Original War Support Bug Tracker
Original War (originalwar)
May 21, 2017
bug_report_tiny.png 21:32  Bug report #379 - Crash.
Scrubwave : Issue created
General Info
------------
Application : Owarogl
Version : 2.0.5.12_OGL (Steam)

ModName :
ModDir :
ModVer : (0.0)

ErrorType : Unknown
ErrorText : Access violation at address 006542B6 in module 'OwarOGL.exe'. Read of address 00000012 EAddress: 006542B6

Exception : None

Params : -LAUNCH
ParamCount : 1

Game Info
---------
Multiplayer : False
Multi.GameState : Undef
Multi.ChatConnLost : False
Multi.IAMServer : False
Multi.Joined : False
Multi.Loaded : False
Multi.MapVersion : 0
Multi.OffLine : False
Multi.OnLine : False
Multi.ServerLost : False
Multi.StatusText :
MultiDef.MapName :

mission_number : 4
mission_campaign : 1
camp_names[mission_campaign] : Am
mission_names[mission_number] : 04
game_difficulty : 3
ingame_video : False
stop_talking : False
stop_action : False
end_of_mission : 0
end_the_mission_allowed : False
dialogue_skipped : False
last_title_ident : -1
last_title_unit : 67
last_title_radio : False
last_title : Yo! Anyone for Poker?

lastSail : 16069
tick : 38108

Random Stuff
------------
GodMode : False
DeveloperMode : False
ModCBMode : True
OfficialMod : False
InterfSide : 1

Windows Info
------------
Product : Windows 7
Win32MajorVersion : 6
Win32MinorVersion : 1
BuildNumber : 7601
ServicePack : Service Pack 1
ServicePackMajor : 1
ServicePackMinor : 0

Physical Memory : 12269MB
CPU Name : AMD FX(tm)-4100 Quad-Core Processor
CPU Clock : 3624Mhz
Current CPU Clock : 3625Mhz
bug_report_tiny.png 11:34  Bug report #378 - 6AM - An event spawning Joan Fergusson doesn't trigger
Bren : Issue created
Joan Fergusson didn't spawn in my 6AM gameplay at all.
I decided to rush Russian base in the very beginning of the game. I set up one depot in starting position and second one close to Russian base. During attack, I settled up 3rd depot as a vision-blocker (I didn't want Russians to kill my engineer while he was taking over the Russian depot). Few moments later, I had whole Russian base under my control and decided to settle up there. I destroyed 2nd and 3rd depots and left only starting one and Russian one.
All other events triggered - Dennis came, people spawned normally, Kurt aswell, but, of course, Russians didn't scout the map at all since they didn't exist.
I've got all the medals possible. Didn't lost a single soldier.
First and second depots got named, other depots didn't get any names.
I didn't build any buildings in my starting position but the depot. I settled up everything in former Russian base.

I'm on my way to check if Fergusson will be available in future missions.
May 20, 2017
bug_report_tiny.png 11:24  Bug report #377 - Multiplayer lobby - gamemode switch error
Gravitr_2 : Issue created
"List index out of bounds" appears when you select gamemode with less teams.
bug_report_tiny.png 09:42  Bug report #376 - Siberia - wrongly placed deposits and units etc.
Gravitr_2 : Issue created
When you have a base level to max (so everyones base has a depot and 2 breastworks), extra oil and extra siberite, and morale flags:

- Right center position has a breastwork placed on one oil source

- Right center position has a morale flag too near to a siberite deposit, so you just can't build a mine here

- Bottom right position has a breastwork placed on one oil source

Note: Top right position has a tree on one oil source (the extra one), but that's okay because it's pretty adventageous position (also I think mapper is aware of this). So that's not the issue.

- - -

Another misunderstanding is in map settings files and description.
See this:

ListBox 5 "Additional Oil Deposits" count 2 items "Default" "Extra" default 0 "" ""

ListBox 6 "Additional Siberite Deposits" count 3 items "None" "Default" "Extra" default 0 "" "" ""

"Additional Oil Deposits" setting is fine. "Default" value means one oil per player, "Extra" two oils per player.
"Additional Siberite Deposits" description is bad. "Additional" sounds like there is already one siberite deposit, and you are choosing between adding another or not. But this setting actually does: "None" - no siberite at all, "Default" - 1 sib, "Extra" 2 sib.

