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You've posted updated version of this mod - which i didn't saw. But you added #Lang folders to it. When you remove them and try to play, dialogues won't work. Problem with this is that mod author should not create folders for all languages (because he don't know them). But if he don't then mod will be unplayable with languages that are missing.
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Original War first looks in the #Lang folder that you have selected as your language. It then looks in the #Lang that your version of Original War contains (Which is determined by where texts.bin is located in the texts folder of data1.owp). Lastly it falls back to the English version (Which is not located in any #Lang folder but in the parent folder).
Like i said, i need files from a mod that exhibits this problem (just the raw files) if you want me to work out what is wrong (Your link has no downloads). My best guess is that the English versions of specific files(The txt01.wri, etc) are not present and as such the game can't fallback to anything. The Editor will work as it uses the text files located in the maps directory over using the txt<number>.wri files.
The bare minimum that a mod author needs to do is have English files in place as a fallback (Technically he doesn't need to have them written in English).
Short Version: Its likely got nothing to do with the game and is just the mod author doing it wrong.
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It's your post, where you added #LANG folders.
1. Download it.
2. Unpack it.
3. Play the first mission : dialogues are working.
4. Delete #LANG folders from 'campaigns/AM/'. (make sure that you don't have .owp in mod folder)
5. Play the game: dialogues are not working.
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Conserving language specific files are good for hints, menus etc. But mission specific files? If i create my own mission, i won't use dialogues from original campaign. This should be an exception.
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In short copying and pasting files will not kill you. Iv done it for years when changes are made to the main game (Takes under 5 mins). Also text files are SMALL (310KB for 7 languages) and they compress very well (~105KB, should be less as i just did the english ones and multiplied by 7 meaning some extra overheads). If your too lazy to do it each time then write a simple bat file which copies the relevant files into each language folder (Then it takes seconds).
P.S Sounds are what makes mods large not text files.
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