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		<title>Original War Support Bug Tracker ~ Open issues for Original War</title>
		<link>https://bugs.owsupport.com:443/</link>
		<description>Original War Support Bug Tracker</description>
		<language>en-us</language>
		<image>
					<url>https://bugs.owsupport.com:443/iconsets/oxygen/modules//logo_24.png</url>
					<title>Original War Support Bug Tracker ~ Open issues for Original War</title>
			<link>https://bugs.owsupport.com:443/</link>
		</image>
		
		<item>
			<title>#475 - Damage bonus for soldiers displays on special professions</title>
						<description><![CDATA[The damage bonus from Weapon Upgrade 1 technology, which increases machine gun's damage and also soldier's damage against vehicles and buildings by 40%, does not apply for special proffesions (Bazooker, Mortar Operator, Sniper) but it is still displayed in their EFF statistics.
Therefore the special proffesions appear to have higher EFF than what they really have.]]></description>
						<pubDate>Mon, 05 Feb 2018 17:49:32 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/475</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/475</guid>
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		<item>
			<title>#482 - Incorrect hint for American Double Gun</title>
						<description><![CDATA[The hint for American Double Gun weapon says:
"Like light and gatling guns, it is not very effective against people, but ..."

Where is incorrectly stated that Gatling Gun is not effective against people, which is of course wrong.]]></description>
						<pubDate>Wed, 14 Feb 2018 18:27:58 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/482</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/482</guid>
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		<item>
			<title>#483 - Modding - DevMode Bug</title>
						<description><![CDATA[When I press CTRL+F5 or CTRL+F8 on DevMode:
[[Image:https://i.gyazo.com/78506778c9f10b9e626849e1bc2eeff3.png|]]]]></description>
						<pubDate>Tue, 20 Feb 2018 21:38:08 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/483</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/483</guid>
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		<item>
			<title>#501 - OW crashes on launch</title>
						<description><![CDATA[Hi, got a problem that I hope someone could advise on. In short, OW crashes immediately every time I try to launch it on Steam, I do not even get to any loading screens or production Co. shorts. I've tried a few different things, running from other apps in the Steam folder and also tried re-installation most recently with no luck. Below is the entire error report:-

General Info
------------
Application            : Owarogl
Version                : 2.0.6.143_OGL (Steam)

ModName                : 
ModDir                 : 
ModVer                 :  (0.0)

ErrorType              : Unknown
ErrorText              : Access violation at address 00000000. Read of address 00000000 EAddress: 00000000

Exception              : None
Stack                  : 006A3BED
Stack                  : 006A530B
Stack                  : 7734337A
Stack                  : 77A292E2
Stack                  : 77A292B5

Params                 : 
ParamCount             : 0

Game Info
---------
Multiplayer            : False
Multi.GameState        : Undef
Multi.ChatConnLost     : False
Multi.IAMServer        : False
Multi.Joined           : False
Multi.Loaded           : False
Multi.MapVersion       : 0
Multi.OffLine          : False
Multi.OnLine           : False
Multi.ServerLost       : False
Multi.StatusText       : 
MultiDef.MapName       : 

mission_number         : 0
mission_campaign       : 0
game_difficulty        : 2
ingame_video           : False
stop_talking           : False
stop_action            : False
end_of_mission         : 0
end_the_mission_allowed : False
dialogue_skipped       : False
last_title_ident       : -1
last_title_unit        : 0
last_title_radio       : False
last_title             : 

lastSail               : -1
tick                   : 0

Random Stuff
------------
GodMode                : False
DeveloperMode          : False
ModCBMode              : True
OfficialMod            : False
InterfSide             : 1
MultiCore              : True

Windows Info
------------
Product                : Windows 7
Win32MajorVersion      : 6
Win32MinorVersion      : 1
BuildNumber            : 7601
ServicePack            : Service Pack 1
ServicePackMajor       : 1
ServicePackMinor       : 0

Physical Memory        : 3989MB
CPU Name               : Intel(R) Celeron(R) CPU B820 @ 1.70GHz
CPU Clock              : 1696Mhz
Current CPU Clock      : 1696Mhz

