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CLOSED  Bug report #250  -  [MP MAP FLAGS] - Character spawn
Posted Dec 29, 2015 - updated May 15, 2016
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icon_info.png This issue has been closed with status "Fixed" and resolution "RESOLVED".
Issue details
  • Type of issue
    Bug report
  • Status
     
    Fixed
  • Assigned to
    Not assigned to anyone
  • Progress
       
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     MostWanted095
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Time spent
    No time spent
  • Category
    Not determined
  • Resolution
    RESOLVED
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
Issue description
Map imperfection that can be used to un-fair advantage

People should spawn randomly on the map as it is with others, but the characters ALWAYS appear in the very upper-left hex of the map.

What I suggest is to make them spawn randomly if no depot is availeble.

Good idea is to randomize it more, even when a depot is available; as it makes it more OW-like, or at least make them appear with a radius further away from your depot as they seem to always 'hug' the depot on arrival.
Steps to reproduce this issue
1) Play MP map flags with respawn of people either rare or frequent 2) Destroy all your depots 3) kill some of your people and watch where they appear

#1
Comment posted by
 McBenn
May 15, 13:08
Some timing was off in the code which caused units to respawn around hex 0,0 if the target depot was destroyed while respawning was in progress (i.e. during the respawn delay). Units would not initialize respawn if no depot was available. Changed this so if there are no depots then they spawn near a building + increased the spawn distance (fair distance for depots, shorter distance for other buildings).