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CLOSED  Enhancement #155  -  Changing attack pattern on mission 15 on alliance side
Posted Aug 18, 2015 - updated Oct 20, 2015
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0
Votes
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icon_info.png This issue has been closed with status "Closed" and resolution "WON'T FIX".
Issue details
  • Type of issue
    Enhancement
  • Status
     
    Closed
  • Assigned to
     McBenn
  • Progress
       
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     kostek00
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Time spent
    No time spent
  • Category
    Maps (SAIL)
  • Resolution
    WON'T FIX
  • Priority
    Not determined
  • Targetted for
    icon_milestones.png Not determined
Issue description
The most threat to any side are those who can build siberite bomb. Alliance and arabians can't, so they should be set to minimal threat to americans and russians which should lead to rare attacks on their bases and much more on others. I'm not saying that they shouldn't attack alliance and arabians at all but this should be lowered a lot.

I'm thinking that attack pattern on alliance and arabians could be randomly selected for the next unit group produced and procentage could look like this: Easy - 0-10% on being attacked by anyone. Normal - 10-30% on being attacked by anyone. Hard - 30-50% on being attacked by anyone.

I think this is fair distribution based on difficulty but can be raised. Attacking procentage could be randomly selected on mission loading or it can be permanently set. Your choice.

Any attack procentage for all sides could be independent. This could lead on being attacked by 3 sides at once. (2 sides if attack is selected for non-player side.)

#2
Comment posted by
 McBenn
Aug 19, 15:53
That would be the logical conclusion, but there are a few points: 1. Alliance is placed right between Am and Ru so it's not that convenient for them to reach each other. 2. Alliance does have some artifacts. Perhaps not as intimidating as bombs but not to be trifled with. 3. The player has to be challenged so it won't be boring sitting in your base.
#4
Comment posted by
 kostek00
Aug 19, 19:15
1. Yes, alliance is starting between them but it's not said they have to build there as there are no resources (oil, siberite) in that place and they are given enough firepower to capture americans or even easier arabs. 2. To be honest I almost never use artifacts. I know they are useful but not for me. 3. I agree with that thats why I presented procentage attack chance so that it won't be constantly sitting and waiting for them to attack, capture their tanks and attack when they are producing more of them. Now when I look at them they seems a bit low I would rise them by 20%.
#5
Comment posted by
 McBenn
Aug 19, 20:20
The code is quite clear: If the player builds a base on the northern hill then Am and Ru will always attack the player. Else it uses the following algorithm to decide if the player or another CPU should be attacked: Find a random integer between 0 and A (A is 30 for hard, 50 for easy). If that is less than B then attack the player. B starts at 0 and increments by 1 each minute. A decrements by 1 each minute. So at some point in time as the game progresses the CPU will always attack the player.
#6
Comment posted by
 kostek00
Aug 21, 11:47
It's up to you. I wanted to bring some randomness to game and keep hard mode to be hard for player. I know this will lead to weaken attacks on player but this could be compensted by adding more units when attacking player.
#7
Comment posted by
 McBenn
Aug 22, 10:32
As I wrote in try and ask the community on https://forum.original-war.net/. If they like it, we'll do it.