Anyone got any suggestions? I would really appreciate the help.]]></description>
						<pubDate>Wed, 19 Sep 2018 19:36:31 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/501</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/501</guid>
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			<title>#504 - Can't pause game while extending a list of engines/guns, etc.</title>
						<description><![CDATA[When you choose anything, like gun, or engine for vehicle, or weapon for turret from extended list, and it's still open, you are unable to use pause. It doesn't work while any extended list is opened in general. It's not a huge deal, but it still may be annoying.]]></description>
						<pubDate>Mon, 01 Oct 2018 22:46:09 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/504</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/504</guid>
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		<item>
			<title>#518 - Video with bugs + time lapser bug</title>
						<description><![CDATA[https://www.youtube.com/watch?v=k1IQo2XCmiU&fbclid=IwAR1a9m1sqZKVla_TjTZ8pp77c5Hox4TUwNdL95lhtNfKiL5-2XE09i90P94

SAIL command "RemoveUnit" on time lapsers vehicle remove veh but slow field no.]]></description>
						<pubDate>Thu, 21 Feb 2019 18:25:42 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/518</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/518</guid>
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		<item>
			<title>#519 - Driver's disappearance bug - video</title>
						<description><![CDATA[https://www.youtube.com/watch?v=dOp5kJO7WRQ&fbclid=IwAR1uCP65pmQduQJpH9cpbJN91EY6Wz6Ikp9kqS0il23BpYMwjt0ozIM0H6Q]]></description>
						<pubDate>Sat, 23 Feb 2019 00:33:40 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/519</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/519</guid>
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			<title>#522 - SayEffect, PlaySoundXY &amp; cutscene sounds - volume not regulated by options</title>
						<description><![CDATA[Sounds played by SayEffect and PlaySoundXY commands in SAIL, as well as sounds in cutscenes (dialogues, music), are always been played in full volume, regardless of volume options. This causes problems (especially for headphone users) when the game volume is reduced in options and then SayEffect/PlaySoundXY/cutscene sound kicks in at full volume.]]></description>
						<pubDate>Mon, 11 Mar 2019 12:29:32 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/522</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/522</guid>
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		<item>
			<title>#523 - Access violation when using function GetHexInfo</title>
						<description><![CDATA[When GetHexInfo is used, game crashes with:

Access violation at address 004CF0C8 in module 'OwarOGL.exe'. Read of address 80006BCD

Happens in game on OpenGL only. Not on Direct Draw and not in editor.]]></description>
						<pubDate>Thu, 14 Mar 2019 19:58:04 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/523</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/523</guid>
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		<item>
			<title>#527 - Original War - Bug Rep - Kamikaze Apeman - Explosion</title>
						<description><![CDATA[[[https://www.youtube.com/watch?v=r7cGky18KF8&fbclid=IwAR3_0rW4lVguNQcMC45SAYRo0IIOwJo818zHiQ5zPphxPlqLNe7obgCIUY4|YouTube]]
]]></description>
						<pubDate>Tue, 26 Mar 2019 16:34:50 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/527</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/527</guid>
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		<item>
			<title>#528 - Original War - SGUI Bug Rep - Unit Selection</title>
						<description><![CDATA[[[https://www.youtube.com/watch?v=NbzetatO_MI&fbclid=IwAR2iz7qdSYdO_evVIOrLJ9X5fPi3PJWg6u7ruqFQakOb4CwyYSwAjdhJh84|YouTube]]]]></description>
						<pubDate>Tue, 26 Mar 2019 16:36:06 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/528</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/528</guid>
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		<item>
			<title>#529 - Original War - Bug Rep - Remote Control - Taking control of your allys/enemy car</title>
						<description><![CDATA[[[https://www.youtube.com/watch?v=DPHQHn87s6Q&fbclid=IwAR2ZduW9k3ci_tcNherspuAdpm03r4-qozn4xO7PTfdyVKSNmy7IlVCVBek|YouTube]]]]></description>
						<pubDate>Tue, 26 Mar 2019 16:36:41 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/529</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/529</guid>
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			<title>#530 - Original War - Bug Rep - Recycling and Constructing Vehicle in Ally's Factory, Factory Addons</title>
						<description><![CDATA[[[https://www.youtube.com/watch?v=LMj8RdHqPJ4&fbclid=IwAR0gcfAt73V-hZQOR6tTG6hfzteJ1Vj42KovpaxqTIoViTkQG-nP-OuDELc|YouTube]]]]></description>
						<pubDate>Tue, 26 Mar 2019 16:56:01 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/530</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/530</guid>
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		<item>
			<title>#546 - Bug - Cannot tame apeman nearby timelapser</title>
						<description><![CDATA[Scientists cannot tame apeman nearby timelapser.

