Original War Support Bug Tracker
Original War (originalwar)
August 14, 2019
bug_report_tiny.png 18:22  Bug report #547 - Cinematics skip - music still playing (build .169)
stucuk : Issue closed
bug_report_tiny.png 18:22  Bug report #547 - Cinematics skip - music still playing (build .169)
stucuk : Status changed: Confirmed ⇒ Fixed
bug_report_tiny.png 18:22  Bug report #547 - Cinematics skip - music still playing (build .169)
stucuk : Percent completed: 10% ⇒ 100%
bug_report_tiny.png 18:22  Bug report #547 - Cinematics skip - music still playing (build .169)
stucuk : Resolution changed: Not determined ⇒ RESOLVED
bug_report_tiny.png 18:21  Bug report #547 - Cinematics skip - music still playing (build .169)
stucuk : Status changed: New ⇒ Confirmed
bug_report_tiny.png 18:21  Bug report #547 - Cinematics skip - music still playing (build .169)
stucuk : Percent completed: 0% ⇒ 10%
August 08, 2019
feature_request_tiny.png 14:05  Feature request #542 - Upgrading WRI files
Sali : Description updated
August 04, 2019
feature_request_tiny.png 12:31  Feature request #542 - Upgrading WRI files
Sali : Description updated
feature_request_tiny.png 12:30  Feature request #542 - Upgrading WRI files
Sali : Description updated
July 26, 2019
bug_report_tiny.png 23:28  Bug report #551 - "Copy Units" option in Paste Mod results in error
Morgan : Issue created
Pasting a terrain using the "Copy Units" option will result in an error.
[[Image:https://gyazo.com/014a753faa17c7cd0eb310d284381133|]]
feature_request_tiny.png 16:31  Feature request #550 - Function - GetTeleportExit
Serpent : Issue created
Add function GetTeleportExit(teleport_id:integer) which return teleport exit or 0 for specified teleport.
feature_request_tiny.png 16:27  Feature request #549 - Event - TeleportExitPlaced
Serpent : Issue created
Add event TeleportExitPlaced(scientist:integer, x:integer, y:integer, teleport_id:integer) which is trigger when ComTeleportExit(units:plist x:integer y:integer un:integer) is executed.
July 10, 2019
feature_request_tiny.png 17:45  Feature request #545 - Variable for weapons to generate small contamination field upon attack
Prażanin : Description updated
July 07, 2019
bug_report_tiny.png 15:18  Bug report #548 - Interface - Campaign tree (build .169 OGL)
Serpent : Issue created
Just look on screenshot:
[[Image:https://i.gyazo.com/a4bc6e37670a34a3806669d47be71855.png|]]
bug_report_tiny.png 15:05  Bug report #547 - Cinematics skip - music still playing (build .169)
Serpent : Issue created
I'm try to skip video between missions but video music still playing (in loop and with music volume set on 0).
July 05, 2019
bug_report_tiny.png 21:32  Bug report #546 - Bug - Cannot tame apeman nearby timelapser
Serpent : Issue created
Scientists cannot tame apeman nearby timelapser.

[[Image:https://i.gyazo.com/03d8f6a32a1966aa3b65bf81d8db24a2.png|]]
June 20, 2019
feature_request_tiny.png 07:16  Feature request #545 - Variable for weapons to generate small contamination field upon attack
Prażanin : Issue created
Add a variable in vehicles/people.txt, which allows generating a small area of contamination (for short length of time) on the place of an attack (object, ground) during the attack (something like C&C Generals Toxic Tractor/C&C Renegade NOD Chem Trooper).
feature_request_tiny.png 02:14  Feature request #544 - Add SAIL Libraries inside mod directory
Serpent : Description updated
feature_request_tiny.png 02:13  Feature request #544 - Add SAIL Libraries inside mod directory
Serpent : Issue created
SAIL library inside the mod directory where you could add shared modules for multiple missions.

* %MODDIR%
* __ ...
* __ Missions
* __ Library
* ____ MyModule.src
* ____ OtherModule.src
* ____ ...
* __ ...

[[Image:https://i.gyazo.com/961591c75236f645de2e80a2d88d9a70.png|]]