So to fix this, '''change "Additional Siberite Deposits" to "Siberite Deposits"'''. Current description is misleading (I've been in a few games where the game had to be restarted because people thought there will be one sib). (Also, do this in Polish .wri too, since it is same as in English). All four .wri gamemodes contains this.

- - -

By the way, Czech translation of the map is missing at the moment, so I will create it and send it in the bright future.
May 13, 2017
bug_report_tiny.png 16:48  Bug report #375 - [MULTIPLAYER] - Lobby interface glitch
mostwanted095 : Issue created
Issue existing since .. OW.
Problem is that your selection boxes dissapear if someone else makes a selection or joins/changes teams. This issue gets really annoying especially if you have a full set of 8 players on your server.
feature_request_tiny.png 16:45  Feature request #374 - Add unicode support
mostwanted095 : Issue created
Add unicode encoding support for OW. Currently, you're able to type in say non standard characters i.e. cyrylic in your player-name box and chat box, sending the message or saving the nickname results in the non standard character being replaced with a question mark (?).
May 11, 2017
bug_report_tiny.png 20:41  Bug report #373 - Function GetCargo() sometimes shows wrong value
0dd1 : Issue created
When a cargo that holds an artifact, is given the order to take resources from a depot/warehouse, it only picks up the free remainder (the full capacity minus the artifact), but using GetCargo for that material will return 100 as though the artifact got unloaded first.
April 29, 2017
bug_report_tiny.png 09:44  Bug report #372 - Bugs in AM 11, AM 13, AM 14 and AM 15
McBenn : Issue created
From http://forum.stucuk.net/viewtopic.php?f=4&t=3131

In AM 13: 10 seconds after the start of the mission the Hugh and Macmillan start talking as if they dropped the test siberite bomb and the mark where Hugh wants to go is highlighted. It doesn't affect the mission that much, but it's there.

In AM 14: after you destroy the russian vehicle with cargo bay, they don't build new one and the engineers are lagging when they go for the crates...or in the other words they go for the crates, they stop, they go back without it, they stop, they go for the crates again. So you can basically avoid dealing with their attacks since they run out of crates.

In AM 15: the alliance side doesn't surrender even after they are all killed.
April 06, 2017
feature_request_tiny.png 23:30  Feature request #371 - Add SetInterface function
Serpent : Issue created
Add SetInterface function to allow's change user interface via SAIL.
March 30, 2017
enhancement_tiny.png 14:51  Enhancement #258 - Remove .txt override
stucuk : Issue closed
March 19, 2017
feature_request_tiny.png 11:58  Feature request #370 - Ground Attack Button
stucuk : Issue closed
March 18, 2017
feature_request_tiny.png 15:17  Feature request #370 - Ground Attack Button
Serpent : Issue created
Add parameter for weapon in vehicles.txt allows to set visible ground attack button.

[[Image:https://gyazo.com/86ce95eb64fd03b9db2cc36bc3d75940|]]
March 15, 2017
bug_report_tiny.png 01:16  Bug report #369 - Am13 - (Cold War) - mission complete itself
AleMuPowiedziales : Issue created
After about 5 seconds from mission start, dialogue between Hugh and Macmillan apears (like you just drop the syberit bomb "God forgive us" etc.) and game skip the mission to the point where you have to take your scientist to the explode area to do the research about radiation. It happen with newest 2.0.5.12 patch
March 13, 2017
bug_report_tiny.png 20:33  Bug report #368 - SetCargo - 100 resources limit
stucuk : Issue closed
bug_report_tiny.png 19:25  Bug report #368 - SetCargo - 100 resources limit
Serpent : Issue created
For example: SetCargo(CargoBay, mat_cans, 200); sets only 100 crates for cargo bay with capacity larger than 100.
March 12, 2017
bug_report_tiny.png 09:37  Bug report #367 - SAIL Com Commands fail with more than 42 units
stucuk : Issue closed
bug_report_tiny.png 09:37  Bug report #367 - SAIL Com Commands fail with more than 42 units
stucuk : Issue created
SAIL Com Commands fail with more than 42 units
March 11, 2017
bug_report_tiny.png 13:01  Bug report #366 - Saves with -1 as a unit id reference crash OW
stucuk : Issue closed
bug_report_tiny.png 13:00  Bug report #366 - Saves with -1 as a unit id reference crash OW
stucuk : Issue created
Saves with -1 as a unit id reference crash OW
March 10, 2017
feature_request_tiny.png 08:35  Feature request #365 - Change class for sheik
SaliSakal : Issue created
Command Enable / Disable, which would enable change profession for Sheik.
It would also allow change profession to Sheik (only one per side).