[[Image:https://i.gyazo.com/03d8f6a32a1966aa3b65bf81d8db24a2.png|]]]]></description>
						<pubDate>Fri, 05 Jul 2019 21:32:17 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/546</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/546</guid>
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		<item>
			<title>#551 - &quot;Copy Units&quot; option in Paste Mod results in error</title>
						<description><![CDATA[Pasting a terrain using the "Copy Units" option will result in an error.
[[Image:https://gyazo.com/014a753faa17c7cd0eb310d284381133|]]]]></description>
						<pubDate>Fri, 26 Jul 2019 23:28:59 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/551</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/551</guid>
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		<item>
			<title>#557 - Editor - Remember SAIL Editor scroll position</title>
						<description><![CDATA[Every time when user goes to test mode (F9), scroll in sail editor is always reset:
https://i.gyazo.com/3ee6916df71cc3b5d61bea00ea627670.gif]]></description>
						<pubDate>Thu, 10 Oct 2019 19:40:35 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/557</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/557</guid>
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		<item>
			<title>#559 - MoveAreaXY will keep old location of SetAreaMapShow minimap spot</title>
						<description><![CDATA[The minimap will keep the old area minimap spot that is displayed when using SetAreaMapShow and after it's being moved with moveareaxy]]></description>
						<pubDate>Wed, 23 Oct 2019 03:15:21 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/559</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/559</guid>
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		<item>
			<title>#560 - SAIL - Place fish on map</title>
						<description><![CDATA[Fish placed on river by SAIL is created with hidden status. It's because terrain type - don't enter water.
Fish placed by mouse click is created normally.

Creating fish by SAIL should also place fish normally.]]></description>
						<pubDate>Sat, 16 Nov 2019 14:53:12 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/560</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/560</guid>
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			<title>#227 - (TBC) FOOTBALL - Game desynchronized</title>
						<description><![CDATA[TO BE CONFIRMED - played numerous times, restarting OW seems to have resolved the issue.]]></description>
						<pubDate>Sun, 05 Jan 2020 14:03:15 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/227</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/227</guid>
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			<title>#226 - ABYSS - Game desynchronized</title>
						<description><![CDATA[Eversince version 2 of OW this map is unplayable.

Game desynces 2 of the players right at the start.

Game played as a 1+1 vs 1+1 (combined command)

I'd say this is the most severe issue to be dealt with.]]></description>
						<pubDate>Sun, 05 Jan 2020 14:03:41 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/226</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/226</guid>
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			<title>#265 - [MP HIGHLANDS] - 2 Players desynchronized</title>
						<description><![CDATA[Game desynchronizes 1 or 2 players right at the start, at ALL times.

MAP UNPLAYABLE.]]></description>
						<pubDate>Sun, 05 Jan 2020 14:03:50 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/265</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/265</guid>
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			<title>#266 - [MP RIVER OF THE LOST SOULS] - Game desynchronized</title>
						<description><![CDATA[1-2 Players are ALWAYS desynchronized on this map. MAP UNPLAYABLE.

FIX PLEASE!


Other maps which suffer the same issue:

MP ABYSS

MP HIGHLANDS]]></description>
						<pubDate>Sun, 05 Jan 2020 14:03:58 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/266</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/266</guid>
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			<title>#295 - [MULTIPLAYER] - Observator bugs</title>
						<description><![CDATA[Plenty of observator bugs exist in OW, without any more being said here's the list:

* Observator is not available on all maps
* Observator does not have an unique colour but chooses any available at random (perhaps thats why it crashes on flags 8 + obs)
* PM and Dimplomacy window is useless.
* Observator cannot be selected on maps that are full (eg. 4 player map with a 2v2 set up + observator). Game says there ain't space for the observator.]]></description>
						<pubDate>Sun, 05 Jan 2020 14:04:08 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/295</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/295</guid>
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			<title>#393 - Backspace in SAIL editor can sometimes cause cursor to go to the end of the line</title>
						<description><![CDATA[Backspace in SAIL editor can sometimes cause cursor to go to the end of the line]]></description>
						<pubDate>Sun, 05 Jan 2020 14:05:01 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/393</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/393</guid>
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			<title>#376 - Siberia - wrongly placed deposits and units etc.</title>
						<description><![CDATA[When you have a base level to max (so everyones base has a depot and 2 breastworks), extra oil and extra siberite, and morale flags:

