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		<title>Original War Support Bug Tracker ~ Open issues for Original War</title>
		<link>https://bugs.owsupport.com:443/</link>
		<description>Original War Support Bug Tracker</description>
		<language>en-us</language>
		<image>
					<url>https://bugs.owsupport.com:443/iconsets/oxygen/modules//logo_24.png</url>
					<title>Original War Support Bug Tracker ~ Open issues for Original War</title>
			<link>https://bugs.owsupport.com:443/</link>
		</image>
		
		<item>
			<title>#475 - Damage bonus for soldiers displays on special professions</title>
						<description><![CDATA[The damage bonus from Weapon Upgrade 1 technology, which increases machine gun's damage and also soldier's damage against vehicles and buildings by 40%, does not apply for special proffesions (Bazooker, Mortar Operator, Sniper) but it is still displayed in their EFF statistics.
Therefore the special proffesions appear to have higher EFF than what they really have.]]></description>
						<pubDate>Mon, 05 Feb 2018 17:49:32 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/475</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/475</guid>
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		<item>
			<title>#376 - Siberia - wrongly placed deposits and units etc.</title>
						<description><![CDATA[When you have a base level to max (so everyones base has a depot and 2 breastworks), extra oil and extra siberite, and morale flags:

- Right center position has a breastwork placed on one oil source

- Right center position has a morale flag too near to a siberite deposit, so you just can't build a mine here

- Bottom right position has a breastwork placed on one oil source

Note: Top right position has a tree on one oil source (the extra one), but that's okay because it's pretty adventageous position (also I think mapper is aware of this). So that's not the issue.

- - -

Another misunderstanding is in map settings files and description.
See this:

ListBox 5 "Additional Oil Deposits" count 2 items "Default" "Extra" default 0 "" "" 

ListBox 6 "Additional Siberite Deposits" count 3 items "None" "Default" "Extra" default 0 "" "" "" 

"Additional Oil Deposits" setting is fine. "Default" value means one oil per player, "Extra" two oils per player.
"Additional Siberite Deposits" description is bad. "Additional" sounds like there is already one siberite deposit, and you are choosing between adding another or not. But this setting actually does: "None" - no siberite at all, "Default" - 1 sib, "Extra" 2 sib.

So to fix this, '''change "Additional Siberite Deposits" to "Siberite Deposits"'''. Current description is misleading (I've been in a few games where the game had to be restarted because people thought there will be one sib). (Also, do this in Polish .wri too, since it is same as in English). All four .wri gamemodes contains this.

- - -

By the way, Czech translation of the map is missing at the moment, so I will create it and send it in the bright future.]]></description>
						<pubDate>Sun, 05 Jan 2020 14:05:43 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/376</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/376</guid>
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		<item>
			<title>#463 - Babylon Artefact War Bug</title>
						<description><![CDATA[SAIL function "GetType" : Access violation at address 00574F8B in module 'OwarOGL.exe'. Read of address 00000010.

Note: Seems to be related to Destroy Siberite Artefact. Either its trying to get info on a unit which has an id of 0 (Which is invalid) or a unit which has been destroyed but not had its entry nil'd.]]></description>
						<pubDate>Sun, 05 Jan 2020 14:06:00 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/463</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/463</guid>
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		<item>
			<title>#495 - RU 12 - Green base neutral despite attack</title>
						<description><![CDATA[I moved Burlak to the green base and encircled it with my tanks. After their commander demanded to attack his base, I fired on base defences. However, he didn't change attitude to "enemy", still was neutral. When I destroyed depot, his engineer annouced surrender and all green personel joined me.]]></description>
						<pubDate>Sun, 05 Jan 2020 14:34:17 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/495</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/495</guid>
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			<title>#431 - AM15 - 2nd American attack stucks</title>
						<description><![CDATA[I thought this issue was fixed long time ago, but yesterday I launched 15am mission from the beginning and this happened. 