(Enable to prevent violations of the Arab campaigns)
March 08, 2017
enhancement_tiny.png 17:46  Enhancement #364 - Czech Translation 2.0.5.12
McBenn : Issue closed
March 04, 2017
enhancement_tiny.png 11:59  Enhancement #364 - Czech Translation 2.0.5.12
SaliSakal : Issue created
'''New setting Tech Level'''

''For Normal Count''
ListBox 22 "Technologická Úroveň" count 7 items "Vítejte v Minulosti" "Velký Lov" "Rození Hrdinové" "Honba za Pokrokem" "Vyhrocení" "Studená Válka" "Konečné Zúčtování" default 6 "K dispozici je minimum technologií" "Hratelnost zaměřená na opičáky" "Mírně civilizovaný" "Férové varianty technologií, ale žadné pokročilé" "Přidavá několik technologií na úrovni 4, jako jsou rakety a skryté kamery" "Pouze nejpokročilejší technologie nejsou k dispozici" "Všechny technologie jsou k dispozici"

''For short count (Allien Base - Mine the Siberite''
ListBox 22 "Technologická Úroveň" count 4 items "Honba za Pokrokem" "Vyhrocení" "Studená Válka" "Konečné Zúčtování" default 3 "Férové varianty technologií, ale žadné pokročilé" "Přidavá několik technologií na úrovni 4, jako jsou rakety a skryté kamery" "Pouze nejpokročilejší technologie nejsou k dispozici" "Všechny technologie jsou k dispozici"


'''New Maps Names'''
//Nové v 2.0.5.12
Siberia
Siberia
ArabianWars
Arabské Války
West vs. East
Východ proti Západu
Alien Base_S
Cizácká Základna (Jednoduchý Skript)
Babylon_S
Babylon (Jednoduchý Skript)
Bloody Valley_s
Krvavé Údolí (Jednoduchý Skript)
Flags_S
Vlajky (Jednoduchý Skript)
ForestLand_S
Les (Jednoduchý Skript)
Four to Win_S
Čtyři na Stranu (Jednoduchý Skript)
Highlands_S
Vysočina (Jednoduchý Skript)
Party_S
Mejdan (Jednoduchý Skript)
River Of Lost Souls_S
Řeka Ztracených Duší (Jednoduchý Skript)
Rocky Pass_S
Skalnatý Průsmyk (Jednoduchý Skript)
Siberia_S
Siberia (Jednoduchý Skript)
Table Mountain_s
Stolová hora (Jednoduchý Skript)
The Abbys_S
Propast (Jednoduchý Skript)



'''And files for Siberia Map'''
February 16, 2017
bug_report_tiny.png 02:23  Bug report #363 - Black screen on MiniMapVideo
Serpent : Issue created
Just look:
https://gyazo.com/e272eb0716e40888eef8ea4308b1995d

When player select unit then screen is black but audio works fine.
February 15, 2017
feature_request_tiny.png 21:22  Feature request #362 - Short descriptions for sail functions
Marek1906 : Issue created
Please add some descriptions for functions because somebody can't know what that numbers can mean.
Like in this function:
AddComPlaceDelayedCharge([a,b,c], 521, 777, 448);
Thx for your attention.
February 05, 2017
feature_request_tiny.png 23:33  Feature request #361 - Add On CratesSpawn Event
Serpent : Issue created
Add new event On CratesSpawn(x, y, amount, mode), where x,y -> coords, amount -> amount of crates, mode -> true or false.
January 06, 2017
bug_report_tiny.png 10:03  Bug report #360 - McMillan talking to himself in Am09
Cort21 : Issue created
If McMillan discovers siberite detection in am09, (at least if he is in the lab as a scientist) he will explain the new technology to himself.

I think this happens in all languages, I've played it both Spanish and English.


