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CLOSED  Bug report #76  -  Ru_12 Platonov's Behemoth
Posted Jan 09, 2015 - updated Aug 14, 2015
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0
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icon_info.png This issue has been closed with status "Closed" and resolution "WON'T FIX".
Issue details
  • Type of issue
    Bug report
  • Status
     
    Closed
  • Assigned to
     McBenn
  • Progress
       
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Antitheus
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Time spent
    31 weeks, 2 hours
  • Category
    Not determined
  • Resolution
    WON'T FIX
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
Issue description
  • If you manage to capture the 1st Platonov's base before seeing and destroying Behemoth there, it would change it's side to red. Although, the dialogue lines form DBehemoth-RSol1-1 to DBehemoth-Bur-1 are played (context implies that Behemoth is still under Platonov's control).
  • Nevertheless, after some time Behemoth is going crazy by attacking your units in his fire range.
Steps to reproduce this issue
  • Capture Platonov's base before seeing Behemoth (i'm building the armory in front of it and filling it with bazookers + rocket and HG backup - firing one rocket into their base and defending against them in a safe place - after the people from their barracks are dead and some turrets destroyed - they should surrender).
  • Move Behemoth under your command near Gorki or his troops. After some time Behemot's going to shoot them.
  •  
    

#1
Comment posted by
 McBenn
Jan 09, 12:46
The dialogue should be fine now but I can't make the behemoth attack my own units after it has turned to my side. Since no other vehicles you take over attack you I guess the behemoth is told specifically to attack your units at some point, which it is via some macros but those macros don't seem to have any effect when the behemoth is on your side. Anyway the mission uses macros extensively so it's no easy to get an overview of what's going on.
#3
Comment posted by
 McBenn
Aug 14, 14:39
Partially fixed. Cannot replicate the error with the behemoth attacking the player's own units.

The issue was updated with the following change(s):
  • This issue has been closed
  • The status has been updated, from New to Closed.
  • This issue's progression has been updated to 100 percent completed.
  • The resolution has been updated, from Not determined to WON'T FIX.
  • Information about the user working on this issue has been changed, from McBenn to Not being worked on.
  • Time spent on this issue, from No time spent to 31 weeks, 2 hours.