<?xml version="1.0" encoding="utf-8" ?>
<rss version="2.0">
	<channel>
		<title>Original War Support Bug Tracker ~ Open Enhancement Requests</title>
		<link>https://bugs.owsupport.com:443/</link>
		<description>Original War Support Bug Tracker</description>
		<language>en-us</language>
		<image>
					<url>https://bugs.owsupport.com:443/iconsets/oxygen/modules//logo_24.png</url>
					<title>Original War Support Bug Tracker ~ Open Enhancement Requests</title>
			<link>https://bugs.owsupport.com:443/</link>
		</image>
		
		<item>
			<title>#267 - [MULTIPLAYER] - Add Arab Sheikh option</title>
						<description><![CDATA[None of MP maps allow this character for arabians which makes Tigers / Mastadonts redundant in Multiplayer

For each Multiplayer map, Add the following options:

*No Arab Sheikhs in team
*To make your Commander an Arab Sheikh.
*To make your Commander and 2 fellow soldiers as Arab Sheikhs

Note: This will not influence MP experiance in any way other than add.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:08:30 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/267</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/267</guid>
		</item>
		
		<item>
			<title>#101 - Make it so multiplayer names can be changed while running the steam version</title>
						<description><![CDATA[Original War always overwrites the multiplayer name with your current Steam name.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:09:34 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/101</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/101</guid>
		</item>
		
		<item>
			<title>#296 - [MP SYNC SYSTEM] - Useful correction</title>
						<description><![CDATA[Small and perhaps very useful correction, please consider implementing this in next patch.

When syncing the game, the sync system is SPAMMING the game chat, sometimes 3, 5, 15 or even 100 messages, Chat is for chatting; not that junk.

Up in upper right corner where game time is shown, a "Synchronisation Lost" message is displayed on sync loss.
Why not display the "PlayerX requested X ticks" in that small box in upper right ? It would be far better.
Rather than spamming those messages as well, 1 at a time can be displayed.

Just for extra clarity: on sync loss game time is Overwritten with "Synchronisation Lost" message; do the same for the synchronising message: Overwrite the time message until game is in sync again.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:12:19 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/296</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/296</guid>
		</item>
		
		<item>
			<title>#232 - IRC - Colours, Counter and general text</title>
						<description><![CDATA[Suggestion is to bring back the distinguishable colours on Multiplayer IRC and the player counter back

* Grey for players
* Black for IRC
* Purple for admin/mod

Also, the hyperlinks in top-right corner of OW MP lobby overlap eachother and are barely readable, I think the original intention was to make one visible at one time.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:16:13 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/232</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/232</guid>
		</item>
		
		<item>
			<title>#93 - Pak View language</title>
						<description><![CDATA[Pak View haven't translated all things like this:
[[Image:http://i60.tinypic.com/2621qat.png|Pak view]]
I can translate this.]]></description>
						<pubDate>Thu, 17 Jul 2025 14:28:55 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/93</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/93</guid>
		</item>
		
		<item>
			<title>#642 - More stats in team select</title>
						<description><![CDATA[Having stamina and dexterity listed when selecting people for a mission would be nice.

Maybe add a sort for both of those?]]></description>
						<pubDate>Thu, 17 Jul 2025 14:30:25 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/642</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/642</guid>
		</item>
		
		<item>
			<title>#291 - [MULTIPLAYER] - New game mode</title>
						<description><![CDATA[Thought of a new multiplayer game mode to make use of previously redundant maps, eg. those with ape hunt modes and tank collection. (Nobody plays that).


* Basically, as for all game modes add an option to select crew size and experiance
* Map will have random crate spawn algorithms (totally random, no base spawns).
* Most interesting of all, Oil/Siberium deposits will have options as always: standard / extra BUT they will be spawned totally randomly on the map and On the terrains that permit building (eg. make an area on map in OW editor which will be suitable to spawn sources on, MAKE sure they spawn some distance from eachother, eg 50 hexes)
* Crew spawn location will be totally random as well, but again make sure they spawn some distance away from other players.

Best maps for game mode: 
* Football
* Rocky Land
* Wilderness
* Siberia (Upcoming map)


Easily extended:
* Babylon
* Bastard Pass (requires start bases to be removed, plus some additional trees in old base areas, Some work but will be great if done)
* Flags (Would be a great map for mode, a script would be required that would generate some random trees for this mode as map is too empty)
* ForestLand (requires extra trees in corners, and some random spots without trees (script removed), possibly the hardest map)
* Four to win
* The Abbys
* Highlands (Some extra vegetation in position areas)

Non-applicable:
* Alien base
* Bloody Valley
* Party
* River Of the Lost Souls
* Stonehenge
* Table Mountain

Those maps are too generic or too small to make this work 


I'd like to see this mode on Flags myself, if a script was made to spawn some trees randomly, it would make the game far more diverse than it already is.
Combine that with tech restrictions, and OW would get a whole new face to Multiplayer


A lot to ask but the most challenging part would be initially to randomize source spawning

If this mode was extended tree spawn algorithm would be another challenge, but that would give a completely new experiance

Note: River of the lost souls had this kind of reinforcements spwaning, the starting crew can be spawned this way, for an effect; with a 5s delay or so.
Algorithm can be used from that map]]></description>
						<pubDate>Thu, 17 Jul 2025 14:32:41 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/291</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/291</guid>
		</item>
		
		<item>
			<title>#186 - Alt+F4 Nice function :*</title>
						<description><![CDATA[Add dialogue, when I press Alt+F4. It can display: Are you sure, you want quit game?". And buttons can be "Yes", "Save and exit" and "No". ]]></description>
						<pubDate>Thu, 17 Jul 2025 14:38:31 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/186</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/186</guid>
		</item>
		
		<item>
			<title>#81 - Add IPv6 support</title>
						<description><![CDATA[Add IPv6 support]]></description>
						<pubDate>Thu, 17 Jul 2025 14:41:46 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/81</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/81</guid>
		</item>
		
		<item>
			<title>#277 - [FOOTBALL] - Add game modes</title>
						<description><![CDATA[Add the following game mode to the map:

- Deathmatch with reinforcements (just like on Bastard Pass map where reinforcements can be triggered on or off)

Note: make this exactly the same game type as Bastard Pass but do not delete the apes

For this to be a successful enchantment the goal posts on the new game mode would have to be removed

Another enchantment on this mode would be to allow the teleports to be disabled (or removed)


Various base levels are already on this map (unmodified, modified, etc)]]></description>
						<pubDate>Thu, 17 Jul 2025 14:50:29 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/277</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/277</guid>
		</item>
		
		<item>
			<title>#493 - Editor - align labels to free more space of the main window</title>
						<description><![CDATA[Align bottom layer labels (Height layer, Terrain layer..) to the right of the eye checkboxes to save more free space of the main map view.

https://imgur.com/a/rQye6yz]]></description>
						<pubDate>Thu, 17 Jul 2025 14:53:41 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/493</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/493</guid>
		</item>
		
		<item>
			<title>#110 - Ingame help files</title>
						<description><![CDATA[Steam Data1.OWP does not contain localized help files. [https://ulozto.net/!n7lvjs8n2pWE/data1-owp-7z Download] them (contains Czech and Polish help files).]]></description>
						<pubDate>Thu, 17 Jul 2025 15:06:57 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/110</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/110</guid>
		</item>
		
		<item>
			<title>#83 - SAIL Editor: highlight nested comments</title>
						<description><![CDATA[SAIL Editor: highlight nested comments]]></description>
						<pubDate>Thu, 17 Jul 2025 15:10:29 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/83</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/83</guid>
		</item>
		
		<item>
			<title>#292 - [MULTIPLAYER] - Technology restriction corrections</title>
						<description><![CDATA[Tested this addition to OW comprehensively on all levels, makes an excellent addition however some maps would require correcting to accomodate this new setting to multiplayer.

I'm speaking of maps which come with pre-built bases; they can provide you with buildings not available within the actual game mode.
To make this work completely well would require too much work and is not worth it.

Maps that require fixing:
* Bastard pass
* River of the lost souls
* Abyss
* Football

Thing that needs done:
If a Lab extension is not available in certain selected technology level; Don't build it but leave a basic bridge extension


Things like factory, or power plant or bunker would not make much difference anyways, its the labs that matter. My advice - don't touch them (eg. having a factory and power plant in basic tech level would not make much difference since most you could make is tanks with machine guns).
Leaving them intact would make them a more likely target for the players as well since they could not be rebuilt.

