Original War Support Bug Tracker
Original War (originalwar)
December 02, 2018
feature_request_tiny.png 14:30  Feature request #508 - Set height value limit
Morgan : Issue created
Please make it possible somehow that a "height value limit" can be set, which is to say that when raising and lowering the terrain then it cannot go below or above the given limit. Example: I want to lower the terrain, so I am just painting on the map with the Lower Terrain tool, but I don't want my terrain to go below 10. Setting a height value limit to 10 with the option "do not go below" would make it so even if I use the Lower Terrain tool on the hexagons whom heights are 10 then it would remain 10... until I change the new height value limit. Could be used with either "do not go below" and "do not go above" options. Thanks!
feature_request_tiny.png 14:24  Feature request #507 - Set selection of hexagons to height value X
Morgan : Issue created
Please make it possible to have it so a Selection of hexagons can be set to a height value given. I've tried using copy/pasting as an alternative way but 1- I didn't manage to use the tool? and 2- it would be better with a simple button. Thanks!
December 01, 2018
feature_request_tiny.png 16:38  Feature request #506 - Select all hexagons that have the same height and are adjacent
Morgan : Description updated
feature_request_tiny.png 16:38  Feature request #506 - Select all hexagons that have the same height and are adjacent
Morgan : Description updated
feature_request_tiny.png 16:37  Feature request #506 - Select all hexagons that have the same height and are adjacent
Morgan : Issue created
Please make it possible to select all hexagons that have the same height and are adjacent.

Example: hexagons' height info

7 7 7 5 5 5
7 7 5 5 5 5
5 5 3 3 2 1

clicking on 5 would select all the hexagons whom height is 5 and not 7, nor 3, 2 and 1. But not those that are not adjacent.

7 7 7 '''5 5 5'''
7 7 5 5 5 5
5 5 3 3 2 1
feature_request_tiny.png 14:19  Feature request #505 - Make it possible to reverse all hexagons in OW editor
Morgan : Issue created
I would like to have it so it's possible to reverse (as in: mirror) the hexagons in OW editor. For instance, mirroring a map that has a mountain represented as < would end up with the mountain being moved to the other side of the map and inclined in another way, in this case : >

Before:
< _ _ _

after:
_ _ _ >

(example of vertical mirroring)

where _ is standard flat terrain

thank you
October 01, 2018
bug_report_tiny.png 22:46  Bug report #504 - Can't pause game while extending a list of engines/guns, etc.
golab19952 : Issue created
When you choose anything, like gun, or engine for vehicle, or weapon for turret from extended list, and it's still open, you are unable to use pause. It doesn't work while any extended list is opened in general. It's not a huge deal, but it still may be annoying.
bug_report_tiny.png 22:31  Bug report #503 - Bug in AM#10
golab19952 : Issue created
[[Image:https://i.imgur.com/vNINWZZ.jpg|AM#10 mission HG medium tracked vehicle]]
Heavy gun on too light vehicle during Russian attacks. Mission on highest difficulty
September 28, 2018
bug_report_tiny.png 19:31  Bug report #502 - Fixes for Am09
Nefek : Issue closed
bug_report_tiny.png 19:31  Bug report #502 - Fixes for Am09
Nefek : Percent completed: 0% ⇒ 100%
bug_report_tiny.png 19:31  Bug report #502 - Fixes for Am09
Nefek : Resolution changed: Not determined ⇒ RESOLVED
bug_report_tiny.png 19:31  Bug report #502 - Fixes for Am09
Nefek : Status changed: New ⇒ Fixed
bug_report_tiny.png 19:30  Bug report #502 - Fixes for Am09
Nefek : Issue created
Bad chassis for heavy gun in mission 09 durring scene in Gamma base.
September 19, 2018
bug_report_tiny.png 19:36  Bug report #501 - OW crashes on launch
stucuk : Status changed: Closed ⇒ New
bug_report_tiny.png 19:36  Bug report #501 - OW crashes on launch
stucuk : Issue reopened
bug_report_tiny.png 19:36  Bug report #501 - OW crashes on launch
stucuk : Resolution changed: RESOLVED ⇒ Not determined
bug_report_tiny.png 19:36  Bug report #501 - OW crashes on launch
stucuk : Percent completed: 100% ⇒ 0%
bug_report_tiny.png 19:36  Bug report #501 - OW crashes on launch
stucuk : Issue closed
bug_report_tiny.png 19:36  Bug report #501 - OW crashes on launch
stucuk : Status changed: New ⇒ Closed
bug_report_tiny.png 19:36  Bug report #501 - OW crashes on launch
stucuk : Percent completed: 0% ⇒ 100%
bug_report_tiny.png 19:36  Bug report #501 - OW crashes on launch
stucuk : Resolution changed: Not determined ⇒ RESOLVED
September 16, 2018
bug_report_tiny.png 22:56  Bug report #501 - OW crashes on launch
Das_Esqueleto : Issue created
Hi, got a problem that I hope someone could advise on. In short, OW crashes immediately every time I try to launch it on Steam, I do not even get to any loading screens or production Co. shorts. I've tried a few different things, running from other apps in the Steam folder and also tried re-installation most recently with no luck. Below is the entire error report:-