PD: I also wanted to report a small typo in the first mission (am01) in Spanish: In the medal screen, the medal for "Cyrus Parker saved" in Spanish says "Cyrus '''Parkera''' a salvo" but it should be "Cyrus '''Parker''' a salvo". It's so small that I wouldn't call it a bug.
January 05, 2017
bug_report_tiny.png 20:54  Bug report #359 - Spectator gets sync lost
Gothuk : Issue created
On the last patch - 2.0.5.12 - spectator gets sync lost mainly before 10 min.
January 03, 2017
bug_report_tiny.png 16:46  Bug report #358 - Babylon - Dialogue window without background
AntonioPL : Issue created
Window that i choose to leave or to stay in game, while quitting has no background. Its see-through.
[[Image:https://scontent-frt3-1.xx.fbcdn.net/v/t35.0-12/15857655_914581771975623_351664640_o.jpg?oh=075a02879684f942321ef1d8ae8a3254&oe=586DD7D7|Exit]]
bug_report_tiny.png 16:42  Bug report #357 - Babylon - Oil has been found, but nobody was there before
AntonioPL : Issue created
I have found white dot at minimap. There was Oil marked.
[[Image:https://scontent-frt3-1.xx.fbcdn.net/v/t35.0-12/15857484_914584778641989_1401092429_o.jpg?oh=07074faf47bed9677689105de4d120e8&oe=586DC993|Oil]]
bug_report_tiny.png 16:35  Bug report #356 - Babylon - Respawn at hill without exit
AntonioPL : Issue created
One man, after respawn cannot get out of the hill, target unreachable.

[[Image:https://scontent-frt3-1.xx.fbcdn.net/v/t35.0-12/15857010_914584581975342_2093888577_o.jpg?oh=1c5d186adcd5b60b2f6e16963b8204a1&oe=586D8E6B|Screenshot]]
January 02, 2017
enhancement_tiny.png 22:31  Enhancement #355 - Make loading screen dissappear on click
stucuk : Issue closed
enhancement_tiny.png 22:29  Enhancement #355 - Make loading screen dissappear on click
stucuk : Issue closed
December 24, 2016
enhancement_tiny.png 08:14  Enhancement #355 - Make loading screen dissappear on click
Gravitr_2 : Issue created
Currently, campaign loading screens are displayed very shortly, since we all have fast modern processors. You can't read map briefing then.
Once map loads, loading screen shouldn't dissappear until key is pressed or mouse clicked.
"Press any key to start" text could be displayed on the botom, where map stuff texts are showed.
December 23, 2016
bug_report_tiny.png 21:11  Bug report #354 - OGL - Cannot Alt+Tab out of the game
mostwanted095 : Issue created
OW 2.0.3.6_OGL
Win 7 x64

Cannot minimize the game.

When pressing Alt+Tab, game goes to the background with Windows UI on top of the game. Cannot access the desktop. No problems with minimizing DD.

Also, screen resolution does not go back to native resolution (1920x1080) but stays at 800x600


Edit: The issue is caused by the screen resolution not going back to the native one. After the screen resolution is manually changed for some reason OW lets itself to be minimized and works OK.
December 15, 2016
bug_report_tiny.png 16:12  Bug report #353 - Units pause when alot of units are moving
stucuk : Issue closed
bug_report_tiny.png 16:12  Bug report #353 - Units pause when alot of units are moving
stucuk : Issue created
When alot of units are moving only some of them move, while the others pause.
enhancement_tiny.png 16:09  Enhancement #352 - Make Scrolling of the main view independed of FPS and Game Speed
stucuk : Issue closed
enhancement_tiny.png 16:09  Enhancement #352 - Make Scrolling of the main view independed of FPS and Game Speed
stucuk : Issue created
Make Scrolling of the main view independed of FPS and Game Speed
enhancement_tiny.png 16:09  Enhancement #351 - Make OGL Renderer only update the OGL Texture when something has changed
stucuk : Issue closed
enhancement_tiny.png 16:08  Enhancement #351 - Make OGL Renderer only update the OGL Texture when something has changed
stucuk : Issue created
Make the OpenGL Texture used for storing the main games image (Map, Units, etc) only update when something has actually changed. Also only update the area which has changed and not the whole of the texture.

Results in higher Frame Rate.
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