- Right center position has a breastwork placed on one oil source

- Right center position has a morale flag too near to a siberite deposit, so you just can't build a mine here

- Bottom right position has a breastwork placed on one oil source

Note: Top right position has a tree on one oil source (the extra one), but that's okay because it's pretty adventageous position (also I think mapper is aware of this). So that's not the issue.

- - -

Another misunderstanding is in map settings files and description.
See this:

ListBox 5 "Additional Oil Deposits" count 2 items "Default" "Extra" default 0 "" "" 

ListBox 6 "Additional Siberite Deposits" count 3 items "None" "Default" "Extra" default 0 "" "" "" 

"Additional Oil Deposits" setting is fine. "Default" value means one oil per player, "Extra" two oils per player.
"Additional Siberite Deposits" description is bad. "Additional" sounds like there is already one siberite deposit, and you are choosing between adding another or not. But this setting actually does: "None" - no siberite at all, "Default" - 1 sib, "Extra" 2 sib.

So to fix this, '''change "Additional Siberite Deposits" to "Siberite Deposits"'''. Current description is misleading (I've been in a few games where the game had to be restarted because people thought there will be one sib). (Also, do this in Polish .wri too, since it is same as in English). All four .wri gamemodes contains this.

- - -

By the way, Czech translation of the map is missing at the moment, so I will create it and send it in the bright future.]]></description>
						<pubDate>Sun, 05 Jan 2020 14:05:43 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/376</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/376</guid>
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		<item>
			<title>#463 - Babylon Artefact War Bug</title>
						<description><![CDATA[SAIL function "GetType" : Access violation at address 00574F8B in module 'OwarOGL.exe'. Read of address 00000010.

Note: Seems to be related to Destroy Siberite Artefact. Either its trying to get info on a unit which has an id of 0 (Which is invalid) or a unit which has been destroyed but not had its entry nil'd.]]></description>
						<pubDate>Sun, 05 Jan 2020 14:06:00 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/463</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/463</guid>
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			<title>#477 - 2.0.6.132 The Abbyss - Start desynchronisation still not fixed</title>
						<description><![CDATA[Multiplayer game mode desynchronises right at the start kicking out one or two players. 

Issue still not resolved and map unplayable]]></description>
						<pubDate>Sun, 05 Jan 2020 14:06:31 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/477</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/477</guid>
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			<title>#514 - AM11, camera guy gets stuck in truck and never gives access to cameras</title>
						<description><![CDATA[After you get the offer from the arab camera guy, I gave him a truck, but the event didn't continue. I went to check what happened, and his car got stuck because there was an empty arab vehicle near the edge of the map. Probably its a vehicle from one of the regular arab attacks on the southern base. Apart from the empty vehicle, there were a bunch of other arab vehicles, I killed those to try to free some space for the camera guy, but that didn't help. Destroying the empty vehicle didn't help either, he just stood there in his truck, so I completed the mission without his help.
Screenshot: [[Image:https://imgur.com/7dWV61Q|]]]]></description>
						<pubDate>Sun, 05 Jan 2020 14:34:17 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/514</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/514</guid>
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			<title>#503 - Bug in AM#10</title>
						<description><![CDATA[[[Image:https://i.imgur.com/vNINWZZ.jpg|AM#10 mission HG medium tracked vehicle]]
Heavy gun on too light vehicle during Russian attacks. Mission on highest difficulty]]></description>
						<pubDate>Sun, 05 Jan 2020 14:34:17 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/503</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/503</guid>
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			<title>#73 - RU14 difficulty, legion assistance for resources and dialogue problem</title>
						<description><![CDATA[(First of I didn't know what to file this under but I guess it's probably suited under bugs? Either way I reckon this is something perhaps McBenn could look at since he said he was fixing the original campaigns.)

