Original War Support Bug Tracker
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OPEN  Feature request #542  -  Upgrading WRI files
Posted Jun 04, 2019 - updated Jan 05, 2020
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Votes
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Issue details
  • Type of issue
    Feature request
  • Status
     
    New
  • Assigned to
    Not assigned to anyone
  • Progress
       
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Sali
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Time spent
    No time spent
  • Category
    Not determined
  • Priority
    High
  • Targetted for
    icon_milestones.png Not determined
Issue description
  1. OGL ignore this
  2. enable/disbale Technology limits (like max 5 special soldiers) and if locked for this gametype
  3. tech bool bool
  4. TECH TRUE TRUE
  5. TECH FALSE TRUE
  6.  
  7. OGL Ignore this
  8. enable/disbale locked teams and if option locked for this gametype
  9. tech bool bool
  10. LOCKTEAM TRUE TRUE
  11. LOCKTEAM FALSE TRUE
  12.  
  13. Instart into TEAM deffinition
  14. ICON Image
  15. ICON "federation"
  16.  
  17. Static computer players.
  18. This comps must be set automaticaly. Can`t be kicked by host, Must be automaticaly kicked when host change map/gametype.
  19. (if team is 0, comp isn`t in team if isn`t team game. Anything else is random when is 0) (for lua also contain ISSTATIC = TRUE)
  20. COMP1 "name" team position nation side
  21. ,,,,
  22. COMP7 "Harly" 2 3 3 0
  23.  
  24. OGL ignore this
  25. Every position can contain from only one coord (X1 Y1) up to three (X1 Y1 X2 Y2 X3 Y3)
  26. Coors1 X Y X2 Y2 X3 Y3
  27. ....
  28. Corrs8 X Y X2 Y2 X3 Y3
  29. Also marks (the items displayed in mappic but isn`t position, like goals of cooperation modes)
  30. Mark X Y W H "bla.png" "NAME"
  31.  
  32. OGL ignore this
  33. NationMod (note, Nationmod can contain more varian for same position, if is request a team, so store it to array
  34. Position Nation ifTeam Team Icon Name
  35. NATIONMOD 1 1 bool 1 "Bla.png" "BlaBla"
  36.  
  37. options
  38. Count is how many items is. every number is example
  39.  
  40. Is normal listbox, but SGUI ignore it.
  41. for SGUI return type 0 (will ignore this)
  42. Type 0
  43. ListBox0 ID "NAME" count 3 items "ITEM1" "ITEM2" "ITEM3" default 2 "HINT1" "HINT2" "HINT3"
  44.  
  45.  
  46.  
  47. Is normal listbox
  48. type 1
  49. ListBox ID "NAME" count 3 items "ITEM1" "ITEM2" "ITEM3" default 2 "HINT1" "HINT2" "HINT3"
  50.  
  51.  
  52. Is normal listbox for OGL
  53. type 2
  54. Radio ID "NAME" count 3 items "ITEM1" "ITEM2" "ITEM3" default 2 "HINT1" "HINT2" "HINT3"
  55.  
  56.  
  57. for OGL you can make from this listbox.. just Item1 = 4 (buf for item1 set MinName and for hint1 MinHint), Item2 = 4 + step * 1 (so 6), Item3 = 4 + step *2 (so 8) up to 24 so Item Item11 = 4 + step*10 (so 24)
  58. also just using VALUESTRING, where you replace the <VALUE> with the resulting number.
  59. so like <value> peoples Item11 = 24 peoples (also for valuestringhint)
  60. (item1 is number 0 and item11 is number 10 for sail of course.. it's same) defailt 2 = item3 ofcourse, it's same as in listbox. MaxName and MaxHint you can ignore
  61. Type 3
  62. Range ID "NAME" default 2 min 4 step 2 max 24 items "MINNAME" "MINHINT" "MAXNAME" "MAXHINT" "VALUESTRING" "VALUESTRINGHINT"
  63.  
  64. For OGL you do it same like prevous (Range), just ignore enable and max names and hints and make Disable as 0 value
  65. Type 4
  66. RangeD ID "NAME" default 2 min 4 step 1 max 24 items "MINNAME" "MINHINT" "MAXNAME" "MAXHINT" "VALUESTRING" "VALUESTRINGHINT" "DISABLENAME" "DISABLEHINT" "ENABLENAME" "ENABLEHINT"
  67.  
  68. for OGL is normal Listbox
  69. Type 5
  70. RangeList ID "NAME" count 3 items "ITEM1" "ITEM2" "ITEM3" default 2 "HINT1" "HINT2" "HINT3"
  71.  
  72. for OGL is normal Listbox just ingore EnableName and EnableHint (Item1 is Disable)
  73. Type 6
  74. RangeListD ID "NAME" count 3 items "ITEM1" "ITEM2" "ITEM3" default 2 "HINT1" "HINT2" "HINT3" enable "ENABLENAME" "ENABLEHINT"
  75.  
  76. Same as listbox
  77. ListBoxImg
  78.  
  79. And also Combo will have one option`s ID, and other items will have anythore option`s IDs (example 2) (using images in map folder)
  80. Type 7
  81. Combo ID count 2 items ID ID ID "NAME" count 3 items "ITEM1" "ITEM2" "ITEM3" default 2 "HINT1" "HINT2" "HINT3" images "IMGNAME1" "IMGNAME2" "IMGNAME3"
  82.  
  83.  
  84.  
  85. OGL this ignore
  86. and enable load MPInfo.bp for load restrictions (and other things for mods)
  87. They are too complex to go parsing from the text.
  88. Load as table