Original War Support Bug Tracker
Original War (originalwar)
June 16, 2019
feature_request_tiny.png 17:29  Feature request #543 - Make Flamethrower Destroy Environment and Burn Grass
stucuk : Issue closed
feature_request_tiny.png 17:29  Feature request #543 - Make Flamethrower Destroy Environment and Burn Grass
stucuk : Status changed: New ⇒ Done
feature_request_tiny.png 17:29  Feature request #543 - Make Flamethrower Destroy Environment and Burn Grass
stucuk : Percent completed: 0% ⇒ 100%
feature_request_tiny.png 17:29  Feature request #543 - Make Flamethrower Destroy Environment and Burn Grass
stucuk : Resolution changed: Not determined ⇒ RESOLVED
feature_request_tiny.png 17:29  Feature request #543 - Make Flamethrower Destroy Environment and Burn Grass
stucuk : Status changed: Closed ⇒ New
feature_request_tiny.png 17:29  Feature request #543 - Make Flamethrower Destroy Environment and Burn Grass
stucuk : Issue reopened
feature_request_tiny.png 17:29  Feature request #543 - Make Flamethrower Destroy Environment and Burn Grass
stucuk : Resolution changed: WON'T FIX ⇒ Not determined
feature_request_tiny.png 17:29  Feature request #543 - Make Flamethrower Destroy Environment and Burn Grass
stucuk : Percent completed: 100% ⇒ 0%
feature_request_tiny.png 17:29  Feature request #543 - Make Flamethrower Destroy Environment and Burn Grass
stucuk : Issue closed
feature_request_tiny.png 17:29  Feature request #543 - Make Flamethrower Destroy Environment and Burn Grass
stucuk : Status changed: New ⇒ Closed
feature_request_tiny.png 17:29  Feature request #543 - Make Flamethrower Destroy Environment and Burn Grass
stucuk : Percent completed: 0% ⇒ 100%
feature_request_tiny.png 17:29  Feature request #543 - Make Flamethrower Destroy Environment and Burn Grass
stucuk : Resolution changed: Not determined ⇒ WON'T FIX
feature_request_tiny.png 17:28  Feature request #543 - Make Flamethrower Destroy Environment and Burn Grass
stucuk : Issue created
Make Flamethrower Destroy Environment and Burn Grass
June 04, 2019
feature_request_tiny.png 19:27  Feature request #542 - Upgrading WRI files
Sali : Description updated
feature_request_tiny.png 19:16  Feature request #542 - Upgrading WRI files
Sali : Description updated
feature_request_tiny.png 19:13  Feature request #542 - Upgrading WRI files
Sali : Description updated
feature_request_tiny.png 18:39  Feature request #542 - Upgrading WRI files
stucuk : Description updated
feature_request_tiny.png 18:38  Feature request #542 - Upgrading WRI files
stucuk : Description updated
feature_request_tiny.png 18:38  Feature request #542 - Upgrading WRI files
stucuk : Description updated
feature_request_tiny.png 18:18  Feature request #542 - Upgrading WRI files
Sali : Issue created
<source lang="php">
OGL ignore this
enable/disbale Technology limits (like max 5 special soldiers) and if locked for this gametype
tech bool bool
TECH 1 1
TECH 0 1

OGL Ignore this
enable/disbale locked teams and if option locked for this gametype
tech bool bool

lockTeam 1 1
lockTeam 0 1

OGL ignore this
Every position can contain from only one coord (X1 Y1) up to three (X1 Y1 X2 Y2 X3 Y3)
Coors1 X Y X2 Y2 X3 Y3
....
Corrs8 X Y X2 Y2 X3 Y3
Also marks (the items displayed in mappic but isn`t position, like goals of cooperation modes)
Mark X Y W H "bla.png" "NAME"

OGL ignore this
NationMod (note, Nationmod can contain more varian for same position, if is request a team, so store it to array
Position Nation ifTeam Team Icon Name
NATIONMOD 1 1 bool 1 "Bla.png" "BlaBla"

options
Count is how many items is. every number is example

Is normal listbox, but SGUI ignore it.
for SGUI return type 0 (will ignore this)
ListBox0 ID "NAME" count 3 items "ITEM1" "ITEM2" "ITEM3" default 2 "HINT1" "HINT2" "HINT3"



Is normal listbox
type 1
ListBox ID "NAME" count 3 items "ITEM1" "ITEM2" "ITEM3" default 2 "HINT1" "HINT2" "HINT3"


Is normal listbox for OGL
type 2
Radio ID "NAME" count 3 items "ITEM1" "ITEM2" "ITEM3" default 2 "HINT1" "HINT2" "HINT3"


for OGL you can make from this listbox.. just Item1 = 4 (buf for item1 set MinName and for hint1 MinHint), Item2 = 4 + step * 1 (so 6), Item3 = 4 + step *2 (so 8) up to 24 so Item Item11 = 4 + step*10 (so 24) also just using VALUESTRING, where you replace the <VALUE> with the resulting number. so like <value> peoples Item11 = 24 peoples (also for valuestringhint) (item1 is number 0 and item11 is number 10 for sail of course.. it's same) defailt 2 = item3 ofcourse, it's same as in listbox. MaxName and MaxHint you can ignore
Type 3
Range ID "NAME" default 2 min 4 step 2 max 24 items "MINNAME" "MINHINT" "MAXNAME" "MAXHINT" "VALUESTRING" "VALUESTRINGHINT"