The first issue is regarding the difficulty, there really isn't much in terms of opposition and the difficulty options aren't that different. Here's the problem:

Adventurer difficulty has the Arabians coming at you with a small force of both human units (be it on foot or in vehicles) and remote controlled vehicles. After a while they will have trouble to continue attacking you because they don't have enough people to fill their manual vehicles, which in turn blocks their factory from producing remote vehicles. 

'''EDIT''': I also just noticed they have a few idle ape self propelled vehicles lying idle in their base, which don't even move after attacking them, they just sit there doing nothing and I think this also applies to the other difficulties.

Commander and Master Strategist difficulties has the Arabs sending a single Ape self propelled bomb trike every few minutes. Which is very easy to defend against and it makes the mission quite boring.

Is there any chance we could see this mission refined in terms of difficulty? It'd make the mission more enjoyable as it's quite dull at the moment.

As for Legion's request for resources in exchange for reinforcements, occasionally (and this happens very often) if you don't have the correct amount of resources Legion asks for, they will continue to drive around your Warehouse until you do. The problem with this however is that even when you do gather the correct amount, they will never take it, it seems that you must have the sufficient resources by the time they offer their assistance to you.

Now onto the dialogue, relatively minor but once Burlak enquires about the Behemoth he ask what the scientists thinks, if you have a female scientist, such as Kirilenkova/Kapitsova, she'll comment on it in a very squeaky manner. (The male version is fine)]]></description>
						<pubDate>Sun, 05 Jan 2020 14:34:17 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/73</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/73</guid>
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			<title>#495 - RU 12 - Green base neutral despite attack</title>
						<description><![CDATA[I moved Burlak to the green base and encircled it with my tanks. After their commander demanded to attack his base, I fired on base defences. However, he didn't change attitude to "enemy", still was neutral. When I destroyed depot, his engineer annouced surrender and all green personel joined me.]]></description>
						<pubDate>Sun, 05 Jan 2020 14:34:17 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/495</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/495</guid>
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		<item>
			<title>#455 - Mission Bug </title>
						<description><![CDATA[I was playing first mission from American Campain. I did three Steam achievements before which are "Shoot your allies before enter EON", "Don't enter the EON" and "Enter the EON", in this order. But when I enter the EON the game crashed. I thought maybe it was because OpenGL so I turned it off but the game still crashed.]]></description>
						<pubDate>Sun, 05 Jan 2020 14:34:17 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/455</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/455</guid>
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			<title>#445 - 9th Russian mission loading fail</title>
						<description><![CDATA[I start the 9th Russian mission "Chapter Epsilon" It plays the cutscene with dialogues just fine. Cutscene end. Loading starts. Game crashes. No error reports or anything. Just crashed game and weird looking low res color scheme on the computer until restart.

I tried using mods and getting save files from the internet to try if its the original game or the mods, but in all cases it just crashed. (Default, Throwback Season VII, Kox Mod)

Works fine up until the point shown in pictures

[[Image:https://steamuserimages-a.akamaihd.net/ugc/871873319172776578/47001094285E9998D2565CF6FFA756F203F2EE04/|Chapter Epsilon]]

[[Image:https://steamuserimages-a.akamaihd.net/ugc/871873319172776060/5BAF6342D16785CE1818E75E5EADE7D8E0FB09DB/|Cutscene]]

(if the links dont work try) http://steamcommunity.com/sharedfiles/filedetails/?id=1213173766
                             http://steamcommunity.com/sharedfiles/filedetails/?id=1213173680]]></description>
						<pubDate>Sun, 05 Jan 2020 14:34:17 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/445</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/445</guid>
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		<item>
			<title>#431 - AM15 - 2nd American attack stucks</title>
						<description><![CDATA[I thought this issue was fixed long time ago, but yesterday I launched 15am mission from the beginning and this happened. 

When the 2nd american attack (the one before Powell decides to suicide) is regrouping outside the base, they regroup and do nothing more. Even worse the InGameOn is enabled so you can't just do anything.



played on .92]]></description>
						<pubDate>Sun, 05 Jan 2020 14:34:17 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/431</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/431</guid>
		</item>
		
		<item>
			<title>#372 - Bugs in AM 11, AM 13, AM 14 and AM 15</title>
						<description><![CDATA[From http://forum.stucuk.net/viewtopic.php?f=4&t=3131

In AM 13: 10 seconds after the start of the mission the Hugh and Macmillan start talking as if they dropped the test siberite bomb and the mark where Hugh wants to go is highlighted. It doesn't affect the mission that much, but it's there.

