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CLOSED  Bug report #496  -  Ru07 bug: AutoEnemy needs to be switched back on
Posted Aug 19, 2018 - updated Aug 20, 2018
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icon_info.png This issue has been closed with status "Fixed" and resolution "RESOLVED".
Issue details
  • Type of issue
    Bug report
  • Status
     
    Fixed
  • Assigned to
    Not assigned to anyone
  • Progress
       
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     0dd1
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Time spent
    No time spent
  • Category
    Not determined
  • Resolution
    RESOLVED
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
Issue description
At the start of Ru07 AutoEnemy is set to false, which prevents neutral side becoming an enemy after being attacked by the player. It needs to be set back to true for the next missions, because it doesn't reset on its own, unless the player exits ow. As it is, AutoEnemy setting is carried over to following missions and creates bugs of neutral sides completely ignoring player's attack, as in Ru12 bug.
Steps to reproduce this issue
Start Ru07, finish the mission or leave to main menu and start another. As long as you don't exit ow, AutoEnemy will be false in all following missions.

#2
Comment posted by
 Stucuk
Aug 20, 12:08
Future versions the game well set AutoEnemy to true when the CloseGame is called (Its called both when you leave the game bit as well as when the map changes).

Note that 99% of all variables are never reset when the map is closed.