Original War Support Bug Tracker
Original War (originalwar)
July 01, 2020
bug_report_tiny.png 15:53  Bug report #600 - Animal names
Serpent : Description updated
bug_report_tiny.png 15:52  Bug report #600 - Animal names
Serpent : Description updated
bug_report_tiny.png 15:51  Bug report #600 - Animal names
Serpent : Issue created
For every animal in game (except apeman) second name should be hidden.

* [[Image:https://i.gyazo.com/264cb3696f76868cd7bb0d3742b03af4.png|Image 1]]
* [[Image:https://i.gyazo.com/1d5628a55edb759158dfeb6bc0259c29.png|Image 2]]
June 23, 2020
bug_report_tiny.png 20:35  Bug report #599 - Ru08, Ru11 - Achiv conditions
Serpent : Issue closed
bug_report_tiny.png 20:35  Bug report #599 - Ru08, Ru11 - Achiv conditions
Serpent : Status changed: New ⇒ Fixed
bug_report_tiny.png 20:35  Bug report #599 - Ru08, Ru11 - Achiv conditions
Serpent : Percent completed: 0% ⇒ 100%
bug_report_tiny.png 20:35  Bug report #599 - Ru08, Ru11 - Achiv conditions
Serpent : Resolution changed: Not determined ⇒ RESOLVED
bug_report_tiny.png 20:35  Bug report #599 - Ru08, Ru11 - Achiv conditions
Serpent : Issue created
Report by MrMentor:
"In RU Campaign two missions are not awarding progress towards hard/all-medals achievement.
RU8 - There is if/else statement that is awarding either medal1 or medal2, but never both.
RU11 - Condition for medal 1 is wrong. It should be less than 4 people dead, but it checks for more than 4 people dead."
June 17, 2020
bug_report_tiny.png 13:12  Bug report #598 - Dedicated Server Crash
stucuk : Issue closed
bug_report_tiny.png 13:12  Bug report #598 - Dedicated Server Crash
stucuk : Status changed: New ⇒ Fixed
bug_report_tiny.png 13:12  Bug report #598 - Dedicated Server Crash
stucuk : Percent completed: 0% ⇒ 100%
bug_report_tiny.png 13:12  Bug report #598 - Dedicated Server Crash
stucuk : Resolution changed: Not determined ⇒ RESOLVED
bug_report_tiny.png 13:12  Bug report #598 - Dedicated Server Crash
stucuk : Issue created
Dedicated Server Crash caused by ConnLostForm not being fully removed
bug_report_tiny.png 13:09  Bug report #597 - Mission Tree creates new branch even if there is no next mission
stucuk : Issue closed
bug_report_tiny.png 13:09  Bug report #597 - Mission Tree creates new branch even if there is no next mission
stucuk : Status changed: New ⇒ Fixed
bug_report_tiny.png 13:09  Bug report #597 - Mission Tree creates new branch even if there is no next mission
stucuk : Percent completed: 0% ⇒ 100%
bug_report_tiny.png 13:09  Bug report #597 - Mission Tree creates new branch even if there is no next mission
stucuk : Resolution changed: Not determined ⇒ RESOLVED
bug_report_tiny.png 13:08  Bug report #597 - Mission Tree creates new branch even if there is no next mission
stucuk : Issue created
Mission Tree creates new branch even if there is no next mission
enhancement_tiny.png 13:05  Enhancement #596 - Make Load/Save dialogs stagger the loading of save preview images
stucuk : Issue closed
enhancement_tiny.png 13:05  Enhancement #596 - Make Load/Save dialogs stagger the loading of save preview images
stucuk : Status changed: New ⇒ Done
enhancement_tiny.png 13:05  Enhancement #596 - Make Load/Save dialogs stagger the loading of save preview images
stucuk : Percent completed: 0% ⇒ 100%
enhancement_tiny.png 13:05  Enhancement #596 - Make Load/Save dialogs stagger the loading of save preview images
stucuk : Resolution changed: Not determined ⇒ RESOLVED
enhancement_tiny.png 13:05  Enhancement #596 - Make Load/Save dialogs stagger the loading of save preview images
stucuk : Issue created
If a user has alot of saves, it can take a long time for the load/save dialogs to appear. Switching to staggering the preview images would allow them to instantly appear with the preview image being loaded every few frames in the background.
bug_report_tiny.png 13:03  Bug report #595 - When Resolution is not set the game has a window height of zero
stucuk : Issue closed
bug_report_tiny.png 13:03  Bug report #595 - When Resolution is not set the game has a window height of zero
stucuk : Status changed: New ⇒ Fixed
bug_report_tiny.png 13:03  Bug report #595 - When Resolution is not set the game has a window height of zero
stucuk : Percent completed: 0% ⇒ 100%
bug_report_tiny.png 13:03  Bug report #595 - When Resolution is not set the game has a window height of zero
stucuk : Resolution changed: Not determined ⇒ RESOLVED
bug_report_tiny.png 13:03  Bug report #595 - When Resolution is not set the game has a window height of zero
stucuk : Issue created
When no resolution is set, Original War will create a window with a resolution of 768x0 .
June 06, 2020
bug_report_tiny.png 20:28  Bug report #594 - Ru02, Ru03 - Dangerous oil barrels
Serpent : Issue closed
bug_report_tiny.png 20:28  Bug report #594 - Ru02, Ru03 - Dangerous oil barrels
Serpent : Status changed: New ⇒ Fixed
bug_report_tiny.png 20:28  Bug report #594 - Ru02, Ru03 - Dangerous oil barrels
Serpent : Percent completed: 0% ⇒ 100%
bug_report_tiny.png 20:28  Bug report #594 - Ru02, Ru03 - Dangerous oil barrels
Serpent : Resolution changed: Not determined ⇒ RESOLVED
bug_report_tiny.png 20:28  Bug report #594 - Ru02, Ru03 - Dangerous oil barrels
Serpent : Issue created
Player can attack ally with oil barrels.
bug_report_tiny.png 20:24  Bug report #593 - Ru02 - Bielkov tank bug
Serpent : Issue closed
bug_report_tiny.png 20:24  Bug report #593 - Ru02 - Bielkov tank bug
Serpent : Status changed: New ⇒ Fixed
bug_report_tiny.png 20:24  Bug report #593 - Ru02 - Bielkov tank bug
Serpent : Percent completed: 0% ⇒ 100%
bug_report_tiny.png 20:24  Bug report #593 - Ru02 - Bielkov tank bug
Serpent : Resolution changed: Not determined ⇒ RESOLVED
bug_report_tiny.png 20:24  Bug report #593 - Ru02 - Bielkov tank bug
Serpent : Issue created
Player can 'freeze' Bielkov with damaged tank.
June 02, 2020
bug_report_tiny.png 22:00  Bug report #592 - Ru12 - Platonov freeze
Serpent : Issue closed
bug_report_tiny.png 22:00  Bug report #592 - Ru12 - Platonov freeze
Serpent : Status changed: New ⇒ Fixed
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