In AM 14: after you destroy the russian vehicle with cargo bay, they don't build new one and the engineers are lagging when they go for the crates...or in the other words they go for the crates, they stop, they go back without it, they stop, they go for the crates again. So you can basically avoid dealing with their attacks since they run out of crates.

In AM 15: the alliance side doesn't surrender even after they are all killed.]]></description>
						<pubDate>Sun, 05 Jan 2020 14:34:17 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/372</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/372</guid>
		</item>
		
		<item>
			<title>#360 - McMillan talking to himself in Am09</title>
						<description><![CDATA[If McMillan discovers siberite detection in am09, (at least if he is in the lab as a scientist) he will explain the new technology to himself.

I think this happens in all languages, I've played it both Spanish and English.


PD: I also wanted to report a small typo in the first mission (am01) in Spanish: In the medal screen, the medal for "Cyrus Parker saved" in Spanish says "Cyrus '''Parkera''' a salvo" but it should be "Cyrus '''Parker''' a salvo". It's so small that I wouldn't call it a bug.]]></description>
						<pubDate>Sun, 05 Jan 2020 14:34:17 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/360</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/360</guid>
		</item>
		
		<item>
			<title>#337 - Cutscene not completing during RU11</title>
						<description><![CDATA[This cutscene is long, it begins after the player completes the 2 vehicles requested to make an way through the middle. During the cutscene first an path to attack gets opened through the forest, then the russians attack the us fortifications only to fail spectacularly, 

At some point the remaining alive begin to retreat, some of the drivers exit their vehicles during this retreat. The camera did focus on the driverless vehicles that remaint in the field burning, waited a while for one to burn down then focuses another, when no vehicle left to blow up focuses on the last vehicle that remaint it's health in yellow condition(recognizable by the smoke puffs)that was near player's base and remains forever stuck there as it cannot burn down. Instead ending or invoking an dialogue, nothing happens past that point.

This happened 2 times and did not manage to pass it, yet.]]></description>
						<pubDate>Sun, 05 Jan 2020 14:34:17 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/337</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/337</guid>
		</item>
		
		<item>
			<title>#208 - RU12 - Third medal no longer possible to obtain</title>
						<description><![CDATA[Third metal is no longer possible to obtain in this mission, this issue has been reported several times and still not resolved.

In 1.09 this problem was non existent, cant say for sure about leater releases.

Fix I've suggested is to either return to the earlier code OR change the criteria for obtaining this medal.

Criteria should be:


IF side(orange OR yellow OR white) turn hostile then
Medal = false


This is how it was in earlier releases and it worked just fine.

EDIT:
I am clueless as to what may cause it
1.09 and 1.10b also experiance this bug now but bare in mind I have 3 OW copies, 2.0.3.5 being the latest.

EDIT2:
The only way to obtain this medal now is to attack Bluekher directly with 3 soldiers and Gorky, without visiting anyone.]]></description>
						<pubDate>Sun, 05 Jan 2020 14:34:17 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/208</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/208</guid>
		</item>
		
		<item>
			<title>#499 - Cloned Character in Russian Campaign Mission &quot;Pursuit of Progress&quot;</title>
						<description><![CDATA[The character Jan Kuklajs has a clone/double/replica in the Team Selection of the Russian Mission "Pursuit of Progress".]]></description>
						<pubDate>Sun, 05 Jan 2020 14:34:17 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/499</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/499</guid>
		</item>
		
		<item>
			<title>#216 - RU15 - Missing story characters</title>
						<description><![CDATA[One of the main Russian Campaign characters is missing in this mission. And instead, a random character is provided.

Ilia I. Kovaliuk

He wasn't killed on the way there, none of my  characters were.

You first meet him in RU02.


There seems to be 3 random low level characters provided in this mission, so there may be more main story characters missing - I can't say for sure.

EDIT: I Know which 4 characters are missing in this mission (ones replaced by random ones).