June 16, 2019
feature_request_tiny.png 17:29  Feature request #543 - Make Flamethrower Destroy Environment and Burn Grass
stucuk : Issue closed
feature_request_tiny.png 17:29  Feature request #543 - Make Flamethrower Destroy Environment and Burn Grass
stucuk : Status changed: New ⇒ Done
feature_request_tiny.png 17:29  Feature request #543 - Make Flamethrower Destroy Environment and Burn Grass
stucuk : Percent completed: 0% ⇒ 100%
feature_request_tiny.png 17:29  Feature request #543 - Make Flamethrower Destroy Environment and Burn Grass
stucuk : Resolution changed: Not determined ⇒ RESOLVED
feature_request_tiny.png 17:29  Feature request #543 - Make Flamethrower Destroy Environment and Burn Grass
stucuk : Status changed: Closed ⇒ New
feature_request_tiny.png 17:29  Feature request #543 - Make Flamethrower Destroy Environment and Burn Grass
stucuk : Issue reopened
feature_request_tiny.png 17:29  Feature request #543 - Make Flamethrower Destroy Environment and Burn Grass
stucuk : Resolution changed: WON'T FIX ⇒ Not determined
feature_request_tiny.png 17:29  Feature request #543 - Make Flamethrower Destroy Environment and Burn Grass
stucuk : Percent completed: 100% ⇒ 0%
feature_request_tiny.png 17:29  Feature request #543 - Make Flamethrower Destroy Environment and Burn Grass
stucuk : Issue closed
feature_request_tiny.png 17:29  Feature request #543 - Make Flamethrower Destroy Environment and Burn Grass
stucuk : Status changed: New ⇒ Closed
feature_request_tiny.png 17:29  Feature request #543 - Make Flamethrower Destroy Environment and Burn Grass
stucuk : Percent completed: 0% ⇒ 100%
feature_request_tiny.png 17:29  Feature request #543 - Make Flamethrower Destroy Environment and Burn Grass
stucuk : Resolution changed: Not determined ⇒ WON'T FIX
feature_request_tiny.png 17:28  Feature request #543 - Make Flamethrower Destroy Environment and Burn Grass
stucuk : Issue created
Make Flamethrower Destroy Environment and Burn Grass
June 04, 2019
feature_request_tiny.png 19:27  Feature request #542 - Upgrading WRI files
Sali : Description updated
feature_request_tiny.png 19:16  Feature request #542 - Upgrading WRI files
Sali : Description updated
feature_request_tiny.png 19:13  Feature request #542 - Upgrading WRI files
Sali : Description updated
feature_request_tiny.png 18:39  Feature request #542 - Upgrading WRI files
stucuk : Description updated
feature_request_tiny.png 18:38  Feature request #542 - Upgrading WRI files
stucuk : Description updated
feature_request_tiny.png 18:38  Feature request #542 - Upgrading WRI files
stucuk : Description updated
feature_request_tiny.png 18:18  Feature request #542 - Upgrading WRI files
Sali : Issue created
<source lang="php">
OGL ignore this
enable/disbale Technology limits (like max 5 special soldiers) and if locked for this gametype
tech bool bool
TECH TRUE TRUE
TECH FALSE TRUE

OGL Ignore this
enable/disbale locked teams and if option locked for this gametype
tech bool bool
LOCKTEAM TRUE TRUE
LOCKTEAM FALSE TRUE

OGL ignore this
Every position can contain from only one coord (X1 Y1) up to three (X1 Y1 X2 Y2 X3 Y3)
Coors1 X Y X2 Y2 X3 Y3
....
Corrs8 X Y X2 Y2 X3 Y3
Also marks (the items displayed in mappic but isn`t position, like goals of cooperation modes)
Mark X Y W H "bla.png" "NAME"

OGL ignore this
NationMod (note, Nationmod can contain more varian for same position, if is request a team, so store it to array
Position Nation ifTeam Team Icon Name
NATIONMOD 1 1 bool 1 "Bla.png" "BlaBla"

options
Count is how many items is. every number is example

Is normal listbox, but SGUI ignore it.
for SGUI return type 0 (will ignore this)
Type 0
ListBox0 ID "NAME" count 3 items "ITEM1" "ITEM2" "ITEM3" default 2 "HINT1" "HINT2" "HINT3"



Is normal listbox
type 1
ListBox ID "NAME" count 3 items "ITEM1" "ITEM2" "ITEM3" default 2 "HINT1" "HINT2" "HINT3"


Is normal listbox for OGL
type 2
Radio ID "NAME" count 3 items "ITEM1" "ITEM2" "ITEM3" default 2 "HINT1" "HINT2" "HINT3"


for OGL you can make from this listbox.. just Item1 = 4 (buf for item1 set MinName and for hint1 MinHint), Item2 = 4 + step * 1 (so 6), Item3 = 4 + step *2 (so 8) up to 24 so Item Item11 = 4 + step*10 (so 24)
also just using VALUESTRING, where you replace the <VALUE> with the resulting number.
so like <value> peoples Item11 = 24 peoples (also for valuestringhint)
(item1 is number 0 and item11 is number 10 for sail of course.. it's same) defailt 2 = item3 ofcourse, it's same as in listbox. MaxName and MaxHint you can ignore
Type 3
Range ID "NAME" default 2 min 4 step 2 max 24 items "MINNAME" "MINHINT" "MAXNAME" "MAXHINT" "VALUESTRING" "VALUESTRINGHINT"

For OGL you do it same like prevous (Range), just ignore enable and max names and hints and make Disable as 0 value
Type 4
RangeD ID "NAME" default 2 min 4 step 1 max 24 items "MINNAME" "MINHINT" "MAXNAME" "MAXHINT" "VALUESTRING" "VALUESTRINGHINT" "DISABLENAME" "DISABLEHINT" "ENABLENAME" "ENABLEHINT"

for OGL is normal Listbox
Type 5
RangeList ID "NAME" count 3 items "ITEM1" "ITEM2" "ITEM3" default 2 "HINT1" "HINT2" "HINT3"

for OGL is normal Listbox just ingore EnableName and EnableHint (Item1 is Disable)
Type 6
RangeListD ID "NAME" count 3 items "ITEM1" "ITEM2" "ITEM3" default 2 "HINT1" "HINT2" "HINT3" enable "ENABLENAME" "ENABLEHINT"

And also Combo will have one option`s ID, and other items will have anythore option`s IDs (example 2)
Combo ID count 2 items ID ID


OGL this ignore
and enable load MPInfo.bp for load restrictions (and other things for mods)
They are too complex to go parsing from the text.
Load as table</source>
May 24, 2019
bug_report_tiny.png 18:02  Bug report #541 - Default English dubbings won't play but other Languages will
Morgan : Issue created
Situation: When moving a map from the Campaign (example RU 05 cont) to the Multiplayer folder and running it through the editor or via the real game, the dubbings will only play if you are not in English. The dialogs will show up but no sound will emit. In French, Spanish etc the dubbings will play. No sound is to be placed in the mods folder, we want the game to load the default dubbings from the default game files.
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