General Info
------------
Application : Owarogl
Version : 2.0.6.143_OGL (Steam)

ModName :
ModDir :
ModVer : (0.0)

ErrorType : Unknown
ErrorText : Access violation at address 00000000. Read of address 00000000 EAddress: 00000000

Exception : None
Stack : 006A3BED
Stack : 006A530B
Stack : 7734337A
Stack : 77A292E2
Stack : 77A292B5

Params :
ParamCount : 0

Game Info
---------
Multiplayer : False
Multi.GameState : Undef
Multi.ChatConnLost : False
Multi.IAMServer : False
Multi.Joined : False
Multi.Loaded : False
Multi.MapVersion : 0
Multi.OffLine : False
Multi.OnLine : False
Multi.ServerLost : False
Multi.StatusText :
MultiDef.MapName :

mission_number : 0
mission_campaign : 0
game_difficulty : 2
ingame_video : False
stop_talking : False
stop_action : False
end_of_mission : 0
end_the_mission_allowed : False
dialogue_skipped : False
last_title_ident : -1
last_title_unit : 0
last_title_radio : False
last_title :

lastSail : -1
tick : 0

Random Stuff
------------
GodMode : False
DeveloperMode : False
ModCBMode : True
OfficialMod : False
InterfSide : 1
MultiCore : True

Windows Info
------------
Product : Windows 7
Win32MajorVersion : 6
Win32MinorVersion : 1
BuildNumber : 7601
ServicePack : Service Pack 1
ServicePackMajor : 1
ServicePackMinor : 0

Physical Memory : 3989MB
CPU Name : Intel(R) Celeron(R) CPU B820 @ 1.70GHz
CPU Clock : 1696Mhz
Current CPU Clock : 1696Mhz

Anyone got any suggestions? I would really appreciate the help.
September 07, 2018
enhancement_tiny.png 09:43  Enhancement #500 - Fixed prakun model
stucuk : Assignee changed: Serpent
enhancement_tiny.png 09:43  Enhancement #500 - Fixed prakun model
stucuk : Owner changed: Serpent
enhancement_tiny.png 09:43  Enhancement #500 - Fixed prakun model
stucuk : Issue closed
enhancement_tiny.png 09:43  Enhancement #500 - Fixed prakun model
stucuk : Status changed: New ⇒ Done
enhancement_tiny.png 09:43  Enhancement #500 - Fixed prakun model
stucuk : Percent completed: 0% ⇒ 100%
enhancement_tiny.png 09:43  Enhancement #500 - Fixed prakun model
stucuk : Resolution changed: Not determined ⇒ RESOLVED
enhancement_tiny.png 09:42  Enhancement #500 - Fixed prakun model
Serpent : Issue created
My fixed parkun model:
[[Image:https://i.gyazo.com/2d2ff9487aab13f90e84f02ed2b3f30d.png|parkun]]

Files:
[[http://serpent-site.pl/storage/download/Prakun%20Serpent.rar|New Parkun Files]]
August 31, 2018
bug_report_tiny.png 19:46  Bug report #499 - Cloned Character in Russian Campaign Mission "Pursuit of Progress"
stucuk : Assignee changed: SAIL Squad
bug_report_tiny.png 19:18  Bug report #499 - Cloned Character in Russian Campaign Mission "Pursuit of Progress"
gwren1 : Issue created
The character Jan Kuklajs has a clone/double/replica in the Team Selection of the Russian Mission "Pursuit of Progress".
August 29, 2018
bug_report_tiny.png 11:38  Bug report #498 - Fixes for [AM10_cont], [AM14] and [AM15]
Nefek : Issue closed
bug_report_tiny.png 11:38  Bug report #498 - Fixes for [AM10_cont], [AM14] and [AM15]
Nefek : Status changed: Being worked on ⇒ Fixed
bug_report_tiny.png 11:38  Bug report #498 - Fixes for [AM10_cont], [AM14] and [AM15]
Nefek : Percent completed: 0% ⇒ 100%
bug_report_tiny.png 11:38  Bug report #498 - Fixes for [AM10_cont], [AM14] and [AM15]
Nefek : Resolution changed: Not determined ⇒ RESOLVED
bug_report_tiny.png 11:38  Bug report #498 - Fixes for [AM10_cont], [AM14] and [AM15]
Nefek : Nefek ⇒ Not being worked on
bug_report_tiny.png 11:38  Bug report #498 - Fixes for [AM10_cont], [AM14] and [AM15]
Nefek : Time spent: No time spent ⇒ 1 hour
bug_report_tiny.png 11:38  Bug report #498 - Fixes for [AM10_cont], [AM14] and [AM15]
Nefek : Description updated
bug_report_tiny.png 11:37  Bug report #498 - Fixes for [AM10_cont], [AM14] and [AM15]
Nefek : Status changed: New ⇒ Being worked on
bug_report_tiny.png 11:37  Bug report #498 - Fixes for [AM10_cont], [AM14] and [AM15]
Nefek : Assignee changed: Nefek
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