When the 2nd american attack (the one before Powell decides to suicide) is regrouping outside the base, they regroup and do nothing more. Even worse the InGameOn is enabled so you can't just do anything.



played on .92]]></description>
						<pubDate>Sun, 05 Jan 2020 14:34:17 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/431</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/431</guid>
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			<title>#372 - Bugs in AM 11, AM 13, AM 14 and AM 15</title>
						<description><![CDATA[From http://forum.stucuk.net/viewtopic.php?f=4&t=3131

In AM 13: 10 seconds after the start of the mission the Hugh and Macmillan start talking as if they dropped the test siberite bomb and the mark where Hugh wants to go is highlighted. It doesn't affect the mission that much, but it's there.

In AM 14: after you destroy the russian vehicle with cargo bay, they don't build new one and the engineers are lagging when they go for the crates...or in the other words they go for the crates, they stop, they go back without it, they stop, they go for the crates again. So you can basically avoid dealing with their attacks since they run out of crates.

In AM 15: the alliance side doesn't surrender even after they are all killed.]]></description>
						<pubDate>Sun, 05 Jan 2020 14:34:17 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/372</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/372</guid>
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			<title>#360 - McMillan talking to himself in Am09</title>
						<description><![CDATA[If McMillan discovers siberite detection in am09, (at least if he is in the lab as a scientist) he will explain the new technology to himself.

I think this happens in all languages, I've played it both Spanish and English.


PD: I also wanted to report a small typo in the first mission (am01) in Spanish: In the medal screen, the medal for "Cyrus Parker saved" in Spanish says "Cyrus '''Parkera''' a salvo" but it should be "Cyrus '''Parker''' a salvo". It's so small that I wouldn't call it a bug.]]></description>
						<pubDate>Sun, 05 Jan 2020 14:34:17 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/360</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/360</guid>
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			<title>#337 - Cutscene not completing during RU11</title>
						<description><![CDATA[This cutscene is long, it begins after the player completes the 2 vehicles requested to make an way through the middle. During the cutscene first an path to attack gets opened through the forest, then the russians attack the us fortifications only to fail spectacularly, 

At some point the remaining alive begin to retreat, some of the drivers exit their vehicles during this retreat. The camera did focus on the driverless vehicles that remaint in the field burning, waited a while for one to burn down then focuses another, when no vehicle left to blow up focuses on the last vehicle that remaint it's health in yellow condition(recognizable by the smoke puffs)that was near player's base and remains forever stuck there as it cannot burn down. Instead ending or invoking an dialogue, nothing happens past that point.

This happened 2 times and did not manage to pass it, yet.]]></description>
						<pubDate>Sun, 05 Jan 2020 14:34:17 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/337</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/337</guid>
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			<title>#329 - [RU12a] - Crazy difficulty level</title>
						<description><![CDATA[If you end up playing this mission for longer it becomes impossible to complete. Not to mention the horror of actually reaching your base first of all.

Bazooka operators spawning are the problem, I'll let the screenshots do the talk. 

Everysingle one of them spawned is at level 10 with high armour. Scientists die even before their sides are swapped from Violet to Green.

Suggested fix is to limit amount spawned to 5 at maximum, even for Master Strategist level this is near impossible to complete.

Tank spawn is not a problem, it is easily manageable, but this shit shouldn't be happening.

[[Image:https://s21.postimg.org/osolk8brr/baza.png|S1]]

[[Image:https://s21.postimg.org/9ld7dm9av/baza2.png|S2]]]]></description>
						<pubDate>Sun, 05 Jan 2020 14:34:17 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/329</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/329</guid>
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		<item>
			<title>#328 - [RU12a] - Incorrect medal assignment</title>
						<description><![CDATA[You lose a medal if any of the scientists die, which is correct

However, at the same time you also lose a medal for the death of one of your team members if a scientist dies. This is incorrect]]></description>
						<pubDate>Sun, 05 Jan 2020 14:34:17 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/328</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/328</guid>
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			<title>#325 - [AM15] - Alliance unit teleporter</title>
						<description><![CDATA[Alliance teleports your units when they're spotted by RU Violet near their base. Correct condition should be to teleport only when Green unit spots your character.

