_tiny.png 12:22  Bug report #356 - Babylon - Respawn at hill without exit
SaliSakal : Percent completed: 100% ⇒ 0%
bug_report_tiny.png 12:22  Bug report #356 - Babylon - Respawn at hill without exit
SaliSakal : Status changed: New ⇒ Not a bug
bug_report_tiny.png 12:22  Bug report #356 - Babylon - Respawn at hill without exit
SaliSakal : Issue closed
bug_report_tiny.png 12:22  Bug report #356 - Babylon - Respawn at hill without exit
SaliSakal : Resolution changed: Not determined ⇒ CAN'T FIX
bug_report_tiny.png 12:22  Bug report #356 - Babylon - Respawn at hill without exit
SaliSakal : Percent completed: 0% ⇒ 100%
bug_report_tiny.png 12:22  Bug report #356 - Babylon - Respawn at hill without exit
SaliSakal : McBenn ⇒ Not being worked on
bug_report_tiny.png 12:22  Bug report #356 - Babylon - Respawn at hill without exit
SaliSakal : Time spent: No time spent ⇒ 26 weeks, 13 hours
bug_report_tiny.png 11:26  Bug report #484 - Access Violation caused by Multi-Missile Ballista
stucuk : Issue closed
bug_report_tiny.png 11:26  Bug report #484 - Access Violation caused by Multi-Missile Ballista
stucuk : Status changed: New ⇒ Fixed
bug_report_tiny.png 11:26  Bug report #484 - Access Violation caused by Multi-Missile Ballista
stucuk : Percent completed: 0% ⇒ 100%
bug_report_tiny.png 11:26  Bug report #484 - Access Violation caused by Multi-Missile Ballista
stucuk : Resolution changed: Not determined ⇒ RESOLVED
April 06, 2018
bug_report_tiny.png 22:45  Bug report #487 - Access Violation at 006479E5 in OwarOGL (2.0.6.141)
stucuk : Issue closed
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