Joan Fergusson didn't spawn in my 6AM gameplay at all.
I decided to rush Russian base in the very beginning of the game. I set up one depot in starting position and second one close to Russian base. During attack, I settled up 3rd depot as a vision-blocker (I didn't want Russians to kill my engineer while he was taking over the Russian depot). Few moments later, I had whole Russian base under my control and decided to settle up there. I destroyed 2nd and 3rd depots and left only starting one and Russian one.
All other events triggered - Dennis came, people spawned normally, Kurt aswell, but, of course, Russians didn't scout the map at all since they didn't exist.
I've got all the medals possible. Didn't lost a single soldier.
First and second depots got named, other depots didn't get any names.
I didn't build any buildings in my starting position but the depot. I settled up everything in former Russian base.
I'm on my way to check if Fergusson will be available in future missions.
"Additional Oil Deposits" setting is fine. "Default" value means one oil per player, "Extra" two oils per player.
"Additional Siberite Deposits" description is bad. "Additional" sounds like there is already one siberite deposit, and you are choosing between adding another or not. But this setting actually does: "None" - no siberite at all, "Default" - 1 sib, "Extra" 2 sib.
So to fix this, '''change "Additional Siberite Deposits" to "Siberite Deposits"'''. Current description is misleading (I've been in a few games where the game had to be restarted because people thought there will be one sib). (Also, do this in Polish .wri too, since it is same as in English). All four .wri gamemodes contains this.
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By the way, Czech translation of the map is missing at the moment, so I will create it and send it in the bright future.
Issue existing since .. OW.
Problem is that your selection boxes dissapear if someone else makes a selection or joins/changes teams. This issue gets really annoying especially if you have a full set of 8 players on your server.
Add unicode encoding support for OW. Currently, you're able to type in say non standard characters i.e. cyrylic in your player-name box and chat box, sending the message or saving the nickname results in the non standard character being replaced with a question mark (?).
When a cargo that holds an artifact, is given the order to take resources from a depot/warehouse, it only picks up the free remainder (the full capacity minus the artifact), but using GetCargo for that material will return 100 as though the artifact got unloaded first.
In AM 13: 10 seconds after the start of the mission the Hugh and Macmillan start talking as if they dropped the test siberite bomb and the mark where Hugh wants to go is highlighted. It doesn't affect the mission that much, but it's there.
In AM 14: after you destroy the russian vehicle with cargo bay, they don't build new one and the engineers are lagging when they go for the crates...or in the other words they go for the crates, they stop, they go back without it, they stop, they go for the crates again. So you can basically avoid dealing with their attacks since they run out of crates.
In AM 15: the alliance side doesn't surrender even after they are all killed.
After about 5 seconds from mission start, dialogue between Hugh and Macmillan apears (like you just drop the syberit bomb "God forgive us" etc.) and game skip the mission to the point where you have to take your scientist to the explode area to do the research about radiation. It happen with newest 184.108.40.206 patch
''For Normal Count''
ListBox 22 "Technologická Úroveň" count 7 items "Vítejte v Minulosti" "Velký Lov" "Rození Hrdinové" "Honba za Pokrokem" "Vyhrocení" "Studená Válka" "Konečné Zúčtování" default 6 "K dispozici je minimum technologií" "Hratelnost zaměřená na opičáky" "Mírně civilizovaný" "Férové varianty technologií, ale žadné pokročilé" "Přidavá několik technologií na úrovni 4, jako jsou rakety a skryté kamery" "Pouze nejpokročilejší technologie nejsou k dispozici" "Všechny technologie jsou k dispozici"
''For short count (Allien Base - Mine the Siberite''
ListBox 22 "Technologická Úroveň" count 4 items "Honba za Pokrokem" "Vyhrocení" "Studená Válka" "Konečné Zúčtování" default 3 "Férové varianty technologií, ale žadné pokročilé" "Přidavá několik technologií na úrovni 4, jako jsou rakety a skryté kamery" "Pouze nejpokročilejší technologie nejsou k dispozici" "Všechny technologie jsou k dispozici"
'''New Maps Names'''
//Nové v 220.127.116.11
West vs. East
Východ proti Západu
Cizácká Základna (Jednoduchý Skript)
Babylon (Jednoduchý Skript)
Krvavé Údolí (Jednoduchý Skript)
Vlajky (Jednoduchý Skript)
Les (Jednoduchý Skript)
Four to Win_S
Čtyři na Stranu (Jednoduchý Skript)
Vysočina (Jednoduchý Skript)
Mejdan (Jednoduchý Skript)
River Of Lost Souls_S
Řeka Ztracených Duší (Jednoduchý Skript)
Skalnatý Průsmyk (Jednoduchý Skript)
Siberia (Jednoduchý Skript)
Stolová hora (Jednoduchý Skript)
Propast (Jednoduchý Skript)
If McMillan discovers siberite detection in am09, (at least if he is in the lab as a scientist) he will explain the new technology to himself.
I think this happens in all languages, I've played it both Spanish and English.
PD: I also wanted to report a small typo in the first mission (am01) in Spanish: In the medal screen, the medal for "Cyrus Parker saved" in Spanish says "Cyrus '''Parkera''' a salvo" but it should be "Cyrus '''Parker''' a salvo". It's so small that I wouldn't call it a bug.
Window that i choose to leave or to stay in game, while quitting has no background. Its see-through.
I have found white dot at minimap. There was Oil marked.
Currently, campaign loading screens are displayed very shortly, since we all have fast modern processors. You can't read map briefing then.
Once map loads, loading screen shouldn't dissappear until key is pressed or mouse clicked.
"Press any key to start" text could be displayed on the botom, where map stuff texts are showed.
Make the OpenGL Texture used for storing the main games image (Map, Units, etc) only update when something has actually changed. Also only update the area which has changed and not the whole of the texture.