I think that the bug may be that RU Violet and Allaince Green share the field of view.]]></description>
						<pubDate>Sun, 05 Jan 2020 14:34:17 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/325</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/325</guid>
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		<item>
			<title>#322 - [AM14a / RU14a] - Base capture time</title>
						<description><![CDATA[I remember doing this mission on 1.09 without problems.

Nowadays however the time restriction to capture the American base is very severe, like never before. You have about a minute to capture the american base else you're not awarded the medal (could be something to do with timing).

Game says you took ages to capture the base.

Without building a base with a single breastwork aiding in troop removal, you have no chance of gaining this medal.]]></description>
						<pubDate>Sun, 05 Jan 2020 14:34:17 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/322</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/322</guid>
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			<title>#499 - Cloned Character in Russian Campaign Mission &quot;Pursuit of Progress&quot;</title>
						<description><![CDATA[The character Jan Kuklajs has a clone/double/replica in the Team Selection of the Russian Mission "Pursuit of Progress".]]></description>
						<pubDate>Sun, 05 Jan 2020 14:34:17 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/499</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/499</guid>
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		<item>
			<title>#216 - RU15 - Missing story characters</title>
						<description><![CDATA[One of the main Russian Campaign characters is missing in this mission. And instead, a random character is provided.

Ilia I. Kovaliuk

He wasn't killed on the way there, none of my  characters were.

You first meet him in RU02.


There seems to be 3 random low level characters provided in this mission, so there may be more main story characters missing - I can't say for sure.

EDIT: I Know which 4 characters are missing in this mission (ones replaced by random ones).

Take into considerstaion there are 3 slots for characters, so far I found these 4 would fit in them (not present in mission):

* Ilia I. Kovaliuk
* Maria Javorska
* Dr Lazar L. Dolgov
* B.L. Karamazov]]></description>
						<pubDate>Sun, 05 Jan 2020 14:34:17 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/216</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/216</guid>
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		<item>
			<title>#514 - AM11, camera guy gets stuck in truck and never gives access to cameras</title>
						<description><![CDATA[After you get the offer from the arab camera guy, I gave him a truck, but the event didn't continue. I went to check what happened, and his car got stuck because there was an empty arab vehicle near the edge of the map. Probably its a vehicle from one of the regular arab attacks on the southern base. Apart from the empty vehicle, there were a bunch of other arab vehicles, I killed those to try to free some space for the camera guy, but that didn't help. Destroying the empty vehicle didn't help either, he just stood there in his truck, so I completed the mission without his help.
Screenshot: [[Image:https://imgur.com/7dWV61Q|]]]]></description>
						<pubDate>Sun, 05 Jan 2020 14:34:17 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/514</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/514</guid>
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		<item>
			<title>#648 - GameEngine - One extension for two factories</title>
						<description><![CDATA[One extension building can be linked to two factories at the same time.

[[Image:https://i.gyazo.com/9449884469bd9b262532a691e215a3fe.png|Image]]]]></description>
						<pubDate>Wed, 24 Feb 2021 20:17:56 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/648</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/648</guid>
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			<title>#657 - Can see trees getting removed despite fog of war in multiplayer</title>
						<description><![CDATA[If any player happen to remove a tree in multiplayer games, other players can see the trees disappearing etc even when they have no vision over area under question.
Fog of war is ignored when it comes to tree removal.

