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CLOSED  Bug report #402  -  TimerLapser change side
Posted Sep 05, 2017 - updated Nov 14, 2020
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1
Votes
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icon_info.png This issue has been closed with status "Fixed" and resolution "RESOLVED".
Issue details
  • Type of issue
    Bug report
  • Status
     
    Fixed
  • Assigned to
    Not assigned to anyone
  • Progress
       
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Serpent
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Time spent
    No time spent
  • Category
    Not determined
  • Resolution
    RESOLVED
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
Issue description
Change side for timelapser and destroy it. Effect: Time field stay there forever smileys/2.png
Steps to reproduce this issue
  1. // Use code
  2. On UnitGoesToRed(un) do
  3. begin
  4. if GetWeapon(un) = ru_time_lapser then
  5. SetSide(un, 0);
  6. end;
  7.  
  8. // and destroy time lapser