For OGL you do it same like prevous (Range), just ignore enable and max names and hints
Type 4
Range ID "NAME" default 2 min 4 step 1 max 24 items "MINNAME" "MINHINT" "MAXNAME" "MAXHINT" "VALUESTRING" "VALUESTRINGHINT" "ENABLENAME" "ENABLEHINT"

for OGL is normal Listbox
Type 5
RangeList ID "NAME" count 3 items "ITEM1" "ITEM2" "ITEM3" default 2 "HINT1" "HINT2" "HINT3"

for OGL is normal Listbox just ingore EnableName and EnableHint (Item1 is Disable)
Type 6
RangeListD ID "NAME" count 3 items "ITEM1" "ITEM2" "ITEM3" default 2 "HINT1" "HINT2" "HINT3" enable "ENABLENAME" "ENABLEHINT"

And also Combo will have one option`s ID, and other items will have anythore option`s IDs (example 2)
Combo ID count 2 items ID ID


OGL this ignore
and enable load MPInfo.txt for load restrictions
They are too complex to go parsing from the text.</source>
May 24, 2019
bug_report_tiny.png 18:02  Bug report #541 - Default English dubbings won't play but other Languages will
Morgan : Issue created
Situation: When moving a map from the Campaign (example RU 05 cont) to the Multiplayer folder and running it through the editor or via the real game, the dubbings will only play if you are not in English. The dialogs will show up but no sound will emit. In French, Spanish etc the dubbings will play. No sound is to be placed in the mods folder, we want the game to load the default dubbings from the default game files.
May 21, 2019
feature_request_tiny.png 11:45  Feature request #540 - Move all launcher settings to the game Settings menu
Gravitr_2 : Issue created
It would be comfortable if all the game settings would be accessible from one place - Settings section in the main menu.

There woudn't be need to have/use ModLauncher then and it would be easier to set up the game for new players.
feature_request_tiny.png 11:40  Feature request #539 - Add Steam workshop button in the game main menu
Gravitr_2 : Issue created
Add the button to the vanilla game main menu (where is Profile, Campaign, Mods etc.).
The button would pop up up Steam workshop page in Steam overlay.
May 01, 2019
feature_request_tiny.png 18:03  Feature request #538 - Add Unit Cost to Editor's vehicle creation tab
stucuk : Status changed: Closed ⇒ New
feature_request_tiny.png 18:03  Feature request #538 - Add Unit Cost to Editor's vehicle creation tab
stucuk : Issue reopened
feature_request_tiny.png 18:03  Feature request #538 - Add Unit Cost to Editor's vehicle creation tab
stucuk : Resolution changed: WON'T FIX ⇒ Not determined
feature_request_tiny.png 18:03  Feature request #538 - Add Unit Cost to Editor's vehicle creation tab
stucuk : Percent completed: 100% ⇒ 0%
feature_request_tiny.png 18:01  Feature request #538 - Add Unit Cost to Editor's vehicle creation tab
stucuk : Issue closed
feature_request_tiny.png 18:01  Feature request #538 - Add Unit Cost to Editor's vehicle creation tab
stucuk : Status changed: Confirmed ⇒ Closed
feature_request_tiny.png 18:01  Feature request #538 - Add Unit Cost to Editor's vehicle creation tab
stucuk : Percent completed: 10% ⇒ 100%
feature_request_tiny.png 18:01  Feature request #538 - Add Unit Cost to Editor's vehicle creation tab
stucuk : Resolution changed: Not determined ⇒ WON'T FIX
feature_request_tiny.png 18:01  Feature request #538 - Add Unit Cost to Editor's vehicle creation tab
stucuk : Status changed: New ⇒ Confirmed
feature_request_tiny.png 18:01  Feature request #538 - Add Unit Cost to Editor's vehicle creation tab
stucuk : Percent completed: 0% ⇒ 10%
feature_request_tiny.png 15:31  Feature request #538 - Add Unit Cost to Editor's vehicle creation tab
otOfm8iXdw0XTdSDwjoLpO1ka6746jHg : Issue created
I would like to request a small counter in the Editor's Units/Vehicle creation window that'd list the cost of a vehicle composed on the panel was added. It might be helpful for estimating costs of vehicles when creating a mission where you have limited resources.
feature_request_tiny.png 15:01  Feature request #537 - Add "Unit cost" to Editor's vehicle creator
otOfm8iXdw0XTdSDwjoLpO1ka6746jHg : Issue created
So Y'all know that window in the editor where you create units, and you pick their engine, weapon, etc. and it even says whether or not this vehicle can be constructed or not? Well I though a neat little addition to it would be listing how much cans/oil/siberite it would take to construct it. It's not a big request, but it's just something that I thought would make it a little easier when you need to estimate how much leeway you have when trying to create a mission with limited resources.
April 24, 2019
feature_request_tiny.png 11:39  Feature request #536 - Experiences limit in MP
SaliSakal : Issue created
Activation experiences limit for each mission in MP (so activation and setting according to which the mission is to take the limit.)
feature_request_tiny.png 11:36  Feature request #535 - Save and load information in MP
SaliSakal : Issue created
Save characters and variable for another map, and load it (sync from server's player)
feature_request_tiny.png 11:34  Feature request #534 - The murderer
SaliSakal : Issue created
Add to the event who was the killer / destroyer, the unit.
April 12, 2019
bug_report_tiny.png 15:05  Bug report #533 - [Ru 04, 05, 08, 10]
Nefek : Issue closed
bug_report_tiny.png 15:05  Bug report #533 - [Ru 04, 05, 08, 10]
Nefek : Status changed: New ⇒ Fixed
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