Take into considerstaion there are 3 slots for characters, so far I found these 4 would fit in them (not present in mission):

* Ilia I. Kovaliuk
* Maria Javorska
* Dr Lazar L. Dolgov
* B.L. Karamazov]]></description>
						<pubDate>Sun, 05 Jan 2020 14:34:17 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/216</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/216</guid>
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		<item>
			<title>#329 - [RU12a] - Crazy difficulty level</title>
						<description><![CDATA[If you end up playing this mission for longer it becomes impossible to complete. Not to mention the horror of actually reaching your base first of all.

Bazooka operators spawning are the problem, I'll let the screenshots do the talk. 

Everysingle one of them spawned is at level 10 with high armour. Scientists die even before their sides are swapped from Violet to Green.

Suggested fix is to limit amount spawned to 5 at maximum, even for Master Strategist level this is near impossible to complete.

Tank spawn is not a problem, it is easily manageable, but this shit shouldn't be happening.

[[Image:https://s21.postimg.org/osolk8brr/baza.png|S1]]

[[Image:https://s21.postimg.org/9ld7dm9av/baza2.png|S2]]]]></description>
						<pubDate>Sun, 05 Jan 2020 14:34:17 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/329</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/329</guid>
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		<item>
			<title>#328 - [RU12a] - Incorrect medal assignment</title>
						<description><![CDATA[You lose a medal if any of the scientists die, which is correct

However, at the same time you also lose a medal for the death of one of your team members if a scientist dies. This is incorrect]]></description>
						<pubDate>Sun, 05 Jan 2020 14:34:17 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/328</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/328</guid>
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		<item>
			<title>#325 - [AM15] - Alliance unit teleporter</title>
						<description><![CDATA[Alliance teleports your units when they're spotted by RU Violet near their base. Correct condition should be to teleport only when Green unit spots your character.

I think that the bug may be that RU Violet and Allaince Green share the field of view.]]></description>
						<pubDate>Sun, 05 Jan 2020 14:34:17 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/325</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/325</guid>
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		<item>
			<title>#322 - [AM14a / RU14a] - Base capture time</title>
						<description><![CDATA[I remember doing this mission on 1.09 without problems.

Nowadays however the time restriction to capture the American base is very severe, like never before. You have about a minute to capture the american base else you're not awarded the medal (could be something to do with timing).

Game says you took ages to capture the base.

Without building a base with a single breastwork aiding in troop removal, you have no chance of gaining this medal.]]></description>
						<pubDate>Sun, 05 Jan 2020 14:34:17 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/322</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/322</guid>
		</item>
		
		<item>
			<title>#335 - Game crash at end of mission - RU9</title>
						<description><![CDATA[Game crash at end of mission 9 in russian campaign, its the one where player has to attack research base of US and kills Joan. Last thing done was capturing the last enemy laboratory remaining to fulfill the secondary objective for doing so. On subsequent playthrough did not crash so could proceed the campaign. 

Original War 2.0.3.5

Playing single player

I dont how to attach an log so just pasted the log as text below 

General Info
------------
Application            : Owarogl
Version                : 2.0.1.1_OGL

ModName                : 
ModDir                 : 
ModVer                 :  (0.0)

ErrorType              : Unknown
ErrorText              : Access violation at address 006BB26E in module 'OwarOGL.exe'. Read of address 1A5140C6 EAddress: 006BB26E

Exception              : None

Params                 : 
ParamCount             : 0

Game Info
---------
Multiplayer            : False
Multi.GameState        : Undef
Multi.ChatConnLost     : False
Multi.IAMServer        : False
Multi.Joined           : False
Multi.Loaded           : False
Multi.MapVersion       : 0
Multi.OffLine          : False
Multi.OnLine           : False
Multi.ServerLost       : False
Multi.StatusText       : 
MultiDef.MapName       : 

mission_number         : 9
mission_campaign       : 3
camp_names[mission_campaign] : Ru
mission_names[mission_number] : 09 
game_difficulty        : 2
ingame_video           : False
stop_talking           : False
stop_action            : False
end_of_mission         : 0
end_the_mission_allowed : False
dialogue_skipped       : False
last_title_ident       : -1
last_title_unit        : 190
last_title_radio       : False
last_title             : Öl, hier!

lastSail               : 18639

Random Stuff
------------
GodMode                : False
DeveloperMode          : False
ModCBMode              : True
OfficialMod            : False
InterfSide             : 2