Gameplay wise this bug is more important than it seems to be, especially on maps heavily covered with trees, or gamemodes with special rules (like Nuclear War). On Nuclear War it hints the placements of enemy buildings (in the past players used to bulldoser trees off for some extra building space, so their bases don't get removed with a single shot); on maps like The Abyss it may give away potential attacks.]]></description>
						<pubDate>Thu, 11 Mar 2021 16:48:48 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/657</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/657</guid>
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			<title>#663 - am04 experience and skills mismatch until reload or fast restart</title>
						<description><![CDATA[When you start am04 (tested on czech version, medium difficulty except first mission on hard), most of your new people have skills higher than their experience in those profession. After reloading a save or fast restart these additional skill points disappear dropping your best mechanic, builder and scientist down 2 points + other skills making a significant change in difficulty.]]></description>
						<pubDate>Fri, 15 Apr 2022 09:28:40 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/663</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/663</guid>
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			<title>#541 - Default English dubbings won't play but other Languages will</title>
						<description><![CDATA[Situation: When moving a map from the Campaign (example RU 05 cont) to the Multiplayer folder and running it through the editor or via the real game, the dubbings will only play if you are not in English. The dialogs will show up but no sound will emit. In French, Spanish etc the dubbings will play. No sound is to be placed in the mods folder, we want the game to load the default dubbings from the default game files.]]></description>
						<pubDate>Wed, 02 Nov 2022 16:08:04 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/541</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/541</guid>
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			<title>#288 - Engineer dies when build factory extension</title>
						<description><![CDATA[Sometimes when AI build factory extension then one of engineers dies (it looks like extension kill engineer).]]></description>
						<pubDate>Thu, 17 Jul 2025 14:11:18 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/288</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/288</guid>
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			<title>#349 - Laboratory task programming</title>
						<description><![CDATA[Since new changes (for the worse ofcourse) one bug has been left unnoticed.

Laboratory cancels its programmed tasks once 1 character exits a lab.

Not only that, also it appears that the rest are doing to do what the 1 character leaving was ordered to do.

Really annoying bug, please fix]]></description>
						<pubDate>Thu, 17 Jul 2025 14:17:27 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/349</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/349</guid>
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			<title>#437 - Environment in Gray Area</title>
						<description><![CDATA[Grass and trees are visibly changed in the gray area during the changes. 
Disclosure procedures, this action should not be seen unless the player sees it there.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:19:09 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/437</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/437</guid>
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			<title>#682 - Audio is missing nearby screen borders</title>
						<description><![CDATA[Audio in game is not playing nearby screen borders. Tested on 21:9 resolution ratio.

[[Image:https://cdn.discordapp.com/attachments/344463084380749824/1320239824887877746/test.jpg?ex=6768e0a7&is=67678f27&hm=e6f1333de4b69faa3ded75bd567154e8df03e37ccdfbe4ed09e7c7811ed52474&|image]]]]></description>
						<pubDate>Thu, 17 Jul 2025 14:38:01 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/682</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/682</guid>
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			<title>#146 - GetWorkingProgress/SetWorkingProgress lives bug</title>
						<description><![CDATA[I made a map, in which when you start build an building (namely factory extension), it's working progress is slowly increased by SAIL. But there's some bug with lives, when engineer (or someone) comes to help with build, building lives is decreased to about half of previous lives. In most cases is building finally constructed in flames.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:47:49 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/146</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/146</guid>
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			<title>#150 - Two at a time extension</title>
						<description><![CDATA[In multiplayer mode maybe in single too I build two 2ext to factory.
[[Image:https://dl.dropboxusercontent.com/u/78035029/twoext.png|Bug Screen]]]]></description>
						<pubDate>Thu, 17 Jul 2025 14:49:24 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/150</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/150</guid>
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			<title>#448 - Height map doesn't support +42 height value</title>
						<description><![CDATA["Exporting height maps" won't export correctly the hexagons that are at least 43 hexagons up. Instead, they will be exported as a black hexagon, as if its height was 0. Note: several maps made by Altar contain hexagons that are higher than 42.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:52:22 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/448</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/448</guid>
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			<title>#152 - Wrong weapon models on turrets</title>
						<description><![CDATA[Towers have wrong weapons models. I like to abuse visual bugs so i decided to make american's towers have russian weapons and opposite.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:57:13 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/152</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/152</guid>
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			<title>#132 - McSkirmish - strategy's issues</title>
						<description><![CDATA['''McSkirmish >> Strategy'''
Sometimes AI's plan stucks at first command - build a warehouse, so people are just collecting shipments and nothing else.

'''McSkirmish >> Strategy >> mcs_Build / mcs_Upgrade'''
Macro does not check whether the building is in range of a depot or whether there is enough material for it's construction.

