We have a problem with freezing he game. This map has been turned off by AI every time so they do not get any commands so the units are practically just mapped and do nothing (except for the start of the start)
In multiplayers is dropping FPS a lot. It goes to 7 FPS (OGL), Gravitr down to 30FPS (DD).
In single player works better, but it is not yet best(me 20 FPS)
It's best cool in Editor (me 27 FPS)
But with AI, it can not be playeble in multiplayers. Single is still good and editor is best. But (mybe) onty the render is freezing, because all everyting else is running fain at the given time, I mean what's going on, the movement of the units, their reactions, etc.
(with include, because OW still recompoling during loading map.)
There are no functions to play a sound globally, you can only play sounds in the specific areas you create (using #SND names of them). PlaySound and PlaySoundLoop would play sounds globally, independently on where's your screen on the map at the moment.
When I start map (go to game) Alian Base (our version) editor is crashed with error text Access violation at address 004E5956 in module 'ow_editorOGL.exe'. Read of address 3720A024. But only on OGL, in DD is load and start correct.
There is an error in tooltip for button which confirms placement of new weapon on bunker/automatic turret.
When you have bunker with a weapon placed on it and you want to place a different weapon there and you select the same weapon which is already placed on the bunker, the tooltip for the button which confirms the selection of the new weapon has this line in it:
"(Vybraná zbraň je již na turetu umístěna)"
The error here is that "turetu" is not a correct Czech word. It is a word taken from English and it is not recognized by dictionary.
The line should be corrected to this: