Original War Support Bug Tracker
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OPEN  Feature request #542  -  Upgrading WRI files
Posted Jun 04, 2019 - updated Aug 08, 2019
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Votes
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Issue details
  • Type of issue
    Feature request
  • Status
     
    New
  • Assigned to
    Not assigned to anyone
  • Progress
       
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Sali
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Time spent
    No time spent
  • Category
    Not determined
  • Priority
    Not determined
  • Targetted for
    icon_milestones.png Not determined
Issue description
  1. OGL ignore this
  2. enable/disbale Technology limits (like max 5 special soldiers) and if locked for this gametype
  3. tech bool bool
  4. TECH TRUE TRUE
  5. TECH FALSE TRUE
  6.  
  7. OGL Ignore this
  8. enable/disbale locked teams and if option locked for this gametype
  9. tech bool bool
  10. LOCKTEAM TRUE TRUE
  11. LOCKTEAM FALSE TRUE
  12.  
  13. OGL ignore this
  14. Every position can contain from only one coord (X1 Y1) up to three (X1 Y1 X2 Y2 X3 Y3)
  15. Coors1 X Y X2 Y2 X3 Y3
  16. ....
  17. Corrs8 X Y X2 Y2 X3 Y3
  18. Also marks (the items displayed in mappic but isn`t position, like goals of cooperation modes)
  19. Mark X Y W H "bla.png" "NAME"
  20.  
  21. OGL ignore this
  22. NationMod (note, Nationmod can contain more varian for same position, if is request a team, so store it to array
  23. Position Nation ifTeam Team Icon Name
  24. NATIONMOD 1 1 bool 1 "Bla.png" "BlaBla"
  25.  
  26. options
  27. Count is how many items is. every number is example
  28.  
  29. Is normal listbox, but SGUI ignore it.
  30. for SGUI return type 0 (will ignore this)
  31. Type 0
  32. ListBox0 ID "NAME" count 3 items "ITEM1" "ITEM2" "ITEM3" default 2 "HINT1" "HINT2" "HINT3"
  33.  
  34.  
  35.  
  36. Is normal listbox
  37. type 1
  38. ListBox ID "NAME" count 3 items "ITEM1" "ITEM2" "ITEM3" default 2 "HINT1" "HINT2" "HINT3"
  39.  
  40.  
  41. Is normal listbox for OGL
  42. type 2
  43. Radio ID "NAME" count 3 items "ITEM1" "ITEM2" "ITEM3" default 2 "HINT1" "HINT2" "HINT3"
  44.  
  45.  
  46. for OGL you can make from this listbox.. just Item1 = 4 (buf for item1 set MinName and for hint1 MinHint), Item2 = 4 + step * 1 (so 6), Item3 = 4 + step *2 (so 8) up to 24 so Item Item11 = 4 + step*10 (so 24)
  47. also just using VALUESTRING, where you replace the <VALUE> with the resulting number.
  48. so like <value> peoples Item11 = 24 peoples (also for valuestringhint)
  49. (item1 is number 0 and item11 is number 10 for sail of course.. it's same) defailt 2 = item3 ofcourse, it's same as in listbox. MaxName and MaxHint you can ignore
  50. Type 3
  51. Range ID "NAME" default 2 min 4 step 2 max 24 items "MINNAME" "MINHINT" "MAXNAME" "MAXHINT" "VALUESTRING" "VALUESTRINGHINT"
  52.  
  53. For OGL you do it same like prevous (Range), just ignore enable and max names and hints and make Disable as 0 value
  54. Type 4
  55. RangeD ID "NAME" default 2 min 4 step 1 max 24 items "MINNAME" "MINHINT" "MAXNAME" "MAXHINT" "VALUESTRING" "VALUESTRINGHINT" "DISABLENAME" "DISABLEHINT" "ENABLENAME" "ENABLEHINT"
  56.  
  57. for OGL is normal Listbox
  58. Type 5
  59. RangeList ID "NAME" count 3 items "ITEM1" "ITEM2" "ITEM3" default 2 "HINT1" "HINT2" "HINT3"
  60.  
  61. for OGL is normal Listbox just ingore EnableName and EnableHint (Item1 is Disable)
  62. Type 6
  63. RangeListD ID "NAME" count 3 items "ITEM1" "ITEM2" "ITEM3" default 2 "HINT1" "HINT2" "HINT3" enable "ENABLENAME" "ENABLEHINT"
  64.  
  65. And also Combo will have one option`s ID, and other items will have anythore option`s IDs (example 2)
  66. Combo ID count 2 items ID ID
  67.  
  68.  
  69. OGL this ignore
  70. and enable load MPInfo.bp for load restrictions (and other things for mods)
  71. They are too complex to go parsing from the text.
  72. Load as table