Surprisingly, check for technology availability works great (for example, the Laser extension is not being build until Laser technology is invented).

'''McSkirmish >> Strategy >> mcs_Build, b_behemoth'''
Macro tries to build behemoth with engineers. It will start the construction, but it can't finish it.]]></description>
						<pubDate>Thu, 17 Jul 2025 15:15:29 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/132</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/132</guid>
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			<title>#62 - Skirmish Problem - Skills</title>
						<description><![CDATA[Human units in skirmish mode cannot promote to next level.
[[Image:http://files.tinypic.pl/i/00564/igsmn508gnwl.jpg|]]
]]></description>
						<pubDate>Thu, 17 Jul 2025 15:32:30 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/62</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/62</guid>
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			<title>#683 - Audio Issues in Wine on macOS - Game Version 3.0.13.343</title>
						<description><![CDATA[Dear Original War Development Team,

I am encountering a serious issue with the game on macOS when running it through Wine (version 10). The problem is related to audio, as the sound stutters significantly, making the gameplay unplayable. However, when I disable the audio driver by using winetricks sound=disabled, the game runs smoothly without any stuttering, but naturally, this comes at the cost of having no sound during gameplay.

Here are the details:
* Game Version: 3.0.13.343
* macOS Version: Sequoia 15.3.1
* Processor: M4 Pro
* Wine Version: 10

Could you please look into this issue? I believe it might be related to Wine’s handling of audio on macOS, and I would be happy to provide further information, including error logs, to help troubleshoot the problem.

Please find the error logs attached below:
[https://pastebin.com/WPDxP2hH https://pastebin.com/WPDxP2hH]

Thank you for your time and support!]]></description>
						<pubDate>Thu, 17 Jul 2025 15:49:21 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/683</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/683</guid>
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			<title>#450 - Change scientist to engineer in labolatory button</title>
						<description><![CDATA[1. Send two or more scientist to labolatory.
2. Set order research some technology.
3. With shift send one scientist to depot/warehouse and change to enginner.
4. Click labolatory and shift and you have button change to enginner in labolatory.

Video: [https://www.youtube.com/watch?v=4MShRat--W0 Link to video]]]></description>
						<pubDate>Thu, 17 Jul 2025 15:51:09 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/450</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/450</guid>
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		<item>
			<title>#421 - ActiveUnitChanged(un) doesn't work if...</title>
						<description><![CDATA[ActiveUnitChanged(un) is an event that triggers when you select another unit. It doesn't work if you select the unit from the user interface.]]></description>
						<pubDate>Thu, 17 Jul 2025 15:53:59 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/421</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/421</guid>
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			<title>#246 - [ENGINE] - Healing a dormant person</title>
						<description><![CDATA[In 1.11s and 1.12s I have reported an issue with shot apes duplicating themselves in the time lapse field

Healing a person that was put to sleep by a sniper causes an identical issue, the body keeps falling down, most of the times upwards (doesn't leave a corpse this time however, person ain't dead).]]></description>
						<pubDate>Thu, 17 Jul 2025 16:18:06 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/246</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/246</guid>
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			<title>#632 - Game speed ignores slider</title>
						<description><![CDATA[When you load a save/start a game and change the speed in the first couple seconds, the change does not get registered. It does not matter whether you are slowing down or speeding up the game. To resolve it, you have to reaply the change later. 

Ite issue exists in multiplayer aswell. 

Also the rabbit and turtle buttons used to be clickable and changed the game speed, now only the bar can be used.]]></description>
						<pubDate>Tue, 01 Sep 2026 05:49:49 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/632</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/632</guid>
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		<item>
			<title>#560 - SAIL - Place fish on map</title>
						<description><![CDATA[Fish placed on river by SAIL is created with hidden status. It's because terrain type - don't enter water.
Fish placed by mouse click is created normally.