Windows Info
------------
Product                : Windows 7
Win32MajorVersion      : 6
Win32MinorVersion      : 1
BuildNumber            : 7601
ServicePack            : Service Pack 1
ServicePackMajor       : 1
ServicePackMinor       : 0

Physical Memory        : 3951MB
CPU Name               : Intel(R) Core(TM) i3 CPU       M 380  @ 2.53GHz
CPU Clock              : 2527Mhz
Current CPU Clock      : 2527Mhz
]]></description>
						<pubDate>Mon, 06 Jan 2020 20:50:59 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/335</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/335</guid>
		</item>
		
		<item>
			<title>#334 - Game crash at end of mission - RU7</title>
						<description><![CDATA[Game crash at end of mission 7 in russian campaign, its the one where player has to attack New Kaabul base of Arabs. last thing done was taking Heike captive. On subsequent playthrough did not crash so could proceed the campaign.

Original War 2.0.3.5

Playing single player

I dont how to attach an log so just pasted the log as text below

General Info
------------
Application            : Owarogl
Version                : 2.0.1.1_OGL

ModName                : 
ModDir                 : 
ModVer                 :  (0.0)

ErrorType              : Unknown
ErrorText              : Access violation at address 006BB26E in module 'OwarOGL.exe'. Read of address 34F14262 EAddress: 006BB26E

Exception              : None

Params                 : 
ParamCount             : 0

Game Info
---------
Multiplayer            : False
Multi.GameState        : Undef
Multi.ChatConnLost     : False
Multi.IAMServer        : False
Multi.Joined           : False
Multi.Loaded           : False
Multi.MapVersion       : 0
Multi.OffLine          : False
Multi.OnLine           : False
Multi.ServerLost       : False
Multi.StatusText       : 
MultiDef.MapName       : 

mission_number         : 7
mission_campaign       : 3
camp_names[mission_campaign] : Ru
mission_names[mission_number] : 07 
game_difficulty        : 2
ingame_video           : False
stop_talking           : False
stop_action            : False
end_of_mission         : 0
end_the_mission_allowed : False
dialogue_skipped       : False
last_title_ident       : -1
last_title_unit        : 98
last_title_radio       : False
last_title             : Sie können machen, was sie wollen. Ich werde nicht reden.

lastSail               : 19990

Random Stuff
------------
GodMode                : False
DeveloperMode          : False
ModCBMode              : True
OfficialMod            : False
InterfSide             : 2

Windows Info
------------
Product                : Windows 7
Win32MajorVersion      : 6
Win32MinorVersion      : 1
BuildNumber            : 7601
ServicePack            : Service Pack 1
ServicePackMajor       : 1
ServicePackMinor       : 0

Physical Memory        : 3951MB
CPU Name               : Intel(R) Core(TM) i3 CPU       M 380  @ 2.53GHz
CPU Clock              : 2527Mhz
Current CPU Clock      : 2527Mhz
]]></description>
						<pubDate>Mon, 06 Jan 2020 20:59:57 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/334</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/334</guid>
		</item>
		
		<item>
			<title>#336 - Game stuck during cutscene after completing RU4</title>
						<description><![CDATA[During the cutscene one of the Russian vehicles got destroyed, so the driver remaint on foot. He stood there doing nothing, not moving to the map's edge to "complete" the cutscene. This occured due to one arab vehicle standing in spot, blocking the path the russian vehicles are supposed to travel, also noticed no other arab vehicle was present in the cutscene when this occured. Had to end via ALT+F4.
Reloading the last save of RU04 and completing again the issue did not occur so could proceed the campaign.

Original War version 2.0.3.5]]></description>
						<pubDate>Mon, 06 Jan 2020 21:06:52 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/336</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/336</guid>
		</item>
		
		<item>
			<title>#624 - Morphling chassis shadow nerfed</title>
						<description><![CDATA[Speed and armour of morphling chassis were nerfed. The change doesn't appear in changelogs, thus I assume it's a bug.

new stats: (all techs done)
https://media.discordapp.net/attachments/460395295461736469/746450036854095973/nowe.png

old stats: (all techs done)
https://media.discordapp.net/attachments/460395295461736469/746449566882332832/unknown.png]]></description>
						<pubDate>Fri, 21 Aug 2020 19:55:43 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/624</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/624</guid>
		</item>
	</channel>
</rss>