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CLOSED  Bug report #281  -  Ground Animations Path Error
Posted Jan 23, 2016 - updated Jan 23, 2016
icon_info.png This issue has been closed with status "Fixed" and resolution "RESOLVED".
Issue details
  • Type of issue
    Bug report
  • Status
  • Assigned to
    Not assigned to anyone
  • Progress
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Time spent
    No time spent
  • Category
    Not determined
  • Resolution
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
Issue description
My ground animations in mod don't work on foreign CPU.

In my computer animations works fine.

I try to use different paths but it's not result.

Steps to reproduce this issue
Run Siberia Map and check waterfall.


GroundAnim in map.txt (my cpu): 0 GroundAnim\siberia_out0000.bmp 3544 723

Comment posted by
Jan 23, 17:48
Its caused by the ground anim being entered into the editor with an Absolute path rather than a relative path. All ground anims should be listed as GroundAnim\filename0000.bmp . However future builds ( and higher) will have extra code to correct the issue (When loading it will strip the Absolute path back to a relative one).

The issue was updated with the following change(s):
  • This issue has been closed
  • The status has been updated, from New to Fixed.
  • This issue's progression has been updated to 100 percent completed.
  • The resolution has been updated, from Not determined to RESOLVED.