Creating fish by SAIL should also place fish normally.]]></description>
						<pubDate>Tue, 01 Sep 2026 05:50:45 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/560</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/560</guid>
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		<item>
			<title>#559 - MoveAreaXY will keep old location of SetAreaMapShow minimap spot</title>
						<description><![CDATA[The minimap will keep the old area minimap spot that is displayed when using SetAreaMapShow and after it's being moved with moveareaxy]]></description>
						<pubDate>Tue, 01 Sep 2026 05:56:39 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/559</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/559</guid>
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		<item>
			<title>#631 - Music resetting in debriefing screen</title>
						<description><![CDATA[When switching between medal rewarding screen\exp reward screen and debriefing, music is reseted. If actual music class is still victory music, then it's still playing in debriefing screen, instead of switching on preparation (2) class after the end of victory music (normal, pre-SGUI music behaviour). If victory music ends before switching on debriefing screen, preparation class music plays as normal.]]></description>
						<pubDate>Tue, 01 Sep 2026 06:18:00 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/631</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/631</guid>
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		<item>
			<title>#668 - RU06 additional bugs</title>
						<description><![CDATA[1) Tutorial for capturing bases comes after Ovsyenko capture, not at the start when it is appropriate
2) Alaskite research objective comes directly after capturing Ovsyenko capture which has some alaskite inside (2-5), should come after making the mine or getting any significant amount



.312 version, CZ language]]></description>
						<pubDate>Tue, 01 Sep 2026 06:18:52 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/668</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/668</guid>
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		<item>
			<title>#503 - Bug in AM#10</title>
						<description><![CDATA[[[Image:https://i.imgur.com/vNINWZZ.jpg|AM#10 mission HG medium tracked vehicle]]
Heavy gun on too light vehicle during Russian attacks. Mission on highest difficulty]]></description>
						<pubDate>Tue, 01 Sep 2026 07:51:58 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/503</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/503</guid>
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		<item>
			<title>#687 - Fog issue after tree is burned</title>
						<description><![CDATA[Two things:
1. Sometimes, after burning the tree where the camera was hidden, there remains an area that is still visible.

Link: https://discord.com/channels/301801933457457152/344418417761058816/1274474456718377082

2. When we cut down trees on the map, but the area had already been explored, we see that the trees magically disappear.]]></description>
						<pubDate>Mon, 07 Sep 2026 12:27:50 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/687</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/687</guid>
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		<item>
			<title>#688 - SAIL - Unable to capture building with engineer</title>
						<description><![CDATA[The SAIL script prevents the capture of buildings such as power plants or oil mine. 

I tried to make my own function, but it's not work at all;

Export Function ComCapture(units, b);
var i;
begin
if not units then
   exit;

for i in units do
    if GetClass(i) = class_engineer then
       SetTaskList(i, [['o', 0, 0, b, 0, 0, 0]]);
End;

[[Image:https://media.discordapp.net/attachments/346459912047689728/1546978081196220537/image.png?ex=6aa1bf1c&is=6aa06d9c&hm=d7a503a1d124928dbcbbcb18a490c1b71967efc01cffd9caa18391527bf569ad&=&format=webp&quality=lossless&width=1536&height=832|img]]]]></description>
						<pubDate>Tue, 08 Sep 2026 20:37:25 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/688</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/688</guid>
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		<item>
			<title>#267 - [MULTIPLAYER] - Add Arab Sheikh option</title>
						<description><![CDATA[None of MP maps allow this character for arabians which makes Tigers / Mastadonts redundant in Multiplayer

For each Multiplayer map, Add the following options:

*No Arab Sheikhs in team
*To make your Commander an Arab Sheikh.
*To make your Commander and 2 fellow soldiers as Arab Sheikhs

Note: This will not influence MP experiance in any way other than add.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:08:30 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/267</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/267</guid>
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		<item>
			<title>#101 - Make it so multiplayer names can be changed while running the steam version</title>
						<description><![CDATA[Original War always overwrites the multiplayer name with your current Steam name.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:09:34 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/101</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/101</guid>
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		<item>
			<title>#296 - [MP SYNC SYSTEM] - Useful correction</title>
						<description><![CDATA[Small and perhaps very useful correction, please consider implementing this in next patch.