]]></description>
						<pubDate>Thu, 17 Jul 2025 15:11:53 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/292</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/292</guid>
		</item>
		
		<item>
			<title>#583 - Optimize Jmeno</title>
						<description><![CDATA[Optimize Jmeno. Currently OW calls Get_jmeno which goes through a list to get the name. This is slow. Instead it should be optimized so the TOWHuman will automatically get the name when jmeno changes. All references to get_jmeno should be changed to the TOWHuman.RealName (Or whatever i name it).]]></description>
						<pubDate>Thu, 17 Jul 2025 15:14:03 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/583</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/583</guid>
		</item>
		
		<item>
			<title>#131 - The artificial intelligence of units in OW is insufficient.</title>
						<description><![CDATA[The artificial intelligence of units in OW is insufficient. We have only two types of behavior - free movement and stand still.
Free movement is flawed because unit can follow enemy endlessly, as long as it stays in it's vision and it's out of the range of it's weapons.
Stand still is flawed because unit won't turn around to shoot at the enemy when it has weapon with limited turning.

Add third state (or change free movement), in which unit will follow enemy, but only in short distance from it's original location.

]]></description>
						<pubDate>Thu, 17 Jul 2025 15:22:06 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/131</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/131</guid>
		</item>
		
		<item>
			<title>#299 - Arabian soldier remote mine visualization</title>
						<description><![CDATA[It would be nice when you select a soldier who has placed a remote mine, the mine was somehow highlighted. It can be hard to remember where every single soldier placed their mine.]]></description>
						<pubDate>Thu, 17 Jul 2025 15:33:00 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/299</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/299</guid>
		</item>
		
		<item>
			<title>#119 - Launcher features</title>
						<description><![CDATA[I was wondering if it's possible to add/change some launcher features

* [Website] into [Websites] which leads to next menu, where player would find links to OWS, Bugtracker, Altar's site and maybe OWN. Option redirecting to Altar's OW website makes player think of this game as old and unsupported project (imho).
* In [Configuration] to change [Language] slider into  and add  slider. Many people think it would be handy if only implementing this feature would be possible.]]></description>
						<pubDate>Thu, 17 Jul 2025 15:33:33 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/119</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/119</guid>
		</item>
		
		<item>
			<title>#636 - Multiplayer room lock password</title>
						<description><![CDATA[Currently we can only set a room password when it is created. When you have enough people, you may lock the room not letting anyone in. This causes problems for streamers who cannot get into rooms for spectating as they cannot bypass the lock and unlocking the room results in the room getting flooded by other people.

As we discussed - Adding a lock-bypass password would solve this issue as you could set the password midway.

You could probably even merge the two features, making a password-locked room be the same as creating a room and immadietely locking it with a password.

]]></description>
						<pubDate>Thu, 17 Jul 2025 15:46:00 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/636</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/636</guid>
		</item>
		
		<item>
			<title>#653 - Mod name in main menu</title>
						<description><![CDATA[I have a lot of mods installed and quite often after loading one I'm wondering which one I actually loaded. And because of that I have to go back to mod selection menu and search which is selected. In main menu in bottom-right corner there is shown mod version so you already have it partially done but it would be even better if you would add mod name to it as well.]]></description>
						<pubDate>Thu, 17 Jul 2025 15:47:16 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/653</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/653</guid>
		</item>
		
		<item>
			<title>#656 - Game speed changing with mouse scroll</title>
						<description><![CDATA[Could you change behavior for mouse scroll? Currently mouse scroll moves camera which is complately useless. Instead it could change game speed which would be much more useful.]]></description>
						<pubDate>Thu, 17 Jul 2025 16:16:01 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/656</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/656</guid>
		</item>
		
		<item>
			<title>#320 - change base_weapon double laser</title>
						<description><![CDATA[It would be possible to grant exceptions to base_weapon double laser? 
To it not overwrite main attack and add multiplier damage secondary attack.

I wanted  give to new weapon ability double laser, ie its secondary attack, but base_weapon double laser overwrites main attack (Rotate, Sound, Frequency, Anim) the only thing that will remain is the dammage (but secondary attack is working. Ironic, secondary attack have Anim (red ray) from new weapon, but main attack not (green ray) ).
(Of course with bonus from technology)
]]></description>
						<pubDate>Thu, 17 Jul 2025 16:16:36 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/320</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/320</guid>
		</item>
		
		<item>
			<title>#287 - Add compression on top of GBI's</title>
						<description><![CDATA[Add layer of compression over the GBI files (Excluding their version).]]></description>
						<pubDate>Thu, 17 Jul 2025 16:17:10 GMT</pubDate>
			<link>https://bugs.owsupport.com:443/originalwar/issues/287</link>
			<guid>https://bugs.owsupport.com:443/originalwar/issues/287</guid>
		</item>
	</channel>
</rss>