When syncing the game, the sync system is SPAMMING the game chat, sometimes 3, 5, 15 or even 100 messages, Chat is for chatting; not that junk.

Up in upper right corner where game time is shown, a "Synchronisation Lost" message is displayed on sync loss.
Why not display the "PlayerX requested X ticks" in that small box in upper right ? It would be far better.
Rather than spamming those messages as well, 1 at a time can be displayed.

Just for extra clarity: on sync loss game time is Overwritten with "Synchronisation Lost" message; do the same for the synchronising message: Overwrite the time message until game is in sync again.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:12:19 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/296</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/296</guid>
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		<item>
			<title>#232 - IRC - Colours, Counter and general text</title>
						<description><![CDATA[Suggestion is to bring back the distinguishable colours on Multiplayer IRC and the player counter back

* Grey for players
* Black for IRC
* Purple for admin/mod

Also, the hyperlinks in top-right corner of OW MP lobby overlap eachother and are barely readable, I think the original intention was to make one visible at one time.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:16:13 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/232</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/232</guid>
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		<item>
			<title>#93 - Pak View language</title>
						<description><![CDATA[Pak View haven't translated all things like this:
[[Image:http://i60.tinypic.com/2621qat.png|Pak view]]
I can translate this.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:28:55 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/93</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/93</guid>
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		<item>
			<title>#642 - More stats in team select</title>
						<description><![CDATA[Having stamina and dexterity listed when selecting people for a mission would be nice.

Maybe add a sort for both of those?]]></description>
						<pubDate>Thu, 17 Jul 2025 14:30:25 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/642</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/642</guid>
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		<item>
			<title>#291 - [MULTIPLAYER] - New game mode</title>
						<description><![CDATA[Thought of a new multiplayer game mode to make use of previously redundant maps, eg. those with ape hunt modes and tank collection. (Nobody plays that).


* Basically, as for all game modes add an option to select crew size and experiance
* Map will have random crate spawn algorithms (totally random, no base spawns).
* Most interesting of all, Oil/Siberium deposits will have options as always: standard / extra BUT they will be spawned totally randomly on the map and On the terrains that permit building (eg. make an area on map in OW editor which will be suitable to spawn sources on, MAKE sure they spawn some distance from eachother, eg 50 hexes)
* Crew spawn location will be totally random as well, but again make sure they spawn some distance away from other players.

Best maps for game mode: 
* Football
* Rocky Land
* Wilderness
* Siberia (Upcoming map)


Easily extended:
* Babylon
* Bastard Pass (requires start bases to be removed, plus some additional trees in old base areas, Some work but will be great if done)
* Flags (Would be a great map for mode, a script would be required that would generate some random trees for this mode as map is too empty)
* ForestLand (requires extra trees in corners, and some random spots without trees (script removed), possibly the hardest map)
* Four to win
* The Abbys
* Highlands (Some extra vegetation in position areas)

Non-applicable:
* Alien base
* Bloody Valley
* Party
* River Of the Lost Souls
* Stonehenge
* Table Mountain

Those maps are too generic or too small to make this work 


I'd like to see this mode on Flags myself, if a script was made to spawn some trees randomly, it would make the game far more diverse than it already is.
Combine that with tech restrictions, and OW would get a whole new face to Multiplayer


A lot to ask but the most challenging part would be initially to randomize source spawning

If this mode was extended tree spawn algorithm would be another challenge, but that would give a completely new experiance

Note: River of the lost souls had this kind of reinforcements spwaning, the starting crew can be spawned this way, for an effect; with a 5s delay or so.
Algorithm can be used from that map]]></description>
						<pubDate>Thu, 17 Jul 2025 14:32:41 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/291</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/291</guid>
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		<item>
			<title>#186 - Alt+F4 Nice function :*</title>
						<description><![CDATA[Add dialogue, when I press Alt+F4. It can display: Are you sure, you want quit game?". And buttons can be "Yes", "Save and exit" and "No". ]]></description>
						<pubDate>Thu, 17 Jul 2025 14:38:31 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/186</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/186</guid>
		</item>
	</channel>
</rss>